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How to fail the exam Paul Taylor 2009
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ALLOWABLE MATERIALS Programmable or non-programmable calculator Unmarked, non-electronic English dictionary Ruler, compass, coloured pencils Students permitted to bring a highlighter to highlight exam paper during reading time. No writing is permitted during this time. INSTRUCTIONS TO CANDIDATES This paper is worth 50% of the assessment in this subject, and students must complete questions totalling at least 120 marks. Section A is Compulsory There are four (4) sections in this paper: Section A contains fifteen (15) True / False questions and is compulsory. It is worth 15 marks. Section B contains two (2) questions and is compulsory. It is worth 30 marks. Section B, C and D, students must choose questions totalling at least 60 marks from either or all of these sections. WARNING: questions in Section D are very difficult! All answers must be in your script books. More credit will be given for completed questions than for a large number of fragments. Incomplete fragments may be ignored and not marked.
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What sorts of games can be built?
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Mutators and Total Conversion Mods What is the original name of Epic?
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UnrealScript How it compiles and runs The Architecture of Mods and the Object Hierarchy Object and Actors, what is the difference? What is the ForAll function?
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State Based Functionality States Latent Functions
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Network Replication How it works!!! When it is used That’s about all really
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Lighting Pre or Post rendered? How is it done? Light Maps The four types of light The four surface properties Texturing
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Materials What is a Material How do textures get applied?
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Level Design What is the basic process of designing a level? Artistic Logical Geometry Texturing and Lighting Zoning Navigation Paths Optimisation
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Class hierarchies and Architecture Know the basic structure of Unreal Class heirachy Know how mutators interact with these classes
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Zones Portals and AntiPortals Occlusion Zones Know when and where to use them
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Your Assignment Don’t forget your assignment Know what worked What didn’t – How you balanced the game – What worked – What failed
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The End Good Luck!
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