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Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel.

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Presentation on theme: "Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel."— Presentation transcript:

1 Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

2 Adobe Flash CS4 – Illustrated Objectives Understand symbols and instances Understand the Library panel Create a symbol Add instances to the Stage Edit an instance Edit a symbol Organize the Library panel

3 Adobe Flash CS4 – Illustrated Understanding Symbols and Instances SymbolInstance Copy of an object that can be reused many times while minimizing file size Convert existing objects to a symbol or create a new one Stored and managed on the Library panel A copied symbol Create by dragging a symbol from Library to Stage Stored and managed on the Stage

4 Adobe Flash CS4 – Illustrated Understanding Symbols and Instances Viewing a symbol and its instances

5 Adobe Flash CS4 – Illustrated Symbol Types Symbol icons

6 Adobe Flash CS4 – Illustrated Symbol Types Using the Convert to Symbol dialog box to create a symbol

7 Adobe Flash CS4 – Illustrated How Symbols Help Reduce File Size Only the symbol on the Library panel contributes to document’s file size, no matter how many instances you create Flash adds instance’s properties to the file; amount of actual data added is minor

8 Adobe Flash CS4 – Illustrated Understanding the Library Panel Manage symbols and media elements in current document Access libraries in other open documents Create, edit, preview, and organize symbols

9 Adobe Flash CS4 – Illustrated Using the Library Panel Management tool for organizing symbols and other elements   Access libraries from other open documents   Share element or symbol from another movie Sample libraries (Common Libraries)   Access preset buttons and sounds

10 Adobe Flash CS4 – Illustrated Using the Library Panel Viewing symbols in the Library

11 Adobe Flash CS4 – Illustrated Naming Symbols on the Library Panel Follow an effective naming convention   Convenience and accuracy   Lowercase only   Acceptable: Hyphens and underscores   Not acceptable: Spaces, tabs, brackets, slashes, punctuation, or characters above number keys

12 Adobe Flash CS4 – Illustrated Understanding Hyphens and Underscores in Names Flash sees hyphens as spaces separating words; sorts by first word Flash sees underscores as being part of the word; sorts entire name string Consistent use of underscores or hyphens   List is and appears in alphabetical order Alternate use of underscores and hyphens   List will not appear to be in alphabetical order because Flash sorts underscores first

13 Adobe Flash CS4 – Illustrated Understanding Hyphens and Underscores in Names Comparing symbol names with underscores and hyphens

14 Adobe Flash CS4 – Illustrated Understanding Transformation and Registration Points Transformation point   Orients object every time it is transformed or animated Registration point   Default point; positions object on the Stage   Crucial when using ActionScript to move instances

15 Adobe Flash CS4 – Illustrated Understanding Transformation and Registration Points Transformation and registration points

16 Adobe Flash CS4 – Illustrated Creating a Symbol Different ways   Convert an existing object (most common way)   Create a new symbol   Add a preset symbol (buttons and sounds, primarily) from Common Libraries

17 Adobe Flash CS4 – Illustrated Creating a Symbol Convert to Symbol dialog box

18 Adobe Flash CS4 – Illustrated Creating a Symbol Viewing a new symbol in the Library panel

19 Adobe Flash CS4 – Illustrated Creating a Symbol Viewing instance properties

20 Adobe Flash CS4 – Illustrated Adding Instances to the Stage Drag symbol’s preview thumbnail or symbol name on the Library panel to the Stage

21 Adobe Flash CS4 – Illustrated Adding Instances to the Stage Adding a second instance to a layer

22 Adobe Flash CS4 – Illustrated Adding Instances to the Stage Positioning the waveFoam_gr instance

23 Adobe Flash CS4 – Illustrated Adding Instances to the Stage Constructing an element using multiple instances

24 Adobe Flash CS4 – Illustrated Editing an Instance Different ways   Use Properties panel and Transform panel   Select options for the Free Transform Tool Change color of an instance by applying an effect to it on the Properties panel Each instance can have individual coloring; set in Color Effect section (brightness, tint, transparency, advanced color options)

25 Adobe Flash CS4 – Illustrated Editing an Instance Properties for the Tint style

26 Adobe Flash CS4 – Illustrated Understanding RGB Color RGB color   Default color model Additive primary colors of light   Red, green, blue   Combine to produce other colors Additive primary colors

27 Adobe Flash CS4 – Illustrated Editing a Symbol Different ways   Use Edit menu (provides three ways)   Double-click an instance on Stage or on Library panel to open it for editing Changes affect every instance automatically

28 Adobe Flash CS4 – Illustrated Editing a Symbol Edit symbol commands

29 Adobe Flash CS4 – Illustrated Editing a Symbol Editing a symbol in place

30 Adobe Flash CS4 – Illustrated Editing a Symbol Editing color in a symbol

31 Adobe Flash CS4 – Illustrated Organizing the Library Panel Create folders Sort elements in ascending or descending order

32 Adobe Flash CS4 – Illustrated Organizing the Library Panel Viewing columns in the Library panel

33 Adobe Flash CS4 – Illustrated Organizing the Library Panel Creating a folder in the Library panel Viewing symbols in a folder


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