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Multimedia Programming 06: Image Warping Departments of Digital Contents Sang Il Park
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Outline Review Program Assignment #2 Image Warping –Scaling –Rotation –2x2 Transformation matrix
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Review Point Processing –Brightness –Contrast –Gamma –Histogram equalization –Blur filter –Noise removal –Unsharp filter
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Review Filter: Blur (smooth) filter –Mean Filter (Box Filter) –Gaussian Filter –Median Filter
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OpenCV smoothing function cvSmooth ( input, output, type, param1, param2 ) –Type CV_BLUR (simple blur) – Mean Filter CV_GAUSSIAN (gaussian blur) – Gaussian Filter CV_MEDIAN (median blur) – Median Filter –param 1: size of kernel (width) : integer –param 2: size of kernel (height) : integer
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Programming Assignment #2 “ 뽀샤시 필터 ” 디자인
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Programming Assignment #2 뽀샤시 필터 디자인 결과의 예
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Program Assignment #2 뽀샤시 필터 디자인의 주안점 – 눈이 부신 듯한 느낌 –No right answer! –Image Processing(filter) + Creativity 숙제 마감 : 9 월 20 일 수업 시간 전까지 –Use your own picture (smaller than 600*400) –Show before and after –2 인 1 조 ( or 1 인 1 조 ): 전과 달라도 상관 없음 – 리포트 (hardcopy) – 이미지파일 + 소스파일 + 실행파일 (email) –
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Image Processing 2 Image Warping Alexei Efros
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Image Warping 15-463: Computational Photography Alexei Efros, CMU, Fall 2006 Some slides from Steve Seitz http://www.jeffrey-martin.com
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Image Warping image filtering: change range of image g(x) = T(f(x)) f x T f x f x T f x image warping: change domain of image g(x) = f(T(x))
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Image Warping TT f f g g image filtering: change range of image g(x) = h(T(x)) image warping: change domain of image g(x) = f(T(x))
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Parametric (global) warping Examples of parametric warps: translation rotation aspect affine perspective cylindrical
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Parametric (global) warping Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global? –Is the same for any point p –can be described by just a few numbers (parameters) T p = (x,y)p’ = (x’,y’)
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Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components: 2 2
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Non-uniform scaling: different scalars per component: Scaling X 2, Y 0.5
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Scaling Scaling operation: Or, in matrix form: scaling matrix S What’s inverse of S?
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Inverse transformation T -1 p = (x,y)p’ = (x’,y’) p = T -1 (p’ ) Inverse transformation T -1 is a reverse process of the transformation T
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Inverse of a scaling S Scaling operation S: Inverse of a S: In a matrix form: scaling matrix S -1
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2-D Rotation (x, y) (x’, y’) x’ = x cos( ) - y sin( ) y’ = x sin( ) + y cos( )
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2-D Rotation x = r cos ( ) y = r sin ( ) x’ = r cos ( + ) y’ = r sin ( + ) 코사인 법칙 / 사인법칙 적용 x’ = r cos( ) cos( ) – r sin( ) sin( ) y’ = r cos( ) sin( ) + r sin( ) cos( ) 치환 x’ = x cos( ) - y sin( ) y’ = x sin( ) + y cos( ) (x, y) (x’, y’)
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2-D Rotation This is easy to capture in matrix form: Even though sin( ) and cos( ) are nonlinear functions of , –x’ is a linear combination of x and y –y’ is a linear combination of x and y R
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Inverse of a 2-D Rotation Rotation by –
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2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?
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2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?
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2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?
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2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Translation? Only linear 2D transformations can be represented with a 2x2 matrix NO!
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All 2D Linear Transformations Linear transformations are combinations of … –Scale, –Rotation, –Shear, and –Mirror Properties of linear transformations: –Origin maps to origin –Lines map to lines –Parallel lines remain parallel –Closed under composition
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Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix?
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Homogeneous Coordinates Homogeneous coordinates –represent coordinates in 2 dimensions with a 3-vector ( 동차좌표 )
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Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix? A: Using the rightmost column:
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Translation Example of translation t x = 2 t y = 1 Homogeneous Coordinates
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Add a 3rd coordinate to every 2D point –(x, y, w) represents a point at location (x/w, y/w) –(x, y, 0) represents a point at infinity –(0, 0, 0) is not allowed Convenient coordinate system to represent many useful transformations 1 2 1 2 (2,1,1) or (4,2,2)or (6,3,3) x y
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Basic 2D Transformations Basic 2D transformations as 3x3 matrices Translate Rotate Scale
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Affine Transformations Affine transformations are combinations of … –Linear transformations, and –Translations Properties of affine transformations: –Origin does not necessarily map to origin –Lines map to lines –Parallel lines remain parallel –Ratios are preserved –Closed under composition –Models change of basis
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Projective Transformations Projective transformations … –Affine transformations, and –Projective warps Properties of projective transformations: –Origin does not necessarily map to origin –Lines map to lines –Parallel lines do not necessarily remain parallel –Ratios are not preserved –Closed under composition –Models change of basis
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Matrix Composition Transformations can be combined by matrix multiplication p’ = T(t x,t y ) R( ) S(s x,s y ) p Sequence of composition 1.First, Scaling 2.Next, Rotation 3.Finally, Translation
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Inverse Transformation Translate Rotate Scale
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Inverse Transformation p’ = T(t x,t y ) R( ) S(s x,s y ) p P = S -1 (s x,s y ) R -1 ( ) T -1 (t x,t y ) p’
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2D image transformations These transformations are a nested set of groups Closed under composition and inverse is a member
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