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Published byJonathan Blankenship Modified over 9 years ago
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Multi-device Organic 3D Sculpting through Natural User Interface Gestures BSci Honours - Bradley Wesson Supervisor – Brett Wilkinson
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Research focus Investigate an efficient way to navigate and manipulate a 3D scene using natural user interface gestures
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Product – Organic 3D Sculptor Real-life analogue Familiar interaction modes Transferrable skills Pick up and play
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Prior Research Natural User Interfaces and Multi-Interface systems: JerkTilts: using accelerometers for eight-choice selection on mobile devices. Grab-carry-release: manipulating physical objects in a real scene through a smart phone. Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops Virtual sensors: rapid prototyping of ubiquitous interaction with a mobile phone and a Kinect. Technical research: Polygonal Marching Cubes Meta-balls
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Devices and Interfaces Kinect Skeletal tracking Phone Hand orientation Direct input through touch-screen Viewport into 3D world “using a stylus is faster and more accurate than using finger touch” An Investigation of Finger versus Stylus Input in Medical Scenarios
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Implementation Sensor Fusion [1] Use Accelerometer, Gyroscope and Compass together Twitch movements of phone, drift correction from Kinect Oct-tree of Voxels Volume Pixels – great for complex dynamic models Variable level of detail GPU-raytraced Well suited to voxels Efficient skipping of empty oct-tree nodes 1. Sensor Fusion on Android Devices: A Revolution in Motion Processing (33:20) Figure 2: Metaballs Figure 1: Oct-tree
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Outcomes Qualitative measures Model quality User comfort User evaluation Quantitative measures Speed Errors made NASA Task load index (TLX) Accuracy
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Success/Failure Criteria An accurate and natural way to manipulate 3D scenes More accurate and less laggy Exploration of the complexity of the interaction techniques – does the combination of orientation, touch, gestural, and voice interactions provide greater control of an application or is it too complex to prove usable
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Demo
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Timeline
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Fall-back Require users to orient and position a pre-generated 3D model in a scene Kinect gestures Two hands to rotate, or dolly Kinect+Phone gestures Model attached to hand node, oriented with phone
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Questions Multi-device Organic 3D Sculpting through Natural User Interface Gestures
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