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Concepts and Prototypes CS584
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Concepts (Conceptual Model) Pre-prototype. Explore how to address some aspect, eg: The interface metaphor (eg, desktop,...) The paradigm or device (eg, WIMP, wearable,...) The interaction type (eg, instructing, conversing, manipulating/demonstrating, or exploring) This is a brainstorming-like tool –Consider several concepts. –There should be some bad ideas! –1. don’t get too attached to a concept and 2. don’t spend too much time on any of them.
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Concepts Examples –Example #1: from Mike Madison’s homelessness project. (He ultimately scrapped all of them.) See next slide.
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Concept Mike Madison, Jason De Runa, Jordan Fugate, Sakshi Gupta Inklings of a Design…
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Example #2: In-Class Activity –Sketch >=3 concepts for a programmable refrigerator to order groceries.
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Is concept good? Questions to try to decide (#2-6 are for metaphor concepts): 1.Does it solve the problem/aspect? 2.How much structure does it provide? 3.How much of it relevant to the problem? 4.Is it easy to represent? 5.Will your audience understand the metaphor? 6.How extensible is the metaphor?
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Prototypes To flesh out a concept with enough detail –to communicate/understand user experience in detail. –in this class: for our use to understand user problems with our ideas. –can also be used to communicate with boss, news media, etc... Lo-fi prototypes ideal for some purposes: –cheap –yet force enough attention to detail.
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Higher fi prototypes Useful: –When: AFTER get through lower-fi ones first. –Why: Get at details of design (layout, icons, colors etc) –Example: Wizard of oz: on the computer, but human fakes in the computer logic. Front end finished with widgets polished up, but behavior/data is hard-coded (no back end). –For boss, at trade shows, etc.
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Lo-fi prototypes (we will start here) Just how lo-fi can one go –The lowest-fi: paper At first: sketches. Later can be more polished. –Static paper vs. “interactive” paper. –There are tool-supported variants of above concepts. –Details of each next...
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Paper prototypes Static paper –For communicating among team. –Usually done as a written use case or a sketched storyboard or sketched “state machine”. –Example: (next slide).
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Low-fidelity prototype
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Paper prototypes (cont.) Dynamic (interactive) paper –For evaluating with user at a very low-cost.
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Dynamic/interactive paper prototypes (cont.) Example: –from ML-interaction experiment. (Next slide).
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Lo-fi prototype set-up with pens, printouts, table
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Tool-supported prototypes Low-fi with tool support. –CogTool (fig next slide): tools for sketched storyboards/states. –Can transition these to nicer, more polished versions.
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CogTool Example
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Activity Choose one concept you did for the programmable refrigerator. Consider one specific user task: –your user wants to always keep stocked with the ingredients for tacos. Sketch a static prototype storyboard/states of your programming tool: –that shows how your user will accomplish that task in your tool.
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