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Published byAndrew Phillips Modified over 9 years ago
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Player Action Recognition in Broadcast Tennis Video with Applications to Semantic Analysis of Sport Game Guangyu Zhu, Changsheng Xu Qingming Huang, Wen Gao Liyuan Xing
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Outline Introduction Framework Overview Player Action Recognition Video Analysis Experimental Results
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Introduction Semantic gap –between user semantics and low-level feature –Object in sports video can consider as an effective mid-level representation Action Recognition –Far-view –Foreside-swing backside-Swing
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Introduction Multimodal Framework –Action recognition method based on motion analysis –High-level analysis Video Indexing Highlight ranking Tactic analysis
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Framework Overview Sports video database Low-level analysis Middle-level analysis Fusion scheme High-level analysis
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Framework Overview
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Low-level Analysis Dominant color-based algorithm in [16] was used to identify all the in-play shots
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Player Action Recognition Related Work –Shah[8], Gavrila[9] recognition with close-up views –Motion representation Motion history/energy image [12] Spatial arrangement of moving points [13] Several Constraints –Efroes[11] Motion descriptor in a spatio-temporal volume NNC similarity measure –Miyamori[14][15] Base on silhouette transition Appearance feature is not preserved across videos
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Player Action Recognition
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Player Tracking and Stabilization Player Tracking –Initial position: detection algo. in [16] –SVR particle filter [24] Player region centroid
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Optical Flow Computation Background subtraction
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Optical Flow Computation Noise elimination
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Local Motion Representation S-OFHs –slice based optical flow histogram The prob. of bin(u) The prob. of bin(u) in slice
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Local Motion Representation Two slice of the figure is used Horizontal and vertical optical field is used
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Action Classification Using SVM The concatenation of four S-OFHs is fed as feature vector Audio keywords –Silence, hitting ball, applause
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Action Classification Action clip window is set to 25 frames Voting Strategy
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Video Analysis Fusion of mid-level features Action Based Tennis Video Indexing Highlights Ranking and Browsing Tactics Analysis and Statistics
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Video Indexing Based on action recognition and domain knowledge
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Highlights Ranking Player action recognition Real-world trajectory computation
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Highlights Ranking Affective Features(4 for this paper) Features on action –Swing Switching Rate
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Highlights Ranking Features on trajectory –Speed of Player (SOP) –Maximum Covered Court The rectangle shaped with left most, rightmost, topmost, and bottommost points –Direction Switching Rate
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Highlights Ranking The feature vector comprised of four affective features is fed into the ranking model Support vector regression User defined threshold
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Tactics Analysis and Statictics
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Experimental Results Action Recognition (6 seq, 194 clips)
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Experimental Results Video Indexing
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Experimental Results Highlights ranking
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Experimental Results
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Future Work More effective slice partition Involve more semantic action –Ex. Overhead-swing Action recognition apply to more applications such as 3-D scene reconstruction Include the ranking accuracy by combining audio features
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Thank You
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