Download presentation
Presentation is loading. Please wait.
Published byGordon Patrick Modified over 9 years ago
1
CS201 – Introduction to Computing – Sabancı University 1 Announcements l General rules about homeworks ä Use of global variables (variables defined outside of functions) prohibited ä No abrupt program termination in the middle of the program. ä Modularity and code duplication are important Code duplication must avoided l About HW2 ä Use of functions Proposed functions are just one set of possible function use in such a program If you want to use other set of functions, you should be able to demonstrate understanding of modularity and you should be able to avoid code duplication l Midterm 1 ä November 25, Saturday 10:40 – 12:30 ä Objections now, or keep quiet forever :) l Midterm 2 ä December 22, Friday, 17:40 – 19:30
2
CS201 – Introduction to Computing – Sabancı University 2 Chapter 3 - Continued l Overview of functions ä sequence of statements with its own local variables ä supports modularity, reduces code duplication l Data transfer between function to be called and caller function ä by means of parameters ä currently one-way from caller function into function to be called ä later we will see how to return data back to the caller function
3
CS201 – Introduction to Computing – Sabancı University 3 Function Prototype (from 2.6) l Functions definition has two parts ä function heading name, parameters, return type ä function body (local variables and statements within curly brackets) void display (string name) { cout << “Hello ” << name << endl; } l Like variables, a function must be declared before its first call ä Problem of function declaration order You cannot call a function before you declare it l SOLUTION: You may define function prototypes (a copy of the heading) at the beginning without function bodies
4
CS201 – Introduction to Computing – Sabancı University 4 Function Prototype – Example Problem l What is the problem below (program order.cpp) ? void Hi (string name) { cout << "Hi " << name << endl; Greetings(); } void Greetings() { cout << "Things are happening inside this computer" << endl; } int main() { Hi("Fred"); return 0; } Greetings() is called in Hi() but it is declared afterwards
5
CS201 – Introduction to Computing – Sabancı University 5 Function Prototype – Solution l Add function prototypes to the beginning (order2.cpp) #include #include using namespace std; void Hi(string); void Greetings(); void Hi (string name) { cout << "Hi " << name << endl; Greetings(); } void Greetings() { cout << "Things are happening inside this computer" << endl; } int main() { Hi("Fred"); return 0; } Prototypes Functi on Declar ations
6
CS201 – Introduction to Computing – Sabancı University 6 Function Prototypes l !!!Do not forget semicolon after the prototype definition!!! ä no semicolon after the parameters in normal definition l Sometimes prototypes are not necessary ä if the order of function calls allows ä But it is a good programming practice to have them In #include d files ä we have the functions’ prototypes only ä implementations of function bodies are in libraries or in other cpp files they are linked together
7
CS201 – Introduction to Computing – Sabancı University 7 Enumerated Types l Section 9.3.4 l You can define your own type by giving its constant values (literals) as identifiers ä type for CardSuit ä type for colors l Type definition syntax enum TypeName { list of literals separated by comma }; l Type definition example enum CardSuit {spade, heart, diamond, club}; l You can define variables of enum types, you can use them as parameters and return types
8
CS201 – Introduction to Computing – Sabancı University 8 Enum types l Example use CardSuit c; c = club; l Each constant of an enum type has an associated integer code ä starting from 0 ä spade is 0, heart is 1, diamond is 2, club is 3 l Displaying an enum type variable actually displays its integer code cout << c; // displays 3 l Cannot assign an integer to an enum variable c = 2; //illegal c = CardSuit(2); //legal, c becomes diamond l cannot input cin >> c; //invalid l can use comparison operators (, = operators compare codes) if (c == heart)
9
CS201 – Introduction to Computing – Sabancı University 9 Introduction to Classes and Objects (3.4) l In object-oriented programming terminology, a class is defined as a kind of programmer-defined type l From the natural language definition of the word “class”: ä Collection of members that share certain attributes and functionality ä Likewise classes in object-oriented programming l In object oriented programming languages (like C++) classes are used to combine everything for a concept (like date, student) ä Data (e.g. student id, gpa) ä Functions (e.g. students enroll, students graduate)
10
CS201 – Introduction to Computing – Sabancı University 10 Introduction to Classes and Objects We define variables of types (like int, double ). Similarly, we define objects of classes ä an object is a member of a class l Why classes and objects? In other words, why object- oriented programming? ä It gives programmers the ability to write programs using off-the-shelf components without dealing with the complexity of those components ä Saves time and effort l You may design and implement, and later use your own classes, but we will start with using other-programmers- defined classes ä this is what a programmer generally does
11
CS201 – Introduction to Computing – Sabancı University 11 How to Use Classes? l The behavior of a class is defined by member functions (methods) by which objects of that class are manipulated l You should know about the member functions and what they do ä name of the function ä parameters and parameter types ä return type ä functionality l You don’t need to know how the function is implemented analogy: you can add two int variables using +, but you don’t need to know how computer really adds ä more analogy: you can drive cars, but you don’t need to know how the fuel injection works
12
CS201 – Introduction to Computing – Sabancı University 12 Example: Robots Class (not in the book) l A class for robots l You can create robots (objects) at different locations and facing different orientations (east, west, south or north) ä “constructor”: general name for object creating functions l You can change the color of the robot; color is parameter SetColor member function l Robots can turn right TurnRight member function ä no parameter l Robots can move at the facing direction Move member function ä can be used with or without parameters without parameter: 1 step with parameter: parameter is number of steps l more robot functions are later
13
CS201 – Introduction to Computing – Sabancı University 13 Robot World l Robots live on a world of cells ä each cell has a coordinate ä southwest is (0,0) point ä south and west bounded ä east and north unbounded ä no cells with negative coordinates
14
CS201 – Introduction to Computing – Sabancı University 14 More on robots class and robot world l Robot world also allows you to ä install/uninstall barriers at cell boundaries ä plant/remove “things” within cells ä save, save as, open, run program, etc. (utilities) l Robot world is actually a Windows application ä it needs two files to be added up to the project robots.cpp (robot class and other utilities are implemented) miniFW.cpp (for windows programming – out of scope of this course) The file in which you write your main program should be another separate file. robots.h is to be #included at the beginning of the main program robots.cpp, miniFW.cpp, robots.h and miniFW.h files should be in the folder as your actual program file. project should be win32 application – This is very important! In such a project, robot world is created automatically even if you do not have anything in main. l When “run” clicked, program is executed on the current robot world. Important Detail: your main is not actually the main program; actual main ( WinMain ) is in robots.cpp, but do not bother with this detail for now. Caution: cin and cout does not work in robot world
15
CS201 – Introduction to Computing – Sabancı University 15 simplerobot.cpp – sample program that utilizes robots class #include "Robots.h" //simple robot test program int main () { Robot Ali(5, 1); //Ali is a robot at (5,1) location and facing east Ali.SetColor(white); //Ali's color is set to white Robot Ayse(5, 8, north);//Ayse is a robot at (5,8) location and facing north Ayse.SetColor(red); //Ayse's color is set to red Ali.Move(5); Ayse.TurnRight(); Ayse.Move(); Ayse.TurnRight(); Ayse.Move(10); Ali.TurnRight(); Ali.Move(4); return 0; }
16
CS201 – Introduction to Computing – Sabancı University 16 Where is a Class Defined? l Class Interface/definition (member function prototypes and and some other declarations) is in a header file (.h file) ä function prototype includes function name, return type and parameters. Function body is not there. ä a function’s prototype is its definition. It allows the program to call that function. ä Prototype definitions are generally used for library functions. Function body is not known, but its interface must be known by the program in order to call that function. ä Prototype definitions can be used for user-defined functions too l Implementations of the member functions are in a.cpp file l Robot example ä class interface is in robots.h that is why it is included in simplerobot.cpp ä class implementation is in robots.cpp part of the project – linked together
17
CS201 – Introduction to Computing – Sabancı University 17 robots.h - Definition of class robots (partial) #ifndef Robots_h // to avoid duplicate inclusions of robots.h #define Robots_h // enumerated types for colors and directions enum Direction { east, west, north, south }; enum Color { white, yellow, red, blue, green, purple, pink, orange }; class Robot { public: Robot (int x, int y, Direction dir = east, int things = 0); // robot constructor - color yellow, default direction is east, default //things in bag is zero void Move (int distance = 1); // to move robot, default displacement is 1 void TurnRight (); // to turn the robot right void SetColor (Color color); //to change the color of robot // there are some other functions that we will see later // see next page for the rest of the file
18
CS201 – Introduction to Computing – Sabancı University 18 robots.h - Definition of class robots (partial) private: int xPos; //x-coordinate of the robot int yPos; //y-coordinate of the robot Direction direction; //direction of the robot Color color; //color of the robot int bag; //number of things in the bag of the robot bool stalled; //is the robot dead? bool visible; //is the robot visible on the screen? //the rest of the private part is out of scope of this course, at least for now }; #endif
19
CS201 – Introduction to Computing – Sabancı University 19 Parts of Class Definition l Public ä Member functions as seen by programmer ä Programmer can use the functions defined in the public section only ä Constructors special member function to create objects (variables) there might be several constructors with same name, but different parameters (not the case for Robot class) l Private ä Necessary for internal implementation of class e.g. xPos, yPos – used by Move ä Not accessible by programmer e.g. in simplerobot.cpp, programmer cannot modify xPos
20
CS201 – Introduction to Computing – Sabancı University 20 How to l How to define objects? class_name object_name_list_separated_by_comma ; ä do not forget arguments for each object, if any. l How to call a member function? object_name. function_name ( arguments ); ä a member function operates on an object for which it is called.
21
CS201 – Introduction to Computing – Sabancı University 21 How to l How to use Robot class as a parameter ä if you do not change the color, position, orientation etc. of the robot, then use as other types (at least for now – later we will see more efficient ways) void dothis (Robot myrobot, int param) However, if you change the robot’s characteristics (color, position, orientation, etc.), then you have to use the character & between Robot and the parameter name void Go (Robot & myrobot, int x, int y) ä Calling such functions is not different Do not use & while calling Robot rob(5, 6, west); Go (rob, 12, 5); We will see the & notation in more detail later (Section 6.2.3) ä this type of parameters is called “reference parameters” Recommended since you generally change the robot characteristics in functions
22
CS201 – Introduction to Computing – Sabancı University 22 Some more recommendations l Avoid creating robots in user-defined functions ä Create all necessary robots in main ä If needed pass them as parameters to other functions l Addition to scope rules ä IMPORTANT RULE: An identifier (e.g. an object or a variable) can be referred only in the compound block in which it is declared ä A compound block is the statements and declarations within matching curly brackets e.g. after if or else ä Implication of this rule in robot programs: when a robot object is created in a compound block, it can be referred only in that block Otherwise, undeclared identifier error occurs Solving this problem by re-creating it is NOT A SOLUTION if (x>0) { Robot r(x, 0); r.Move(3); } r.Move(); Undeclared identifier
23
CS201 – Introduction to Computing – Sabancı University 23 Compiling, Linking l Single file case l Linking is necessary to use the libraries ä for example, iostream for cin and cout, string for string class operations library functions are defined (prototypes) in header files ( #include d) ä library function bodies are ready in object code linked myprog.cpp (source code) myprog.obj (object code) compile myprog.exe link
24
CS201 – Introduction to Computing – Sabancı University 24 Compiling, Linking l several.cpp files ä user-defined class implementations and some utility functions can be written in different.cpp files ä those files are independently compiled and then linked together to create the executable code libraries are linked too int main () { Robot Ali(5, 1); Ali.SetColor(white); Ali.Move(5); return 0; } simplerobot.cpp Robot::Robot (int x, int y, { xPos = x; yPos = y; direction = dir; color = yellow;... robots.cpp simplerobot.obj robots.obj 110101010110101010 0110010101010... libraries
25
CS201 – Introduction to Computing – Sabancı University 25 #include l Kind of copy-paste ä specified header file is copied before compilation l Include file locations ä standard ones are in INCLUDE directory under....\Microsoft Visual Studio\VC98 ä Tools Options Directories can specify more directories to search for header files l difference between ä #include only search in directories specified in options mostly used for standard header files like iostream ä #include “filename” first search in the local directory, then the ones in options for user defined header files
26
CS201 – Introduction to Computing – Sabancı University 26 Adding Files to Projects in VC++ l.cpp files that are compiled and linked together (like class implementations) must be added to the project ä otherwise link error l Standard libraries are found and linked automatically ä no need to add anything for them l User-defined libraries, if available in object code (e.g..lib files), must be added to the project ä otherwise link error l Header files may or may not be added in project ä even added, the compiler still needs to find them in a folder they may not be found if directory settings are wrong ä if not added, they are shown as “external dependencies”
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.