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PewInternet.org Libraries as social networks Lee Rainie, Director, Pew Internet Project 5.6.11 San Francisco library system

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Presentation on theme: "PewInternet.org Libraries as social networks Lee Rainie, Director, Pew Internet Project 5.6.11 San Francisco library system"— Presentation transcript:

1 PewInternet.org Libraries as social networks Lee Rainie, Director, Pew Internet Project 5.6.11 San Francisco library system Email: Lrainie@pewinternet.orgLrainie@pewinternet.org Twitter: @Lrainie

2 The rise of networked individuals Barry Wellman – University of Toronto (my co-author)

3 New social operating system (1): Networked Individualism Groups and bureaucracies give way to networks Social networks are more influential Social networks are differently composed Social networks are more vivid and tied to creation of information/media

4 New social operating system (2): New kinds of communities Explosion of group activity and group niches Rise of social posses Advent of just-in-time, just-like-me peer-to-peer (support) groups Fifth Estate of content contributors

5 5 Revolution #1 Internet and Broadband

6

7 70% 66%

8 Demographic factors correlated w/ broadband adoption Positive correlation (in order of importance) Negative correlation (in order of importance) Household income of $75,000 or more per year Having high school degree or less College degreeSenior citizen (age 65+) Parent with minor child at home Prefers speaking Spanish in our interviews Married or living with partnerDisabled Employed full timeAfrican-American 10/5/20108 Trends in Home Broadband Adoption

9 Consequences for info ecosystem Volume Velocity Vibrance Valence / Relevance

10 Consequences for info ecosystem Explosion of creators and niches

11 Networked creators among internet users 62% are social networking site users 55% share photos 33% create content tags 32% contribute rankings and ratings 30% share personal creations 26% post comments on sites and blogs 15% have personal website 15% are content remixers 14% are bloggers 12% use Twitter 4%-17%??? use location-sharing services

12 Big challenge for libraries Atoms bits Collections are disrupted

13 Big social networking add by libraries 1 – Cover access divides 44% of those living below the poverty line used library connections 61% of those ages 14-24 used them for school 54% of poor senior citizens used library connections for health/wellness needs 63% used library connections to help others Source: Opportunity for All, Univ. of Washingon, Gates Foundation, IMLS http://cis.washington.edu/usimpact/documents/OPP4ALL_FinalReport.pdf

14 Big social networking add by libraries 2 – Cover participatory divides 2/3 of library connection users sought assistance from library staff 60% of library connectors use them for social purposes 42% for education purposes 40% for jobs/career purposes 37% health and wellness purposes 33% for community engagement Source: Opportunity for All, Univ. of Washingon, Gates Foundation, IMLS http://cis.washington.edu/usimpact/documents/OPP4ALL_FinalReport.pdf

15 But there is more libraries can do: Relevance & digital literacy are primary factors for not going online Source: Pew Internet Project, May 2010 tracking survey 10/5/201015 Trends in Home Broadband Adoption

16 16 Revolution #2 Wireless Connectivity

17 Cell phone owners – 85% adults 96 % 90% 85% 58% Urban-84% Suburban-86% Rural-77%

18 2/22/201118

19 Mobile internet connectors – 57% adults 62% 59% 55% Urban-60% Suburban-60% Rural-43%

20 Demographic factors related to mobile connectivity Positive correlationNegative correlation College gradLess than high school education $75,000+ household income <$30,000 household income Parent of minor childRural Republican ???Spanish dominant in language preference 10/5/201020 Trends in Home Broadband Adoption

21 Cell owners are doing more with their phones than ever before 2/22/201121

22 Cell phones as social tools 2/22/201122 % of cell owners 54% send photo or video 23% access a social networking site 20% watch a video 15% post a photo/video online 11% have purchased a product 11% charitable donation by text 10% status update service such as Twitter

23 85% use cell phones 35% have apps 24% use apps All adults May 2010 and Nov 2010 surveys 1 in 4 adults use apps

24 55% of adults own laptops – up from 30% in 2006 45% of adults own MP3 players – up from 11% in 2005 50% of adults own DVRs – up from 3% in 2002 42% of adults own game consoles 7% of adults own e-book readers - Kindle 7% of adults own tablet computer – iPad doubled in 6 months

25 Consequences for info ecosystem Anywhere Any device Presence Place Any time Alone together

26 Big challenge for libraries People came to us We go to people The library as place becomes the library as placeless resource

27 Big social networking add by libraries Help navigate and “make peace” with info Apps vs. web vs. traditional resource locators Access to real-time information Context of information – augmented reality Sanctuary – quiet space

28 28 Revolution #3 Social Networking

29 The social networking population is more diverse than you might think 2/22/201129 5x 7x 5x

30 Demographic factors correlated w/ SNS use Positive correlationNegative correlation Under age 30Senior citizen (age 65+) Female (overall) Male (frequency) Rural Parent with minor child at home Non-cell user Some collegeDisability Urban 10/5/201030 Trends in Home Broadband Adoption

31 Online video 2/22/201131 What You Need to Know: 69% of internet users (half of all US adults) watch videos online – and not just funny cat videos 14% of internet users have uploaded their own video content (up from 8% in 2007); sharing as likely to occur on social networking sites as specialized video sites

32 Video creation 2/22/201132 What You Need to Know: 14% of adult internet users have posted video online Up from 8% in 2007 Biggest growth among older adults, women

33 Online social networks + ubiquitous mobility Allows for immediate, spontaneous creation of networks Gives people a sense that there are more “friends” in their networks that they can access when they have needs 2/22/201133 Social Dashboard Pervasive Awareness

34 Big shift for libraries Expertise and influence shifts to networks Share the stage with amateur experts

35 Big social networking add by libraries 1 - Can be embedded in … Attention zones Continuous partial attention Deep dives Info-snacking Day dreaming??? Media zones Social streams Immersive Creative / participatory Study / work

36 Big social networking by libraries 2 – Can be nodes in social networks As sentries – word of mouth matters more As information evaluators – they vouch for/discredit a business’s credibility and authenticity As forums for action – everybody’s a broadcaster/publisher

37

38 Cosmic social networking add by libraries 1 – Can be teachers of new literacies - screen literacy - graphics and symbols - navigation literacy - connections and context literacy - skepticism - value of contemplative time - how to create content - ethical behavior in new world

39 Cosmic social networking add by libraries 2 – Can help fill in civic gaps - the big sort among institutions: public, private, non-profit reimagining roles - the big sort on news and information landscape - the big empowerment and move to networked individuals

40 Meta issue 1: The future of knowledge How is it created? How is it disseminated?

41 Meta issue 2: The future of reference expertise How to you search for info? How to you assess it and aggregate it?

42 Meta issue 3: The future of public technology What is the future of knowledge “containers” and access points? What divides does that create? What “lending” and “access” models are possible?

43 Meta issue 4: The future of learning spaces What fosters collaboration? What is the role of solitary focus? (and quiet space?)

44 Meta issue 5: The future of community anchor institutions Does local matter? What does our community need?

45 Practical question - 1 What’s the franchise vs. commodity? – What’s the aggregation play? Do what you do best and link to the rest

46 Practical question – 2 What’s the social networking play? What alliances can we strike to do distributed versions of our mission? What’s the word- of-mouth, viral play?

47 Practical question - 3 What’s the mobile play? How do we understand and exploit real- time information with our patrons?

48 Practical question - 4 What’s the gift economy play? – Another way to say it: What’s the API play? What can we pry loose that OTHERS can exploit? – What feedback do we want from our stakeholders?

49 Practical question - 5 What’s the definition of success that is based on outcomes NOT outputs? How do we measure it?

50 Key questions for any organization - 6 What’s the gamer play – immersive, compelling, skills building

51 Be not afraid


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