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Published byAndra Little Modified over 9 years ago
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Production Dev. Post Production Release Quality Assurance Marketing
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* Testing game * Why? * Ensure expectations are met * When? * Continuously * Who? * Automated * Developers * Sponsors * Internal QA * External QA * Publisher QA * 1 st Party QA
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* A – Critical * Crashes, features inaccessible, progress bugs * B – General Bug * Non-Blocking * C – Cosmetic * “Text is difficult to read on some screens” * D – Wishlist * “Player should be able to fly a unicorn”
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ProductionAlphaBetaMaster
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* Example: 24 month project * Alpha – 12 weeks * Beta – 12 weeks * Master – 6 weeks Production AlphaBeta Maste r * Example: 12 month project * Alpha – 6 weeks * Beta – 6 weeks * Master – 6 weeks
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* Example: MMO * Alpha – 12 weeks * Beta – 36 weeks * Master – 6 weeks Production AlphaBeta Maste r * Example: iOS * Alpha – 2 weeks * Beta – 2 weeks * Master – 2 weeks
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* Christmas Release * Alpha – mid June * Beta – end of August * Master – end of October Production AlphaBeta Maste r
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* Feature Complete * Placeholder Art * Design complete * All features are playable but require polish * No New Features After This Point!
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* Internal testing * Fixing Bugs * Optimisation * Polishing Features * “Lazy” features * Sound * UI * FMV * Non-English languages
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* Game is playable end-to-end * No blocking bugs * Code Freeze * Multi-player * F&F Beta * Closed Beta * Open Beta
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* External Testing * Fixing Bugs Only * Optimisation * Installers/Bundles * Polishing Features * Writing manual * Closing out box artwork * Compliance Fixes * Compatibility Fixes
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* Game is ready for submission or release * Bug free * No A’s or B’s
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* Submission to 3 rd party * Sony, Microsoft, Apple, Steam * Ratings boards * PEGI (Europe), ESRB(USA),USK (German), CERO(Japan), ACB (Australia)
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Sub1 fix Sub2 Master
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* Typically 2 weeks in, 1 week out * Complete blackbox * Large 1 st party test teams * Bugs are scored, high scores fail * Typically, 2 attempts only
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* No approval, no release * No control * Bottleneck at peak times * Can be bumped up/down * Underwrite to get approval for large publishers
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* Game goes in a box/online * That’s it!
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* Pre-Alpha * Alpha * Pre-Beta * Beta * Optional: F&F, Closed, Open * Master * Pre-Submission * Submission 1 * Submission 2
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ManufactureDistributionRetail
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* Physical Media duplication * DVD, Bluray – Sony DADC * Cartridges * Batch sizes * Printed Media duplication * Manuals, Box artwork * Packaging * DVD cases, Gift boxes * Assembly
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* Delivery of parts to assembly * Final delivery to store * Pre-Orders: Delivery from store to home
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* Manufacture * DVD/Bluray: 1-2 week * Distribution * To retail: 2-3 days ManufactureDistributionRetail
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* Ongoing marketing support * Mothballing * DLC * Maintenance * Patches * Online Support
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Production Dev. Post Production Release Quality Assurance Marketing
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