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Interaction design IS 403: User Interface Design Shaun Kane
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Today More on interaction design Getting started with user testing
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Check-in on A6 How is everybody doing? Problems? Need feedback? A7 posted
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Interaction design “Most people make the mistake of thinking design is what it looks like. People think it’s this veneer – that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” – Steve Jobs
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What makes a good design? What skills have we picked up so far?
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What makes a good design? Requirements gathering Good information design and architecture (IS 387) Good interaction design Testing, iteration, improvement
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Some recap from IS 387
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Consider a web site… What questions might a user have?
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Consider a web site… What questions might a user have? Where am I? Where can I go? What can I do here? What did I just do?
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Tools from IS 387 Site ID Global / persistent navigation “You are here” Breadcrumbs
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Site ID The main site, brand identity Click to go home
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Global navigation It should be persistent 5 elements
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Utilities Site-wide elements that are not part of the content hierarchy Separate them, so we don’t have to shoehorn them into content
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“You are here” Show user’s position in hierarchy Helps user understand hierarchy Can be shown in several ways
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Breadcrumbs Hierarchical vs. chronological
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Buttons and links Make them actions
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More about interaction design
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The holy texts of usability
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<- how people think tools, methods -> processes
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Norman You’ve probably read it before Worth a reread –Now you have fun projects to apply it to
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Important ideas from Norman It’s not the user’s fault Affordances Conceptual models Make things visible (system status, feedback) Feedback Mapping Constraints Next time: execution and evaluating
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Affordances Examples in everyday life/this class?
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Affordances Jared Sinclair, “Untouchtable”. http://blog.jaredsinclair.com/post/64880801326/untouchable
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Perceived vs. actual affordance Affords sittingAffords pushingPerceived affordance
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Affordances vs. convention What does this do?
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Affordances vs. convention What does this do? A cultural convention: blue underlined things are web links
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Conceptual models How the system works vs. how the user thinks it works Examples?
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Conceptual models
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Good conceptual models aren’t always the same as the system model
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System status and feedback What’s going on? What did I just do?
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System status
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Good? Bad?
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System status Good? - Tells me I need to wait Bad? -Why? -How long? -What is it doing?
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Feedback
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Mapping What is it? What is a good mapping?
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Mapping
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Natural mapping Arbitrary mapping
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Constraints What are they? Good/bad?
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Constraints
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Don’t do this Phone number: Phone number MUST be formatted XXX-YYY-ZZZZ
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Class activity Take out your phones (no really!) In groups of two, find good and bad examples of: –Affordances, mapping, feedback, constraints
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Next time Norman, model of execution Usability heuristics (Nielsen)
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