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Published byLoraine McKenzie Modified over 9 years ago
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Senior Design Team Members: Abi Sundaram Max Ackley Cole Mercer Adam Kauth Faculty Advisor: Dr. Tanya Crenshaw Client: Professor Andrew Nuxoll
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Senior Design BackgroundAbi Sundaram Demo Max Ackley Client Requirements Cole Mercer Methods Adam Kauth Conclusion Abi Sundaram
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Senior Design
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DEMO
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Senior Design Client Requirements/Preferences Game must have an initial set up Few enough states and small enough branching factor that a learning algorithm can complete within a few hours Many ways to win Some component that hides implementation of game from player Use either C# or Python Must have at least two modes: AI vs. AI/Human vs.AI The agent code to be given to the AI student must be clearly/well written Code is well commented, nicely spaced, and variable, class and method names indicate intention Exactly two player game
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Senior Design Utilized pair programming Used Subversion version control with Tortoise SVN Organized meetings using Basecamp Continuous unit testing Client was very involved in development
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Senior Design Provided game to assist Professor Nuxoll in teaching Artificial Intelligence course Advantages: Fun to play, educational Quality documentation Conceptually simple rules to game
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Senior Design
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