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Published byJessie Elvin Leonard Modified over 9 years ago
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SE Team 9 3D Flyer Cole Hoosier Ryan Hannebaum Leanne Gray Alex Stampbach Matt Cook
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Project Statement This game allows a player to fly a plane in 3D space and is written using the OGRE graphic rendering engine.
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Presentation Outline I. Introduction II. Background III. Review of online decisions IV. UML V. Ideas VI. Conclusion
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Background Information
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The Current GlobalFlyer
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Current Features Basic 3D world Multiple camera views Collision detection with ground Very basic physics
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Current Problems No collision detection with buildings No bounds on flying area (app crashes) Poor physics implementation Inexplicable interactions –Rotating propeller broke in iteration 3 Not fun…
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Online Elements
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UML
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Creating the Scene
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How a New Game is created
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Previous Team’s Ideal Plane Model
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How Planes are Made:
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Controlling the Plane
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Basic Goals Correct UML to be consistent with actual design Update UML according to our design changes, goals and progress
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Ideas for Improvement
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Improve Physics Physics engine Plane changes direction when wings tilt Give user turning sensation
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Improve Usability Set limits in world for plane Cause collision when plane hits a building Add plane control panel –Artificial horizon –Altitude levels –Speedometer User menus Overall improvement of game’s usability
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Make It Fun Music Levels Tasks (or “missions”)
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Conclusion
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Online Ogre tutorials (October 9th) Learn about physics of an airplane (October 9th) Set feasible goals and rework diagrams as needed (October 16th)
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Who has Questions? -Images from texasbestgrok.mu.nu/images/GF2.jpg
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