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Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

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Presentation on theme: "Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization."— Presentation transcript:

1 Using Games

2 Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization 6.Quiz and puzzles 1.Elements 2.Water facts 3.Example 7.Designing a game 8.Tip

3 1. Why using games  Games are attractive  Games can be self-learning  Games can simulate real-life experience: some things you can only explain with a game

4 2. What type of games to use? CompetitionTo give energy to the training or awareness building To create ‘extra’ interest and get feedback Thinking games Illustrate a principle or a special point Make sure the message ‘lands’ Role play:Simulate real life experience Important lessons to be captured by facilitator Quizes and puzzles Test understanding Self learning and self correcting

5 3. Competition games – example 1  Water Policy Game (MetaMeta) uses a floating triangle (inspired by IWRM diagrams) on which weights are placed till the triangle becomes out of balance, tilts and sinks  The weights represent pressure on environment, economy or social development  Players are trading cards which describe certain water developments and the respective weights on environment, economy and social development

6 3. Competition games – example 1(2)  The Water Policy Game explains impact of different developments and policies and the principle of balance integrated water resource development  The floating triangle is inspired on the principle of the water clock (floating pierced bowl), used to distribute water in ancient irrigation systems

7 4. Thinking game – example 1  Aquadukt (Schmidt Verlag): explains importance of water systems development to service residential areas

8 Players have to develop wells, construct water channels and develop new residential areas In ‘Roman’ fashion

9 4. Thinking game – example 2  No Know (Water Education Foundation): is simple race game explaining sources of water pollution

10 5.1 Role play - elements  Plot – make sure you have a reasonable understanding where the role play will lead to  Opposing roles – make sure the roles of different players is likely create some ‘fireworks’  ‘Characters’ – make sure characters are ‘recognizable’  General information – in the beginning  Additional information – during the game

11 5.2 Example of role play: The River Basin Game http://www.iwmi.cgiar.org/pubs/working/WOR75.pdf

12 5.3 Role play - organization  Make sure everyone understands his role!!  Make sure there is no language problem  Role of facilitator is important:  To get it going  To ask in the end: so what happened? what can we take from this?  To summatize the main learning points  Accept that each roleplay will leads its own life – you cannot predict outcome  Duration: can be from 5 minutes to one day, even more

13 6.1 Quiz and puzzles - elements  Quiz – competition – quizmaster/ jury gives the answer  Puzzle – individual, should be able to check the answer  Consider:  Mix of serious and non-serious question  Add time element  Make it unforgettable, hilarious

14 6.2 Quiz questions – water facts (1)  There is the same amount of water on Earth as there was when the Earth was formed.  The water from your faucet could contain molecules that dinosaurs drank.  Nearly 97% of the world’s water is salty or otherwise undrinkable. Another 2% is locked in ice caps and glaciers. That leaves just 1% for all of humanity’s needs - all its agricultural, residential, manufacturing, community, and personal needs.  Water regulates the Earth’s temperature. It also regulates the temperature of the human body, carries nutrients and oxygen to cells, cushions joints, protects organs and tissues, and removes wastes.

15 6.2 Quiz questions – water facts (2)  75% of the human brain is water and 75% of a living tree is water.  A person can live about a month without food, but only about a week without water.  Water is part of a deeply interconnected system. What we pour on the ground ends up in our water, and what we spew into the sky ends up in our water.  The average cost for water supplied to a home in the U.S. is about $2.00 for 1,000 gallons, which equals about 5 gallons for a penny.  Water expands by 9% when it freezes. Frozen water (ice) is lighter than water, which is why ice floats in water.

16 6.3 Example of self-learning puzzle

17 7. In designing a game what is important  Fun  Keep it simple and deliberately simplify:  We tend to make games too complex and boring  Test the game  To make sure it is understood and liked  Be aware of cultural sensitivities  Some games are not liked or accepted in certain groups or cultures

18 Tip: Ask students to make a game themselves: this encourages them to think of stakeholders and rules of the game BECAUSE IN WATER MANAGEMENT MANY THINGS ARE ON SETTING THE RULES OF THE GAME…


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