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Microprocessor/Microcomputer
What is a Microcomputer A complete computer based on a particular microprocessor chip. So the microprocessor is the most important component in a microcomputer So to study a microcomputer system, we must first understand the microprocessor What is a Microprocessor Processor-on-a-chip can be described as a microprocessor. 8051 series, 8086, Pentium series, etc
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Block diagram of a generic microcomputer system
Hard Disk CD ROM RAM Data and address bus Keyboard, mouse Monitor, printer
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Microprocessor based system
uP with Control program motor sensor Output Input
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Structure of a modern computer system
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Max. Clock frequency at introduction Transistors per Die Register
Model Year Max. Clock frequency at introduction Transistors per Die Register Sizes Ext. data bus size Max. external address space Caches 8086 1978 8 MHz 29K 16GP 16 1MB None 486 1989 25MHz 1.2M 32GP 80FPU 32 4GB L1:8KB Pentium 1993 60MHz 3.1M 64 L1:16KB P3 1999 500MHz 8.2M 64MMX 128 XMM 64GB L1:32KB L2: 512KB Pentium Dual Core 2007 1.6GHz to 2.4 GHz 167 M L2: 1MB GP – general purpose FPU – floating point unit Register – a device to store binary data
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The Intel 8086 Microprocessor
The 8086 is a popular device used in the early 70’s and 80’s and its architecture is simple and suitable for teaching computer architecture Once we gain the basic concept of the 8086, we can then discuss the more advanced microprocessors Many features found in 8086 are still being embedded in modern microprocessors but enhanced!
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8086 Microprocessor This is a 16-bit microprocessor chip manufactured by high-performance metal-oxide semiconductor (HMOS) technology Circuitry on chip is approximately 29,000 transistors Comes in a 40-pin package
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Self test Do you know what does it mean by 16-bit, 32-bit, or 64-bit processor? How would you describe an Intel Core2 Duo CPU ?
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Basic 8086 features True 16-bit microprocessor with 16-bit internal and external data bus The address bus and data bus are multiplexed??? Multiplex – address and data share the same pin!! A 20-bit address bus which allows access to 1 MB of memory. Can address up to 64K byte-wide I/O ports Or 32K word-wide ports (word = 16 bits) Details regarding I/O ports will be discussed in the I/O System
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Pins layout for 8086 A/D – address/data (address and data share the pins - multiplexed) Also pay attention to “active high” and “active low” signals
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8086 Features The 8086 has two modes – min. and max.
Min. mode – used as a typical microprocessor Max. mode – use with multiple processors, usually for floating-point arithmetic) The mode selection is via the MN/MX input
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Block diagram for a simple computer system
Display unit LCD What are the basic operations performance by a computer? memory CPU I/O Get instruction from memory Perform/Execute operation Get next instruction
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What are the basic operations performed by a microprocessor?
Get instruction from memory Perform/Execute operation Get next instruction So inside the microprocessor, it is organized into two units: Bus Interface Unit (BIU) and Execution Unit (EU). So that it can perform the above operations effectively
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Processor Model for 8086
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The 8086 Internal Architecture
The internal functions of the µP are divided between two separate processing units. They are the Bus Interfacing Unit (BIU) and the Execution Unit (EU). The BIU is responsible for performing all bus operations, such as instruction fetching, reading and writing operands from/to memory, and inputting and outputting of data for peripherals. The EU is responsible for executing instructions The two units operate asynchronously so overlapping instruction fetch and execution is possible (what’s the advantage of this???)
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Terminology Program is stored in memory and consists of a sequence of instructions and some data To execute an instruction it may require some operands What is an operand? Operand is the object that is being operated upon! Example, in an instruction ADD A, B (A = A+B) ADD (addition is the operation) A and B are the operands
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Bus Interfacing Unit (BIU)
The BIU is the 8086’s interface to the outside world (external memory). The major task of BIU is to get “information” from the memory Information includes data and instructions How can we get data from memory????? To access the memory, we need to issue an address (via the address bus) and then read the data (via the data bus) (Details of this mechanism will be discussed when we discuss the memory systems)
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BIU There is a full 16-bit bidirectional data bus and 20-bit address bus It has the following functions: instruction fetch, instruction queueing, operand fetch and storage, and bus control. It contains the segment registers, internal communication registers, instruction pointer, instruction object code queue, address summer (), and bus control logic.
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How BIU and EU collaborate
What does a program consists of ??? A program is a collection of instructions and data BIU fetch an instruction from memory and put it in the queue and this is called instruction queue (refer to the block diagram) EU fetches the instruction from the queue and executes BIU and EU implements a pipeline (BIU->EU) and pre-fetch to optimize the performance
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BIU – EU Pipeline mechanism
Note: there are 3 components in the pipeline BIU EU executes the instruction queue that can store 6 bytes of instructions Information coming from memory Control to access the memory EU requests BIU to get operands
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Pre-fetch concept Pre-fetching is similar to what you do when you’re having a buffet dinner. You collect different kinds of food from the buffet table, for example, you take the sashimi, roast beef, soup, and salad etc. When you’re eating the salad, you have already pre-fetched the sashimi and the roast beef! If you do not pre-fetch then you take the salad first, go back to the table, eat your salad. When you finish the salad then you go and get some other food. Why pre-fetching your food??????
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Pre-fetch Is pre-fetching in a buffet dinner exactly the same as the pre-fetching mechanism in a microprocessor? The plate is equivalent to which component? Is a big plate better than a small plate?
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Pre-fetch by BIU What’s pre-fetch????
When the queue can store at least 2 bytes EU is not requesting BIU to read or write operands from memory BIU will look ahead in the program by prefetching the next sequential instruction The prefetched instructions are held in the queue which is a FIFO (First-in-first-out) device Two bytes are fetched (16-bit data bus) in a single memory cycle EU will read one instruction byte from the output of the queue
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Pre-fetch Int1a Int1b Int2a Int2b Int2c Int3a Int3b Int4a Queue int1a
While EU is processing “int1a” Int2a and int2b have already been Pre-fetched int2b int2a int1b Memory
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Instruction sequence Fetch Execute
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Pre-fetching by BIU If the instruction queue is full and EU is not requesting access to operands in memory, the BIU does not perform any bus cycles – this is called idle states When BIU is in the process of fetching an instruction when the EU requests its services then BIU first completes the instruction fetch bus cycle and then serves the EU
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Components in the BIU BIU is to read/write the memory
What is needed to access the memory??? We need to generate an address and read/write the data BIU contains a dedicated adder () which is used to generate the physical address of the memory location Address is formed by adding an appended 16-bit segment address and a 16-bit offset address Example: the physical address of the next instruction to be fetched is formed by combining the current contents of the code segment (CS) register (16-bit) and the current contents of the instruction pointer (IP) register (16-bit)
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Generating the physical address
If CS (code segment) is 1005H The IP is 5555H What is the physical address? (how to determine the physical address?) Point to consider: the address bus of the 8086 is 20-bit, the registers are 16-bit. Is it a problem???? Consider the sum of two 16-bit values, what is the max. integer value represented by 16-bit.
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Segment concept 8086 can support up to 1M memory
Memory is divided into segments Each segment is 64K To access data inside a segment, we need to know the base address of a segment as well as the offset. This is similar to a building, we can have room 10B, 11B etc. The floor is the base address and the letter ‘B’ is the offset
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Segment in 8086 Why segment mechanism is needed in 8086?
The address bus size (20-bit) > register size (16-bit) Example: if the address bus is 4 bits then you can access 16 locations If you can only output a 2-bit address from your register then what will happen? Save components – can reduce the size of the registers A segment is a 64Kbyte memory block
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Segment concept Segment analogy It is similar to an estate
Instead of building a very tall building, we build smaller blocks If you live in one of the smaller blocks then your address will have two components – the block number (segment) and the floor (offset)
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Segment concept A 64k segment How can we access locations
within a segment ?????? A 64k segment
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Segment Registers The segment registers are used for accessing the memory The 8086 address space is segmented into 64K-byte segments and just four segments can be active at a time. Because there are only 4 segment registers In theory, how many segments can we have???? Total memory 1M and segment is 64K so 1M/64K number of segment
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The Segment concept So the real address (physical address) is =
Base address (20 bits) + offset (16-bit) The Base address must be divisible by 16 so the last digit is equal to 0 and the ‘0’ is not stored so a 16-bit register can hold the rest of the address Memory (a segment) Real address Offset Base address (segment address)
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Segment concept For example: FFFFEH is not divisible by 16
FFFF0H is divisible by 16 12340H is also divisible by 16
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Segment concept The maximum value of a 16-bit value is FFFF (Hex), if two 16-bit values added together, such as FFFF (segment) + FFFF (offset), the result is 1FFFE (Hex) (physical) and it is only a 17-bit value and values from 1FFFFH to FFFFFH cannot be produced. As for a 20-bit pattern, it represents values from 00000H - FFFFFH So in 8086, you cannot randomly assign a segment. The segment address must satisfy one condition, that is the base address must be divisible by 16. If a value is divisible by 16 and if we are using HEX (base 16) as the number system then the last digit of the value must be a ‘0’. For example, the value in the segment register is 1234H and the offset is 20H then the physical address is 12340H + 20H = 12360H.
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Segment concept The segment concept analogy
If you are design the elevator for a very tall building, for example with 100 levels. How are you going to arrange the buttons if the elevator is able to reach all levels?
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Execution Unit (EU) The EU is responsible for decoding and executing all instructions. What is decoding ? The EU will see data such as 8B C3 ( ) Decoding is to carry out the proper operation according to the binary string ( ) 8B C3 is (MOV AX, BX) After decoding, EU will perform the move (MOV) operation
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Decoding Instruction Decoder Control signals
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Execution Unit (EU) (Cont’d)
EU consists of an ALU (Arithmetic and Logic Unit), status and control flags, eight general-purpose registers, temporary registers, and queue control logic The EU extracts instructions from the top of the queue in the BIU, decodes them, generates operand addresses if necessary, passes them to the BIU and requests it to perform the read or write bus cycles to memory or I/O, and performs the operation specified by the instruction on the operands. During execution of the instruction, the EU tests the status and control flags and updates them based on the results of executing the instruction.
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Functions of EU ADD AX, 16 ; meaning add 16 to AX
Where AX is a register inside the CPU If AX is 20 then after the operation it becomes 36 For the above operation, do we need to fetch operand from memory? 16 in the above operation is called an immediate Immediate values are stored as part of an instruction and fetched together with the instruction Now if it is ADD AX, X ; X is a variable Do we need to fetch the operand X from memory?
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Functions of EU If the instruction queue is empty, the EU waits for the next instruction byte to be fetched and shifted to the top of the queue. When the EU executes a branch or jump instruction, it transfers control to a location corresponding to another set of sequential instructions. Whenever this happens, the BIU automatically resets the queue and then begins to fetch instructions from this new location to refill the queue.
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Jump and branch
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Summary What is the pre-fetch concept?
What is a pipeline and its advantage? What are functions performed by the BIU and EU What is a multiplexed address/data bus What is the segment concept
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8086 Internal Registers Registers are a very important component because they are used as a temporary storage, as well as storing the current status of the CPU. Contents of some registers indicate the memory locations to be fetched. Registers are internal components that we can control with assembly language programming 4 groups of 16-bit register Instruction Pointer (IP) Data Registers (4) Pointers and Index Registers (4) Segment Registers (4) The Flag Register
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Instruction Pointer (IP)
Identifies the location of the next instruction to be executed in the current code segment IP contains an offset value not the physical address of the next instruction Physical address = IP+CS (code segment register) Every time an instruction word is fetched from memory, the BIU updates the values in IP (eg IP = IP+1) such that it points to the next sequential instruction word in memory
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Data Registers AX (16-bit)
4 general purpose data registers and are used for temporary storage of frequently used intermediate results. This can improve the speed (why???) Register can use either as 8-bit or 16-bit Accumulator Register (AX: AH AL) Base Register (BX: BH BL) Count Register (CX: CH CL) Data Register (DX: DH DL) AX (16-bit) AH (8-bit) AL (8-bit)
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Data Registers The general purpose data registers can be used for arithmetic or logic operations For example, to carry out an addition: add ax, bx The result is stored in ax and it is equal to the sum of values in ax and bx (in C, it is similar to ax+=bx) For string instruction, the CX register is used to store a count value representing the number of bytes to be moved All I/O operations require data that are to be input or output to be in the A register, while register DX holds the address of the I/O port
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Segment Registers Code Segment (CS) Register
The segment registers are used for accessing the memory The 8086 address space is segmented into 64K-byte segments and just four segments can be active at a time. In theory, how many segments can we have???? The segment registers are used to select the active segments Code Segment (CS) Register CS identifies the starting address of the 64-K byte segment known as the code segment. Code segments of memory contain instructions of the program. Data Segment (DS) Register DS register identifies the starting location of the current data segment in memory. Data is stored in the data segment.
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Segment Registers (Cont’d)
Stack Segment (SS) Register SS register contains a logical address that identifies the starting location of the current stack segment in memory. Stack is used for temporary storage Extra Segment (ES) Register ES register identifies the extra segment usually used for data storage. The segment registers store the base address of a segment. To determine the physical address, an offset is required. The index registers are used to store the offset value.
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Pointer and Index Registers
Stack Pointer (SP) – permits easy access to locations in the stack segment of memory The value in SP represents the offset of the next stack location which can be accessed relative to the current address in the stack segment (SS) register, i.e., always points to the top of the stack. Base Pointer (BP) BP represents an offset from the SS register. However, it is used to access data within the stack segment. Used in the based addressing mode The applications of the various registers will be discussed in details when we learn assembly language programming
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Pointer and Index Registers
Index register are used to hold offset addresses for instructions that access data stored in the data segment of memory. Source Index Register (SI) SI is used to store an offset address for a source operand under index addressing for string and memory operation. Destination Index Register (DI) DI is used for storage of an offset that identifies the location of destination operand also used in some string operations. Remarks: The offset value is always referenced to the value in the data segment (DS) register.
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Registers and pointers
Segment register Pointer CS (code segment) IP (instruction pointer) DS (data segment) DI, SI SS (Stack segment) SP (stack pointer) BP (base pointer) ES (Extra segment) DI
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Flag Register The flag register is a 16-bit register within the execution unit. The status flags in the register indicate conditions that are produced as the result of executing an arithmetic or logic instruction. What kind of conditions can you think of???
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8086 Flag Register (status flag)
C - Carry Bit (set if there is a carryout or borrowin) P - Parity Bit (set if lower byte of the result contains even number of 1s) – odd parity Z - Zero Bit (set if result after an operation is equal to zero) S - Sign Bit (represent negative value produced during an operation) O - Overflow Bit (result is out of range). If the result of a signed operation is not large enough to be accommodated in a destination register. The above are the most commonly used flag registers, there are others but not discussed in this subject!!!!!!
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Example If our data is only 8-bit then when we do FFH + 1H = this is a 9-bit value the ‘1’ is the carry!!!! Similarly when we do 00H – 1H then result is the 1 is the borrow bit.
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Flags consider using 8-bit values A and B, determine flag status for C, S, Z and O If A = 0FH, B = 1; A+B If A = 0, B = 1; A-B If A = 7FH, B = 1; A+B If A = 80, B = 0F; A-B If A = FFH, B = 1; A+B If A = 2FH, B = 60, C = -1; (A+C) -B
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Block diagram for a simple computer system
Display unit LCD memory CPU I/O Get instruction from memory Perform operation Get next instruction
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Bus Cycle Bus – address and data
Bus cycle is used to access memory, I/O devices, or the interrupt controller. Bus cycle starts with an address being output on the system bus followed by a read or write data transfer. A series of control signals are produced to control the direction and timing of the bus A standard bus cycle consists of 4 clock periods Understand system bus timing will assist you to choose the proper memory device
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Bus cycle T1 : BIU puts an address on the bus
T2: data are put on the bus (for write cycle) T2: bus in High Z mode (for read cycle) T3: data on the bus T4: data on the bus For a 5MHz system, how long does it take to complete 1 bus cycle????
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Read cycle
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Write cycle
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