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Communicating and collaborating with computers Shaaron Ainsworth
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People and Computers in the Workplace Shaaron Ainsworth Social Computing Communicating and collaborating with other people Communicating and collaborating with computers Do we want our computers to be human like?
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People and Computers in the Workplace Shaaron Ainsworth Anthropomorphism Attributing human-like qualities to inanimate objects (e.g. cars, computers) Well known phenomenon in advertising and films Can be used to enhance the human like qualities of computers by giving them personalities, faces etc. Aims to make user experience more enjoyable, more motivating, make people feel at ease, reduce anxiety……does it? “ Hello Chris! Nice to see you again. Welcome back. Now what were we doing last time? Oh yes, exercise 5. Let’s start again.” or “User 24, commence exercise 5.”
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People and Computers in the Workplace Shaaron Ainsworth Virtual characters http://alice.pandorabots.com/ Increasingly appearing on our screens Web, characters in videogames, learning companions, wizards, newsreaders, popstars Aims to provides a persona that is welcoming, has personality and makes user feel involved with them But Lead people into false sense of belief, enticing them to confide personal secrets with chatterbots Annoying and frustrating or just plain c**p E.g. Clippy Not trustworthy virtual e-commerce assistants?, Miss Boo
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People and Computers in the Workplace Shaaron Ainsworth Virtual characters: agents An autonomous agent is a system situated within and a part of an environment that senses that environment and acts on it, over time, in pursuit of its own agenda to effect what it senses in the future. PropertyOther NamesMeaning reactive(sensing and acting) responds in a timely fashion to changes in the environment autonomous exercises control over its own actions goal-orientedpro-active purposefuldoes not simply act in response to the environment temporally continuous is a continuously running process communicativesocially able communicates with other agents, perhaps including people learningadaptivechanges its behaviour based on its previous experience mobile able to transport itself from one machine to another flexible actions are not scripted character believable "personality" and emotional state. http://www.msci.memphis.edu/~franklin/AgentProg.html
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People and Computers in the Workplace Shaaron Ainsworth (i)Synthetic characters (e.g. Silas the dog Blumberg, 1996 - MIT) Either avatars or agents. Often 3d characters in games Lifelike, realism of movement and expression
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People and Computers in the Workplace Shaaron Ainsworth Animated Agents Synthetic Characters which collaborate to perform tasks such as learning, shopping, setting up meetings Animated Pedagogical agents Personalized agents
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People and Computers in the Workplace Shaaron Ainsworth (ii) Animated Pedagogical agents Lifelike autonomous characters that cohabit learning environments with students. Agents can demonstrate complex tasks employ locomotion and gesture to focus students’ attention on the most salient aspect of the task at hand Convey emotional responses to the tutorial situation Herman the bug flies into plants & explains things on-the-fly & gives advice to students Steve operates engines aboard US Navy Ships May improve learning (Johnson, Rickel and Lester 2000).
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People and Computers in the Workplace Shaaron Ainsworth Personalized agents The user delegates a range of tasks to personalized agents that can act on the user's behalf. The agent gradually learns how to better assist the user by: observing and imitating the user receiving positive and negative feedback from the user receiving explicit instructions from the user asking other agents for advice. The agents are competent: they become more helpful, as they accumulate knowledge about how the user handles certain situations. They can be trusted: the user is able to gradually and incrementally build up a model of the agent's competencies and limitations.
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People and Computers in the Workplace Shaaron Ainsworth Personal Digital Agents CyberBuddy reads emails, tells you about the weather, when your stocks change…. (no AI) http://thecyberbuddy.com/index.html
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People and Computers in the Workplace Shaaron Ainsworth (iii) Emotional agents Pre-defined personality and set of emotions that user can change These agents as yet can not be said to feel emotion but maybe one day…. The Woggles, Bates, 1994
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People and Computers in the Workplace Shaaron Ainsworth Conversation with Julia: A Chatterbot in a MUD Space-Ace says, "So why won't you kiss me, Julia?" Julia says, "Sorry, I'm not into geeks, Space-Ace." Space-Ace says, "Julia, I'm not a geek" Julia says, "Then lose the pocket protector, Space-Ace." Space-Ace says, "Julia, I don't have a pocket protector" Julia says, "Congratulations." Space-Ace says, "So kiss me, Julia" Julia says, "I'd rather be overhauled by a Yugo mechanic, Space-Ace." Space-Ace says, "julia, kiss me" Julia says, "Why, did your sheep leave you?" Space-Ace says, "julia, kiss me" Julia says, "Take a long walk through an unlinked exit, Space-Ace (copyright © 1990 by Ashne)." Julia is offended by Lenny's suggestion. Julia winks at Lenny. Julia eyes Lenny carefully... Julia grins at Lenny. Julia nods to Lenny. [...]
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People and Computers in the Workplace Shaaron Ainsworth (Embodied) Conversational agents Rea, real-estate agent, showing user an apartment Human-like body Uses gesture, non-verbal communication (facial expressions, winks) while talking Sophisticated AI techniques used to enable this form of interaction She synthesizes her responses--including speech and accompanying hand gestures--based on a grammar and lexicon and communicative context. Cassell, 2000, MIT
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People and Computers in the Workplace Shaaron Ainsworth Which is the most believable agent? Believability refers to the extent to which users come to believe an agent’s intentions and personality Appearance is important Are simple cartoon-like characters or more realistic characters, resembling the human form more believable? Perhaps surprisingly less realistic characters considered more believable Behaviour is important How an agent moves, gestures and refers to objects on the screen Exaggeration of facial expressions and gestures to show underlying emotions (cf animation industry) Mode of Interaction is important Full human language or artificial Summary – more realistic is not always better
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People and Computers in the Workplace Shaaron Ainsworth Agents: Evidence + Reeves and Naas (1996) found that computers that flatter and praise users in education software programs -> positive impact on them “Your question makes an important & useful distinction. Great job!” Students were more willing to continue with exercises with this kind of feedback Other studies (Walker et al, Spoull et al in ID) found that people interact more with agents that text-only boxes and presented themselves more positively
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People and Computers in the Workplace Shaaron Ainsworth Agents: Evidence - Deceptive, make people feel anxious, inferior or stupid People tend not to like screen characters that wave their fingers at the user & say: Now Chris, that’s not right. You can do better than that.Try again.” Many prefer the more impersonal: “Incorrect. Try again.” Studies have shown that personalized feedback is considered to be less honest and makes users feel less responsible for their actions (e.g. Quintanar, 1982)
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People and Computers in the Workplace Shaaron Ainsworth DM v Agents Shneiderman Anthropomorphism causes compromise in the design, leading to issues of unpredictability and vagueness. He emphasizes the importance of clear, comprehensible and predictable interfaces that support direct manipulation. Maes Delegate boring and routine tasks to agents. Agents can be proactive whereas DM is reactive Are they actually that different? (see Brennan in Laurel) Do you do better with both?
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People and Computers in the Workplace Shaaron Ainsworth Exercicses 5. Explore a free (demo only) animated pedagogical agent http://knightlite.net/spell/. What do you thinkhttp://knightlite.net/spell/ 6. Debate: Argue the case for Agents (read Maes and AI website 7. Debate: Prepare to argue the case for DM against agents (read Scheiderman, follow up on why people hate clippy) 8. Spend a week getting the news from a synthetic character; e.g. http://www.ananova.com/video/. Watch the readme videos as well.http://www.ananova.com/video/
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People and Computers in the Workplace Shaaron Ainsworth Readings Preece ID (Chapter 5) Lanier on Agents http://portal.acm.org/citation.cfm?doid=208666.208684 http://portal.acm.org/citation.cfm?doid=208666.208684 Laurel (interface agents) in Laurel The art of human-computer interaction (in GG and Jub) – a nice link with the metaphor aspects of last week. Brennan (in Laurel) in Laurel The art of human-computer interaction –is there such a difference between DM and agents AAAI have a great collection of papers on agents – start from http://www.aaai.org/AITopics/html/agents.html. Pattie Maes articles are particularly recommended http://www.aaai.org/AITopics/html/agents.html Oren (Guides) in Laurel The art of human-computer interaction Agents v DM ( http://doi.acm.org/10.1145/267505.267514) http://doi.acm.org/10.1145/267505.267514 For the interested Turkle, S. Life on the Screen
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