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INTEL ULTIMATE ENGINEERING EXPERIENCE BUILD AN APP
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TEAM Ashish Amresh Asst. Professor, College of Technology and Innovation, ASU Game Design Software Design Ryan Scott Senior Computer Science, ASU Game Development, App Development Glenn Craver Senior Computer Science, ASU Game Development, App Development
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SNAPSHOT WEEK 2 (June 11-15) MTWTHF 8:00-9:00am / 1:00- 2:00pm Welcome / Week in review / What's Next Introduction to OOP Objects Classes Inheritance Encapsulation Lab: Simple XNA game Update and Draw Bouncing Balls Introduction to Cellular Automata Rules Grids Lab: Using C# and XNA Add custom rules Add custom features Meet Your Mentors Team Activity Design a real world phenomen a Develop the rules Break down the roles and responsibili ties Learn App Up SDK App Design and Developme nt App Submission and Demo Project cleanup Fix bugs/issues Test the rules Prepare App for submission App demo 9:00- 10:00am / 2:00-3:00pm Talk with an Intel Engineer 10:00- 11:00am / 3:00-4:00pm Introduction to Programming with C# Loops Control structures Iteration Arrays and structures Lab: Visual studio set up C# intro Conway’s Game Of Life Breakdown of the rules Developing the algorithm Creating new impressions Lab: Canals Framework Using C# with Canals Creating a custom automata from scratch 11:00- 12:00pm / 4:00-5:00pm
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TODAY WEEK 2 (June 11-15) MTWTHF 8:00-9:00am / 1:00- 2:00pm Welcome / Week in review / What's Next Introduction to OOP Objects Classes Inheritance Encapsulation Lab: Simple XNA game Update and Draw Bouncing Balls Introduction to Cellular Automata Rules Grids Lab: Using C# and XNA Add custom rules Add custom features Meet Your Mentors Team Activity Design a real world phenomen a Develop the rules Break down the roles and responsibili ties Learn App Up SDK App Design and Developme nt App Submission and Demo Project cleanup Fix bugs/issues Test the rules Prepare App for submission App demo 9:00- 10:00am / 2:00-3:00pm Talk with an Intel Engineer 10:00- 11:00am / 3:00-4:00pm Introduction to Programming with C# Loops Control structures Iteration Arrays and structures Lab: Visual studio set up C# intro Conway’s Game Of Life Breakdown of the rules Developing the algorithm Creating new impressions Lab: Canals Framework Using C# with Canals Creating a custom automata from scratch 11:00- 12:00pm / 4:00-5:00pm
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INTRODUCTION Objectives Learn programming with C# Learn to use XNA platform Learn how to develop simple Apps What should you know How to use a computer Ability and open mind to learn new tools and technologies What do you need (working at home) http://creators.xna.com/Resources/Essentials.aspx http://creators.xna.com/Resources/Essentials.aspx You'll need XNA Game Studio Express(GSE), Visual C# Express Edition, and DirectX Software Development Kit(DirectX SDK). A simple paint program: http://www.getpaint.net/index.htmlhttp://www.getpaint.net/index.html
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LEARNING C# What programming language is the best? Python, C#, Java, C++ Language differences Native vs. Managed Why C# Managed code Easy to learn Object-oriented Technical Requirements 32 or 64 bit Single or multi-core
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HOW DOES A COMPUTER WORK Hard Drive Data Storage / shelf Read and write Memory (RAM) Shopping cart Temporary storage for all our actions CPU Checkout machine Faster the processor the more it can crunch out Motherboard Floor / store layout Good motherboard is necessary to maintain good flow between all components Output/Graphics Card/Input Peripherals or accessories, access data and display it
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VISUAL STUDIO: HELLO WORLD First open Visual Studio 2008 and you will see a start page Go to File -> New Project -> Visual C# -> "Console application“ Name it Tutorial1
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VISUAL STUDIO: HELLO WORLD Learning the basics of a program using System; using System.Collections.Generic; using System.Text; namespace Tutorial1 { class Program { static void Main(string[] args) { } The first thing you might notice is the different colors. Dark blue signifies a code/command that C# recognizes. Light blue indicates a class, while the regular text is for user defined names.
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VISUAL STUDIO: HELLO WORLD Program Components Namespace Synonymous with a windows folder, a collection of classes used for grouping Class Class is a more specific collection than namespace, it holds methods and variables. In C# everything we deal with resides in some class Methods and Main Methods are the work horses that do all the crunching of data for your class. The main is a specialized method that is run as soon as a program starts. Scope The scope of a namespace, class or method is defined by the { }. It is important to know while programming which scope you are dealing with Using Statements Using statements are useful to call other namespaces, so you can bring in additional features that you need into your program.
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VISUAL STUDIO: HELLO WORLD Our first program: type this inside of the Main() scope Console.WriteLine("Hello World!"); Console.ReadLine(); namespace Tutorial1 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.ReadLine(); }
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LEARNING C#: VARIABLES Types Numbers Int Float Double Char Unicode String Set of unicodes Bool True or false Void namespace Tutorial1 { class Program { static void Main(string[] args) { int herohitpoints; string myname; bool isalive; }
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LEARNING C#: VARIABLES Declaration and Assignment
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LEARNING C#: VARIABLES Naming Conventions Use nouns Bools can have verbs Do not capitalize the first letter Be descriptive Do not abbreviate Do not use prefixes or suffixes String yourName Bool isBlack Bool isActive Int DNA Int _hitPoints Int max_number
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LEARNING C#: OPERATIONS Operators + - * / % (modulus) 5%2 =1 or 30 % 3.5 = 2 namespace Tutorial1 { class Program { static void Main(string[] args) { double x, y; x = 30.0; y = 3.5; Console.WriteLine(x % y); Console.ReadLine(); }
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LEARNING C#: OPERATIONS Operator shorthand X += Y is equal to X = X+Y X -= Y is equal to X = X - Y X *= Y is equal to X = X * Y X /= Y is equal to X = X / Y X++ is equal to X = X +1 X- - is equal to X = X -1 Debugging Use the short hand, and use the Debugger to step in to the code by setting break points. Runtime vs. buildtime errors
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LEARNING C#: USING VARIABLES/OPERATIONS
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LEARNING C#: CONDITIONALS Operators < is less than > is greater than <= is less than or equal to >= is greater than or equal to == is equal to != is not equal to && logical “and” ||logical “or” Example: ((X>3)&&(X<6)) hitPoints == 3
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LEARNING C#: LOOPS do/while loop
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LEARNING C#: CONDITIONALS The "if" Statement static void Main(string[] args) { int x; x=20; if (x > 0) { x -= 1; Console.WriteLine(x); }
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LEARNING C#: CONDITIONALS The "if" Statement
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LEARNING C#: CONDITIONALS Switch Statement static void Main(string[] args) { string favoriteColor; Console.WriteLine("What if your favorite color?"); //Incase you were wondering the next statement is reading whatever //is typed and assigning it to favorite color when enter is pressed favoritecolor = Console.ReadLine(); //Just so you know I always type my cases and breaks prior to typing code. //It just seems easier to me. Do whatever you like though switch (favoriteColor) { case "blue": case "Blue": Console.WriteLine("Your favorite color is blue"); break; case "Red": case "red": Console.WriteLine("Your favorite color is red"); break; case "purple": case "Purple": Console.WriteLine("Your favorite color is purple"); break; case "1": Console.WriteLine("You were supposed to pick a color"); break; default: Console.WriteLine("Your favorite color isn't on my list."); break; } Console.ReadLine(); }
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LEARNING C#: LOOPS For Loop namespace Tutorial1 { class Program { static void Main(string[] args) { for (int i = 0; i < 10; i++) { Console.WriteLine(i); } Console.ReadLine(); }
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LEARNING C#: SIMPLE CALCULATOR Task: Using loops and conditional statements create a simple calculator application that will take command line inputs and operations (+ - * / %) and process the output. The flow of the calculator will be as follows: Enter the first number Enter the operation Enter the second number Write the answer Ask if you would like to calculate another set of numbers
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LEARNING C#: SIMPLE CALCULATOR static void Main(string[] args) { int number1, number2; string numb1,numb2,operrand; string choice; do { Console.WriteLine("Enter a Number"); numb1= Console.ReadLine() ; Console.WriteLine("Enter an operator, ie +,-,*,/"); operrand = Console.ReadLine(); Console.WriteLine("Enter a second number"); numb2 = Console.ReadLine(); Console.WriteLine("The answer is: "); number1 = int.Parse(numb1); number2 = int.Parse(numb2); switch (operrand) { case "+": Console.WriteLine(number1 + number2); break; case "-": Console.WriteLine(number1 - number2); break; case "*": Console.WriteLine(number1 * number2); break; case "/": Console.WriteLine(number1 / number2); break; case "%": Console.WriteLine(number1 % number2); break; default: Console.WriteLine("I'm sorry, that wasn't a valid choice"); break; } Console.WriteLine("Do you want to calculate another set of numbers?"); choice = Console.ReadLine(); } while (choice != "n" && choice != "N"); }
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