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Published byKelley Richardson Modified over 9 years ago
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Maria Lucia Uribe Torres Director Arigatou International Geneva K okoro A virtual global community to develop intercultural and interfaith learning and collaborative ideas to transform the world
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A digital game A collaborative platform A journey of discovery, reflection and action
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Potential of digital games… Africa is the second biggest mobile market More than 65% of the world’s 3.5 billion mobile phone users are in developing countries 45% of the world’s Internet users are below the age of 25
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30 countries 10 languages 8000 children and youth 800 facilitators 15 trainers
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KOKORO aims to… Develop a global digital platform to connect children and youth around the world Promote collaborative learning among children and youth across cultures Learn about other cultures and beliefs through edutainment Promote respect, responsibility, empathy and reconciliation Learn ICT through digital games 1 2 34 5
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But… WHAT IS IT?
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12 – 16 years old
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Reflect on their values, beliefs and identity A J ourney : Children and youth Learn to make ethical decisions
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Encourages self-reflection and service J ourney… Empowers them to respond to community needs
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Reflecting about issues that affect children and youth T hrough… Learning about theirs and others’ beliefs and ideas Developing solutions, joining initiatives and raising awareness
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Contributes to developing… Collaborative Skills Problem- solving Critical thinking Awareness about social issues Ethical values
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Unique content and approach Supports quality education Mobilizes children and youth around the world Contributes to conflict- prevention
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What is needed to make K okoro a reality?
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Technical support and expertise Partnerships …To make it interactive, collaborative, fun, engaging, easily accessible and available! Funding 1 2 3
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ARIGATOU THANK YOU
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