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 Fun and entertainment.  Gives an impact.  Operate, understand the rules and regulations of the games.  It is also a motivational tool.  It also.

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Presentation on theme: " Fun and entertainment.  Gives an impact.  Operate, understand the rules and regulations of the games.  It is also a motivational tool.  It also."— Presentation transcript:

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4  Fun and entertainment.  Gives an impact.  Operate, understand the rules and regulations of the games.  It is also a motivational tool.  It also engage them throughout the game.

5  More computer aided games learning material.  Learning outcome will be identified.  Games benefits students in many ways.

6  Always been taught in a traditional way.  More emphasis given to the variation and creativity in classroom teaching.  More creative.

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9  Pre - U  Secondary School

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13  The quiz score for tertiary level students are lies from 9 to 10 ( M =9.88, SD =0.3311).  On the other hand, secondary school students scores are from 8 to 10 ( M =9.110, SD = 0.7821).

14  Writing chemical formula.  Private and public school.

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