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Master’s programme Game and Media Technology
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10/1/20152 General Information: Gaming and multimedia are booming industry Increased use of gaming as educational tool International English taught research master, unique in Europe Leads to a Master of Science (MSc) degree Full time, two years About 40-50 students per year
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10/1/20153 Game and Media Technology in Utrecht: Four focus areas: - Interaction - Graphics and Modelling - Pattern recognition - Motion Excellent teaching staff High-quality facilities like a motion capture lab and a game lab Cooperation with the Netherlands Organisation for Applied Scientific Research (TNO), and with the Utrecht School of the Arts Our GMT department is a national and international focal point for research in Game Technology
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10/1/20154 Example research questions: How to simulate the behavior of a crowd of virtual characters in realistic ways? How to control a game by just using your brain? How to reconstruct a 3D world from images? How to find a desired piece of music in a large database, based on melodic features?
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Admission requirements: Applicants must hold one of the following: A BSc in Computer Science A BSc in Mathematics A BSc in Information Science In addition: Students from 985 University A good knowledge of English (IELTS min 6.5 or TOEFL min 93)
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Admission: solid basic knowledge of computer science and logic the ability to analyze and model computer science problems the ability to communicate facts and findings verbally and in writing, also using information and communication technology and audio-visual means the ability to make a computer program of reasonable complexity and size, in an object oriented programming language such as Java or C++; knowledge of data structures, algorithms and related concepts of reasonable complexity, such as sorting algorithms, O(..)- notation, balanced binary search trees, etc.; knowledge of basic computer-graphics techniques;
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10/1/20157 Programme structure First year: At least 6 dedicated courses Deficiency courses Selection of lectures Seminars Second year: Small Project Thesis Project Seminars
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10/1/20158 Courses Current courses Computer Animation Motion and Manipulation Advanced Graphics Geometric Algorithms Game Physics Multimodal Interaction Multimedia Retrieval Computer Vision Path Planning Pattern Recognition Games and Agents Seminars (Colloquium)
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Small Project Individual project or in a small group 15 ECTS Different possibilities: To pose and answer research questions in game or media technology by experimentation To develop, together with art students, a game based on technological innovation
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Master Thesis Large, full-time, individual research project At the department or as an internship 42 ECTS (~ 7 months full-time) Closely supervised by one of our staff members Projects are linked to our research activities
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Example Thesis Projects Simulating and visualizing the behavior of crowds of pedestrians
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Example Thesis Projects Automatically computing animations of people falling, based on biomechanical models
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Example Thesis Projects 3D building generation from height data and areal photographs Internship at Vicrea, Amersfoort
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Example Thesis Projects Tracking and fitting 3D body models using multiple cameras
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Extracurricular Activities Many students are active outside their studies DGDARC (www.dgdarc.com) is our student game development clubwww.dgdarc.com Joint game projects Symposia, lectures, excursions Dutch Game Garden (www.dutchgamegarden.nl) is an incubator for new game companieswww.dutchgamegarden.nl Meetings Game Jams Advise and support for new companies
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After Your Graduation Percentage of recent graduates having a job: 97% Average search time for first job: 2 months Job types Developing new technologies in game companies Software development at innovative multi-media companies Academic research (PhD positions) Research in R&D departments of large companies (e.g. Philips) Creating a start-up company in game or media technology
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More information See website www.uu.nl/masters Also for our other master’s programmes: -Artificial Intelligence -Business informatics -Computing science
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