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Published byGary Potter Modified over 9 years ago
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Procedural City Modeling Implemented As A Blender Plug-In Kevin Mullane Supervisors: Kevin Glass Shaun Bangay Hannah Slay
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Project Aims Procedural Techniques for the Creation of Virtual Cities City Road Layout Templates Preliminary Building Generation
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Overview Project Background City Generation Process Implementation Techniques Road Layout Template Implementation Generated City Results Conclusions
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Project Background Text-To-Scene System – Current project of the Virtual Reality Special Interest Group at Rhodes University – Aims to generate interactive 3D environments based on textual descriptions. Blender Python API – Open Source 3D Modelling Package – Implements a Python Interface – Allows for Procedural Scene Generation
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City Generation Process City Limits Delimitation – User Parameter – Defined By Landscape – Randomly Generated Highway Network Generation – Raster / Checkered Layout – Branching Layout – Radial Layout Suburb Region Extraction – Region Extraction Algorithm – Structure Heights
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City Generation Process Road Network Generation – Region Subdivision – Regular Quads and Triangles – Roads and Intersections Extracted Block Region Extraction – Region Extraction Algorithm – Blocks Resized Building Extrusion – Quads Extruded Upwards – Height Within a Determined Range
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City Generation Process
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Implementation Techniques Road Segment Generation Region Extraction Algorithm Regulated Subdivision
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Implementation Techniques Road Segment Generation Ray Generation Endpoint Generation Legality Testing Road Layout Evaluation Best point is chosen New Road Segment is created Road intersection testing Endpoint proximity testing
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Implementation Techniques Region Extraction Algorithm Initial Road Selection Smallest Angle Selection Record Road Traversal and Direction Accumulate Interior Angles Exterior Region Detection
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Implementation Techniques Regulated Subdivision Adjacent Edge Triangulation Adjacent Triangle Evaluation Shared Edge Removal Quadrangle Subdivision Triangle Subdivision Further Quadrangle Creation
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Road Layout Templates Raster / Checkered Layout – Restrict Road Generation Angle – Restrict Road Segment Lengths Branching Layout – Wider Range of Generation Angles – Less Restriction on Segment Length Radial / Circular Layout – Radial Roads – Circular Roads
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Generated City Results
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Layout: Circular / Radial Highway Segments: 23 Intersections: 280 Road Segments: 863 Buildings: 3519
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Generated City Results Layout: Checkered Highway Segments: 68 Intersections: 741 Road Segments: 2239 Buildings: 8959
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Conclusions Procedural Techniques for the Creation of Virtual Cities City Road Layout Templates Preliminary Building Generation
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