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Program Lead Faculty, Cynthia Sistek- Chandler, Ed D
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Top Technology Trends in Education
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http://www.phdcomics.com/comics/archive/phd062307s.gif
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One Year or Less: Mobile Computing One Year or Less: Open Content Two to Three Years: Electronic Books Two to Three Years: Simple Augmented Reality Four to Five Years: Gesture-Based Computing Four to Five Years: Visual Data Analysis 2010 Horizon Report, New Media Consortium
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iNACOL.org iNACOL.org www.KPK12.com www.KPK12.com Number of states with virtual schools, full-time online schools, or both By 2011, percentage of schools with online learning Number of youth 12-17 using the Internet (Pew, 2008)
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eBooks 8
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CLRN - California Learning Resource Network www.clrn.orgwww.clrn.org ELR's Open Educational Resources (OER) ◦ California Open Source Textbook Project (Wikibooks) WILS (Web)
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Simple Augmented Reality Modern mobile augmented reality systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID, wireless sensors.digital camerasoptical sensorsaccelerometersGPSgyroscopessolid state compassesRFIDwireless sensors http://en.wikipedia.org/wiki/Augmented_reality
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Interactive Multi-Touch Displays and Surfaces through Computing Technology for Tables, Screens, Walls, Windows, and immersive environments Gesture Tek
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SOMC Island SOMC Island Avatar Orientation Avatar Orientation http://slurl.com/secondlife/National%20Univers ity/138/200/22 http://slurl.com/secondlife/National%20Univers ity/138/200/22
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www.Thinkfinity.org www.Thinkfinity.org Curriki - WebHome Curriki - WebHome Curriki, the online education community, is building the first website to offer free, open- source instructional materials for K-12.
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Building a Learning Community in My eCoach
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Thank you! www.tinyurl.com/soeedt
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