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Game-Based Learning Sam Gedeborg. Gamification Process of using game thinking, mechanics to solve problems and engage learners. Gaming to Improve Learning.

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Presentation on theme: "Game-Based Learning Sam Gedeborg. Gamification Process of using game thinking, mechanics to solve problems and engage learners. Gaming to Improve Learning."— Presentation transcript:

1 Game-Based Learning Sam Gedeborg

2 Gamification Process of using game thinking, mechanics to solve problems and engage learners. Gaming to Improve Learning Environment: Quest2Learn The Fun Theory Game-Based Learning Games that deal with applications that have defined learning outcomes. Gaming to Achieve Learning Goals: Timez Attack iCivics Noble Prize Games Gamification vs. Game-Based Learning Both are used synonymously – however, there are differences

3 Critiques of Game-Based Learning Reasons some scholars believe it is ineffective Ideas from: Gabe ZichermannGabe Zichermann Intrinsic motivation gets lost due to the introduction and subsequent removal of extrinsic rewards. Ex. Piano Competition Remove Extrinsic and Rewards? Over- justification Long-term effects? Lack of data to show psychological effects Casino addiction, Video Game addiction? Games pit good vs. evil (one must conquer the evil) - What is evil? Addiction / Compulsion The time for development Testing Compliance/Legal Costs Continuing Relevance (improvement/upkeep) Cost of Ownership

4 Understanding Gamification

5 The merging of Gamification into Game-Based Learning Component Ex. Introducing Sequences Lesson Ex. Jeopardy Review Game Module Ex. Developing Sequences Course Ex. Survivor Algebra School Ex. Quest2Learn

6 Features of Game-Based Learning (GBL) Competition Engagement Rewards Achievement Motivation Assessment

7 Introducing Sequencing Morrison, G. R., Ross, S. M., & Kemp, J. E. (2004). Designing effective instruction (4 th ed.). New York: John Wiley & Sons, Inc. “Sequencing is the efficient ordering of content in such a way as to help the learner achieve the objectives.” (Morrison, 2004: 136)

8 Understanding Sequences Mathematical Example of GBL 1, 2, 4, 8, 16, __, __, __ Sequence 2 2, 4, 6, 8, __, __, __ Sequence 1 J, F, M, A, M, __, __, __ Sequence 3

9 Over-justification Addiction/compulsion Cost of Ownership Remember the goal is Game-Based Learning Focus is on Learning Objectives (not just Gamification) Think about the 6 components of developing Game-Based Learning Things to consider as you move forward http://gamesmooc.shivtr.com/

10 Thanks! Any Questions? PowerPoint Template and Picture from PresenterMedia.com


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