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For Computers in the Classroom Maggie Enoch Section 7
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Necessity of Computers Advantages in higher education and careers Need to learn use of computers Colleges require computer competency Workforce moving towards more technology based
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Changes in Technology
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Capabilities of Computers in the Classroom Laptops/IPods Portable School, Field Trips, at Home use File-Sharing On the Network Give feedback Group/ Individual Projects Learn collaboration Professional Resources Online Email
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Capabilities of Computers in the Classroom Computer Labs Allow for technical assistant Lab Instructors More students access Good for Short-Term projects Time restricted Lessons for Computer Skills Typing, Word Processing, Excel, etc
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Benefits to Computers in the Classroom Enhances the Writing Process Research papers New researching tools Multimedia encyclopedias Internet Application software Word Processing Learn typing skills How the program works
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Benefits Students Communication Learn by talking Skype Career More Opportunities Accessibility Personal Gain confidence and self- esteem
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Benefits to the Students Can Enhance Intellectual and Social abilities Software provides challenges in a fun way Games and Education Get students interested Learn Information Develop Skills Attitudes Ways of thinking
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Computer Games in the Classroom Allows Experience and Reflection Active Learning Have Goals Incorporate educational ideas Adapt to the Student Learn at own pace Can Involve Others Social Networks
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Aids Teachers Gives an interactive teaching tool Easy lesson planning handouts Advocates participation Interactive devices Promethean ActivExpression 32
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Aids Teachers Makes learning more interesting Audio and visual devices Projectors PowerPoint Presentations Videos Speakers Webcams Distant Learning Labs
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Admin. "Benefits of Computers in the Classroom." Academic Resources: Reviewed and Recommended for You. Academic Resources, 2011. Web. 2 Nov. 2011.. Hollowell, Karen. "What Are the Benefits of Children Using Computers?" eHow Family. eHow, 2011. Web. 2 Nov. 2011.. Oblinger, Diana G. "Games and Learning." Educause Quarterly. EDUCAUSE, 2011. Web. 2 Nov. 2011.. "Teachers Transforming Education for the Digital Age." Dell K-12 Education Page. Dell, 2011. Web. 2 Nov. 2011.. "A Very Profitable Business." Computers in Education. N.p., 2010. Web. 2 Nov. 2011.. Works Cited
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