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2.008 Manufacturing Systems
Spring 2004
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Outline Manufacturing Systems Types of Plant Layouts Production Rates
Design and Operations Spring 2004
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Manufacture Market Research Conceptual Design Design for Manufacture
Unit Manufacturing Processes Assembly and Joining Factory, Systems & Enterprise Spring 2004
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What is mfg systems? Spring 2004
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Time spectrum of Typical Activities in a Manufacturing Organization
Seconds Period Activity 108 Decade Plant design, Machine Selection, 107 Year System Simulation Process design: CAD 106 Month Catalogs Select manufacturing methods Week 105 Day Factory Operation 104 Ship-Receive Hour Transport Inventory 103 102 Minute Part handling 101 Load/Unload Assembly 1 Second .1 Machine control CNC-DNC .01 Adaptive control Intelligent machines .001 Millisecond Process control Spring 2004
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How Man, Machine, and Material Spend Time in the Factory
People Materials Machines Value-added Waste "Waste": waiting for materials, watching machine running, producing defects, looking for tools, fixing machine breakdowns, producing unnecessary items, etc “Waste”: transportation, storage, inspect on and rework "Waste": unnecessary movement of machine, setup time, machine breakdown, unproductive maintenance, producing defective products, producing products when not needed, etc. Spring 2004
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Disruptions/Variation (Random Events)
Machine failure Set-up change Operator absence Starvation/Blockage Demand change Spring 2004
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Types of Plant Layout Job Shop Project Shop Flow Line Transfer Line
Cellular System Spring 2004
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Job Shop Raw Material Ready part A D C Machines/Resources are grouped according to the process they perform Spring 2004
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Project Shop Machines/Resources are brought to and removed from stationary part as required A C B D Raw material/ Ready part Spring 2004
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Flow Line and Transfer Line
Raw Material Ready part B C D F G Machines/Resources are grouped in lines according to the processes sequence of part(s) Spring 2004
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Cellular System Raw Material Ready part B C E A D F G Machines/Resources are grouped according to the processes required for part families Spring 2004
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Production Quantity and Plant Layout
Project Shop Job Shop Cellular System Flow Line 1 10 100 1,000 10,000 100,000 Quantity Spring 2004
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Production Rates Case I: One machine Everything works M
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Production Rates (cont’d)
Case II: One machine Machine breaks down (disruption) Everything else works M Spring 2004
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Production Rates (cont’d)
Case III: Many machines No machine breaks down No buffers M1 M2 Mi Mk Spring 2004
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Production Rates (cont’d)
Case IV: Many machines (same operation time) No machine breaks down No buffers M1 M2 Mi Mk Spring 2004
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Production Rates (cont’d)
Case V: Many machines (same operation time) Machine breaks down No buffers M1 M2 Mi Mk Spring 2004
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Production Rates (cont’d)
Case VI: Many machines and buffers in between Machine breaks down M1 M2 Mi Mk B1 B2 Bk-1 Mk-1 Spring 2004
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Production Rates (cont’d)
Production rate increases if: Increase the rate of the slowest machine Reduce the disruptions Introduce “buffers” Introduce in-process control Spring 2004
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Disruptions (Random Events)
Machine failure Set-up change Operator absence Starvation/Blockage Spring 2004
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Waiting Underutilization Idleness Inventory Spring 2004
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Inventory/Work-in-Process (WIP)
It costs money It gets damaged It becomes obsolete It shrinks It increases lead time Spring 2004
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Cycle Time and Lead Time
Order Supply Plant Supplier Customer Spring 2004
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Cycle Time “Cycle Time” .The time a part spends in the system
Little’s Law: L = λw L: average inventory λ: average production rate w: average cycle time Spring 2004
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Cycle Time (cont’d) Example: Operation time = 1, One-piece operation
Production rate = 1 Cycle time = 5 Inventory = 5 M1 M2 M3 M5 M4 Spring 2004
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Cycle Time Batch Production
1. Operation time: 3 minutes Batch (Lot) size: 1000 Cycle time = 1,000*3 + 1,000*3 + 1,000*3 = 9,000min Op1 Op2 Op3 Spring 2004
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Cycle Time One-Piece Production
2. Operation time = 3 minutes Cycle time = 1,000*3 + 2*3 = 3,006 minutes Op1 Op2 Op3 Spring 2004
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Cycle Time and Lead Time
Order Supply Plant Supplier Customer Spring 2004
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Systems Design and Operation
Cycle time < Lead time Lumpiness Information contents Spring 2004
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Lumpy Demand Forging X Forging Y Steel Z Wrench A Wrench B Wrench C
Wrench D D 1 P 5 D 6 P 15 D 3 P 10 D 7 P 25 Forging X Forging Y D 20 15 P 25 D 35 P 50 Steel Z D 75 25 50 Spring 2004
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Typical Design Guidelines
Leveling Balancing Single-piece flow Low materials handling Low setup time Smaller lot size Low WIP Faster feedback Spring 2004
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Plant Operations Push (MRP, ERP, etc.) vs. Pull (JIT)
Batch vs. One-piece Spring 2004
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