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Published byMiles Stafford Modified over 9 years ago
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Computer animation Hair “A Survey on Hair Modeling: Styling, Simulation, and Rendering,” K. Ward, F. Bertails, T.-Y. Kim S. Marschner, M.-P. Cani, M. Lin
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Motion – dynamic grouping and splitting of hair clusters, collision of hairs, seconday motion due to head motion Properites – coarse v. fine, dry v. wet, stiff v. loose, oily v. clean, hair strand types Shape – handle various hair styles User Control – over hair style, properties
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Shape – handle various hair styles Distribute strands Create hair styles
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Distribute strands
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Conform strands to head
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Work with clusters of hair strands
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Multi-resolution techniques
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Use fluid flow to define hair strand ‘paths’
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Vector field Constraints for complex hair styles
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From photographs Capture local orientations
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Comparison of shaping techniques
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Procedurally generate style Pseudo-random Semi-automatic
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Physically based method Energy minimization Hair dynamics
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Allow common hair solon operations Wetting, Blow-drying, etc.
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Hair simulation Mechanics: curl, elasticity, cross section
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Hair strand chain of rigid links v. spring-dampers
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Comparison of simulation techniques
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Particle physics Fluid dynamics
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Use guide strands for animation Then interpolate for dense hair model
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Hair strips to represent hair clusters
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Level of detail representation for animation
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Adaptive clusters, merge and split
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Hair rendering
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