Download presentation
Presentation is loading. Please wait.
Published bySara Sullivan Modified over 9 years ago
1
Basic Communications Overview of communication technology.
2
Communications Electronically exchanging data or information. zVoice interactive communication zData large volume batch transmissions zImage encoded graphics zVideo streaming media
3
Telecommunications History zPre 1984 Local and long distance monopoly z1984 AT&T settlement Intense long distance competition z1996 Telecommunications Act Local access competition
4
Digital Standard Telephone System Analog Network Analog Digital Modem Switch Digital Switch Network
5
Telephone Changes zRapidly decreasing long distance rates zValue added telephone services zCellular access zFlat rate long distance? zData and voice convergence.
6
Issue: Access zDedicated lines zStandard voice zIntegrated Services Digital Network zDigital Subscriber Lines zCable Modem zWireless
7
Voice vs. Data Voice zDelay Sensitive zConstant bit rate zNot error sensitive zGrowth stable (video ??) Data z Delay insensitive z Variable bit rate z Error sensitive z Demand growing
8
Data Networks NIC LAN Public TELCO WAN POP Switch Router Campus or Metropolitan Area
9
Application Presentation Session Transport Network Data Link Physical ©”A Guide to Networking Essentials”, 1998, Course Technology. OSI Reference Model Program Functions Wide Area Network Functions LAN Functions Connection Functions
10
Packet Structure Header(s) Data PayloadTrailer
11
LAN Operating Protocols (layer 2) zEthernet open standard, cheap, most common zToken Ring IBM proprietary, high quality, expensive zOthers
12
Network Interface Cards zBuild, send out and accept frames zUsually a daughter board on PC zMust match LAN and CPU zRequire drivers to operate
13
Network Interface Cards (NIC)
14
Ethernet Carrier Sense Multiple Access/Collision Detection Header BodyTrailer Listen before transmit Contention access Retransmit on collision
15
Network Routing Protocols for internetworking.
16
Two major types zPacket switching (or datagram) yUsually layers 3 and 4 zCircuit switching yUsually layers 1 and/or 2
17
Packet switching or Datagram Protocols zBest effort zFrames take individual routes zPacket assembly devices needed zError Control zTraffic Management yBuffering yDiscard
18
Datagram Logic (IP) Packet n Packet 1Packet 2 3 2 1 3 1 2 3 2 1 PAD
19
IP zBest Effort zAddressing zVariable packet lengths (1500 bytes or less) zIPv4 vs IPv6 zFrame and Header
20
TCP and UDP Transmission Control Protocol zConnection oriented Assures that packets arrive in order and that they are correct. User Datagram Protocol z Connectionless Sends packets out without confirming that they arrive
21
Ethernet/TCP/IP Header Structure
22
Circuit Protocols zAll packets take the same route zNo packet assembly device to reorder packets zNormally layer 2 connection zMay be permanent or switched zAllow guaranteed service quality levels zMay be used to carry datagram protocols
23
Circuit Logic Source Destination Setup Message & ACK’s Teardown
24
3 2 1 3 1 2 Inter- networking
25
Technologies Common WAN technologies.
26
ISDN Circuit Switched Data and Voice Service
27
Digital Subscriber Lines DSL uses packet switching technology that operates independent of the voice telephone system, allowing the telephone companies to provide the service and not lock up circuits for long calls.
28
WAN Costs zCircuit Charges zCommitted Bandwidth zPeak Bandwidth zDiscard Priority zLatency
29
Representative Prices per MB of traffic (Qwest, Dec. 98) zFrame Relay Non-discard eligible4 cents Discard eligible3 cents zATM Constant bit rate2 cents Variable bit rate (real-time)1.2 cents Variable bit rate (non real-time).75 cents Available bit rate.55 cents Unspecified bit rate.4 cents
30
Representative Prices per port (Qwest, Dec. 98) z56 Kb Frame Relay$190 zT-1 Frame Relay$1,595 zT-3 Frame Relay$3,190
31
Client/Server Architecture An architecture in which the client (personal computer or workstation) is the requesting machine and the server is the supplying machine, both of which are connected via a network.
32
Client/Server Architectures SERVER PROCESSING CLIENT PROCESSING CENTRALIZEDSTAND-ALONE FAT SERVER FAT CLIENT
33
Client/Server zScalability zInteroperability zUser buy-in zIncreased cost zMulti-tier
34
One Tier System
35
Two Tier Client/Server
36
Three Tier Client/Server
37
Application Issues zInteroperability (e.g. ODBC) zOS support zMulti-threaded or single threaded zNetwork impact (e.g. chattiness) zQoS demands zDelivery: centralized, clien/server, web
38
Application Management zStandards ySupported yAccepted yProhibited zVersion Control and Distribution zLicense Management zVirus detection and inoculation
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.