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REAL-TIME NAVIGATION OF INDEPENDENT AGENTS USING ADAPTIVE ROADMAPS Avneesh Sud 1, Russell Gayle 2, Erik Andersen 2, Stephen Guy 2, Ming Lin 2, Dinesh Manocha 2 1: Microsoft Corp 2: UNC Chapel Hill http://gamma.cs.unc.edu/crowd/aero
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Motivation Navigating to goal - important behavior in virtual agent simulation Navigation requires path planning Compute collision-free paths Satisfy constraints on the path Exhibit crowd dynamics
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Motivation Simulation of Virtual Humans ViCrowd [ Musse & Thalmann01; EPFL ] ABS [ Tecchia et al.01; UCL ] Virtual Iraq [ICT/USC 06]
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Motivation Interactive simulation of crowds/virtual agents in games Assassin’s Creed Second Life Spore
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Challenges Path planning for multiple (thousands of) independent agents simultaneously Each agent is a dynamic obstacle Exact path planning for each agent in dynamic environments is P-space complete
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Goal Real-time navigation for multiple virtual agents Independent behavior Global path planning Dynamic environments Thousands of agents
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Applications Crowd simulation Multi-robot planning Social engineering Training and simulation Exploration Entertainment
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Main Results Adaptive-Elastic ROadmaps (AERO): Graph structure for global navigation that adpats to dynamic environments Augment global path planning with local dynamics model
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Results: Tradeshow Demo Simulation of 100 agents in an urban environment, 10fps
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Outline Related Work Our Approach Results Discussion and Conclusion
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Outline Related Work Our Approach Results Discussion and Conclusion
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Related Work Multiple agent planning Crowd dynamics
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Related Work Multiple agent planning Global path planning [ Bayazit et al.02, Li & Chou03, Pettre et al.05 ] Local methods [ Khatib86 ] Hybrid [ Lamarche & Donikian04 ] Dynamic environments [ Quinlan & Kthaib93, Yang & Brock06, Gayle et al. 07, Li & Gupta07, Sud et al. 2007 ] Crowd Simulation
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Related Work Multiple agent planning Crowd Simulation Agent-based methods [ Reynolds87, Musse & Thalmann97, Sung et al.04, Pelechano et al.07 ] Cellular Automata [ Hoogendoorn et al00, Loscos et al.03, Tu & Terzopoulos 93] Particle Dynamics [ Helbing03, Sugiyama et al. 01 ] Continuous Methods [ Helbing05, Treuille et al.06 ]
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Outline Related Work Our Approach Overview Adaptive Elastic Roadmaps (AERO) Navigation using AERO Results Discussion and Conclusion
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Overview At each time step Environment (Static Obstacles, Dynamic Obstacles, and Agents) Local Dynamics Adaptive Elastic Roadmap Scripted Behaviors Collision Detection
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Overview At each time step Environment (Static Obstacles, Dynamic Obstacles, and Agents) Local Dynamics Adaptive Elastic Roadmap Scripted Behaviors Collision Detection
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Outline Related Work Our Approach Overview Adaptive Elastic Roadmaps (AERO) Navigation using AERO Results Discussion and Conclusion
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Adaptive Elastic Roadmaps (AERO) Global connectivity graph Continuously adapts to dynamic obstacles Physically-based updates Localized roadmap deformations and maintenance Advantage: Efficient to deform roadmap than recompute & replan
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AERO: Representation Representation Graph G = { M, L } M = set of dynamic milestones L = set of reactive links l j (t) = [ p 0 (t) p 1 (t) p 2 (t) … p n (t) ] Where p k (t) is a dynamic particle
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AERO: Representation Representation Graph G = { M, L } M = set of dynamic milestones L = set of reactive links l j (t) = [ p 0 (t) p 1 (t) p 2 (t) … p n (t) ] Where p k (t) is a dynamic particle
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AERO: Force Model Applied forces influence roadmap behavior Force on particle/milestone i: Internal Forces Prevent unnecessary link expansion Prevent roadmap drift External Forces Respond to obstacle motion
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AERO: Force Model Quasi-Static simulation Considers particles at rest Prevents undesirable link oscillations Verlet integrator
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AERO: Maintenance Roadmap maintenance Link removal Deformation energy Prevent overly stretched links Proximity to obstacles Link insertion Repair removed links Explore for new path options
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AERO: Maintenance Link insertion 1. Check removed links 2. Check disconnected components 3. Biased exploration toward the “wake” of moving obstacles
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AERO: Demo
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AERO: Link Bands Region of free space closer to a link Collision free zone in neighborhood of a link Identify nearest link for each agent for path search
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AERO: Link Bands Link 1 Link 2 Band 1
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AERO: Link Bands Link 2
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AERO: Link Bands Link 1 Band 1
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Outline Related Work Our Approach Overview Adaptive Elastic Roadmaps (AERO) Navigation using AERO Results Discussion and Conclusion
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Navigation: Path Planning Source link link band containing agent Goal link link band containing goal Link weights Path length Link band width Agent density
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Navigation: Local Dynamics Generalized force model of pedestrian dynamics [Helbing 2003] Emergent crowd behavior at varying densities
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Navigation: Local Dynamics F soc : Social repulsive force among agents F att : Attractive force among agents F obs : Repulsive force from obstacles F r : Roadmap force
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Navigation: Local Dynamics F soc : Social repulsive force among agents F att : Attractive force among agents F obs : Repulsive force from obstacles F r : Roadmap force
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Overview At each time step Environment (Static Obstacles, Dynamic Obstacles, and Agents) Local Dynamics Adaptive Elastic Roadmap Scripted Behaviors Collision Detection
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Outline Related Work Our Approach Results Discussion and Conclusion
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Implementation 3Ghz Pentium D CPU, 2GB RAM NVIDIA GeForce 7900 GPU, 512MB OpenGL
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Demos Maze Tradeshow City
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Demos: Maze
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Demos: City
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Demos: Tradeshow
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Timings
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Outline Related Work Our Approach Results Discussion and Conclusion
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Conclusions Physically-based, adapting roadmap AERO Adapts to motion of obstacles Handle changes in free space connectivity Combine with a local dynamics model using link bands Efficient localized updates No assumptions on motion
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Limitations Unrealistic high-DoF human motion Computed paths may not be optimal Lacks convergence guarantees
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Future Work Develop multi-resolution techniques Exploit natural grouping behavior Higher DoF articulated models for more realistic motions Example / Learning based methods to guide simulation [Lerner2007]
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Acknowledgements UNC GAMMA Group Anonymous reviewers Funding organizations ARO ONR NSF DARPA / RDECOM Intel Corp Microsoft Corp
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Questions? http://gamma.cs.unc.edu/crowd/aero http://gamma.cs.unc.edu/crowd/aero avneesh.sud@microsoft.com avneesh.sud@microsoft.com
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