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Published byHomer Gaines Modified over 9 years ago
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© 2010 Brigham Young University–Idaho © 2008 Brigham Young University–Idaho
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Four to Five Years Internet of Things Learning Analytics One Year or Less Mobile Apps Four to Five Years Gesture-Based Computing Game-Based Learning Two to Three Years One Year or Less Tablet Computing
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IT CONSUMPTION CONTEXT AWARENESS THE VIRTUAL ENTERPRISE PATTERNS and ANALYTICS THE INFINITE DATA CENTER SOCIAL NETWORKS
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Ex: TAMPER TAMPER
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© 2010 Brigham Young University–Idaho Ex: LAYAR
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IT CONSUMPTION CONTEXT AWARENESS THE VIRTUAL ENTERPRISE PATTERNS and ANALYTICS THE INFINITE DATA CENTER SOCIAL NETWORKS
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© 2008 Brigham Young University–Idaho
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