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Paper Simulations of Digital Games Steve Librande Blizzard North.

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Presentation on theme: "Paper Simulations of Digital Games Steve Librande Blizzard North."— Presentation transcript:

1 Paper Simulations of Digital Games Steve Librande Blizzard North

2 Take a digital game…

3 …remove the controller…

4

5 …the sound and music…

6

7 …and the graphics

8

9 What’s left?

10 Exercise #2 Simulate a video game using only pencils, index cards and dice.Simulate a video game using only pencils, index cards and dice.

11 Exercise #2 Simulate a video game using only pencils, index cards and dice.Simulate a video game using only pencils, index cards and dice. Use it as a tool to help understand the game’s fundamental design principles.Use it as a tool to help understand the game’s fundamental design principles.

12 Exercise #2 Simulate a video game using only pencils, index cards and dice.Simulate a video game using only pencils, index cards and dice. Use it as a tool to help understand the game’s fundamental design principles.Use it as a tool to help understand the game’s fundamental design principles. Don’t sweat the details.Don’t sweat the details.

13 Example Game Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

14 Example Game Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

15

16

17

18

19 Warcraft: The Board Game

20 Doom: The Board Game

21 Age of Mythology: The Board Game

22 Defender

23 Zaxxon

24

25 Exercise Select a digital gameSelect a digital game Make a paper prototypeMake a paper prototype What aesthetics survive the change in medium?What aesthetics survive the change in medium?

26 Break Into Groups Select a digital gameSelect a digital game  Write 3 ideas down on paper  Mix your group’s ideas together  Lay them out, discuss Some Example Games:Some Example Games:  Grand Theft Auto  The Sims  Command and Conquer  Virtua Fighter  Centipede  Mario Brothers  Prince of Persia  Halo

27 Break Into Groups Select a digital gameSelect a digital game  Write 3 ideas down on paper  Mix your group’s ideas together  Lay them out, discuss Break down its aestheticsBreak down its aesthetics Make sure you have something by 5:00

28 Tomorrow Return to your groups at 10:00amReturn to your groups at 10:00am Start your prototypeStart your prototype

29 Welcome Back Find your Exercise 2 group...Find your Exercise 2 group...  If you haven’t chosen a game to replicate, finish that up.  Break down the aesthetics of the game If you were not here yesterday, or you can’t find your groupIf you were not here yesterday, or you can’t find your group  Please come up front

30 Welcome Back By Now you have...By Now you have...  Chosen a game to prototype  Broken down aesthetics

31 Build a Paper Version

32 What To DoWhat To Do  Communicate the core design.

33 Build a Paper Version What To DoWhat To Do  Communicate the core design. What Not to DoWhat Not to Do  Don’t sweat the details.

34 Build a Paper Version What To DoWhat To Do  Communicate the core design. What Not to DoWhat Not to Do  Don’t sweat the details.  Don’t try to duplicate the entire game

35 Build a Paper Version What To DoWhat To Do  Communicate the core design. What Not to DoWhat Not to Do  Don’t sweat the details.  Don’t try to duplicate the entire game  Don’t focus on simulating computer functions (math, AI, etc.)

36 Build a Paper Version Coffee at 11:00 Give your game to another group at 11:45

37 Discussion Let’s share results. What aesthetics survived the translation?What aesthetics survived the translation? What didn’t?What didn’t?

38 Using Paper Prototypes

39 Good for understanding existing gamesGood for understanding existing games

40 Using Paper Prototypes Good for understanding existing gamesGood for understanding existing games Use these techniques for games in progressUse these techniques for games in progress

41 Using Paper Prototypes Good for understanding existing gamesGood for understanding existing games Use these techniques for games in progressUse these techniques for games in progress Process is quick and cheapProcess is quick and cheap

42 Using Paper Prototypes Good for understanding existing gamesGood for understanding existing games Use these techniques for games in progressUse these techniques for games in progress Process is quick and cheapProcess is quick and cheap You don’t need programmers or artistsYou don’t need programmers or artists

43 Using Paper Prototypes Can’t replace actual gameplay testingCan’t replace actual gameplay testing

44 Using Paper Prototypes Can’t replace actual gameplay testingCan’t replace actual gameplay testing Can give you a head start and keep you focusedCan give you a head start and keep you focused

45 Using Paper Prototypes Can’t replace actual gameplay testingCan’t replace actual gameplay testing Can give you a head start and keep you focusedCan give you a head start and keep you focused Can give you a vocabulary to use when discussing your gameCan give you a vocabulary to use when discussing your game

46 Using Paper Prototypes Can’t replace actual gameplay testingCan’t replace actual gameplay testing Can give you a head start and keep you focusedCan give you a head start and keep you focused Can give you a vocabulary to use when discussing your gameCan give you a vocabulary to use when discussing your game Can be used as a tool to educate programmers. Have them play, too!Can be used as a tool to educate programmers. Have them play, too!

47 Lunchtime Sign up for today’s electivesSign up for today’s electives Come here at 2pmCome here at 2pm


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