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Unit 1.00 Explain the components of the sports and entertainment marketing course. Objective 1.02 Discuss the impact of sports and entertainment marketing on the economy.
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Marketing The process of developing, promoting, pricing, and distributing products in order to satisfy customers’ needs and wants.
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Products Include both goods and services
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Goods Goods are tangible objects that are useful to consumers. Examples: tennis rackets, soccer balls, uniforms.
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Services Services are intangible and include tasks or acts performed for a customer for a price or fee. Examples: Going to a Broadway play or to a NASCAR race.
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Sports Marketing The involvement of sports to develop, promote and distribute goods and/or services to satisfy the wants and needs of consumers. Includes sponsorship, endorsements, promotion, and fan clubs.
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Professional Teams Basketball: Charlotte Bobcats Football: Carolina Panthers Hockey: Carolina Hurricanes
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Collegiate and Scholastic Teams UNC – University of North Carolina Duke University University of Okalahoma Ohio State University
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Venues: Arenas, Stadiums, Coliseums, Speedways Time Warner Cable Arena Lowe’s Motor Speedway Bojangles Arena Staples Center
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Commercial Facilities Marina Boat Land
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Health Clubs Gold’s Gym YMCA Planet Fitness Ladies Fitness and Wellness
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Recreation Aerobics Soccer Basketball Swimming Area parks
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Camps Tennis Camp Basketball Camp Soccer Camp Camp Thunderbird
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Professional Individual Sports PGA World Tennis Association PBA
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Professional Individual Sports Running Swimming Golf Bowling
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Amateur Sports AAU-Amateur Athletic Union
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Agencies MLB-Major League Baseball NBA-National Basketball Association NFL-National Football League NCAA-National College Athletic Association SEC ACC
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Sport Support Services NASCAR Winston Cup Racing Wives Auxiliary
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Sporting Goods Industry Nike Adidas Under Amour
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Sport Sponsors NASCAR Sprint Cup Series Cadillac sponsoring the PGA Tour Wachovia Cup Tournament at Quail Hollow Country Club
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Sports Media ESPN Fox Sports Net Sports Illustrated
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Entertainment Marketing Involves the use of entertainment to develop, promote and distribute goods and/or services to satisfy the wants and needs of customers.
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Music Industry Capitol Records Bad Boy Entertainment Roc-a-fella Records J Records
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Movie Industry Warner Brothers Disney Actors
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Theme Parks Walt Disney World Carowinds Cedar Point
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Radio Industry FM AM Country Rap Hip-hop Jazz Sirius satellite radio
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Film Industry Sundance Film Festival
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Television Industry NBC ABC CBS Cable TV
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Dramatic Arts Industry Children’s Theatre Broadway Belk Theatre
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Video Game Industry X-Box 360 Nintendo Wii Sony Playstation 3
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Fine Arts and Science Industry Smithsonian Museum Mint Museum
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Night Club Industry Club Ice 40/40 Club Rain
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Literacy Industry Library Internet Books
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Casinos Industry Las Vegas Reno Atlantic City Harrah’s Cherokee Casino
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Hobbies/Craft Industry Southern Christmas Show
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Trends in Sports & Entertainment Sports: – Naming Rights – X-Games – Sport Specific Channels Entertainment – Internet Web Casts – MP3’s – DVD’s
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Importance of Sports and Entertainment How much revenue does sports and entertainment generate? Approximately 93.2 million people viewed the 2009 Super Bowl. The average attendance per NFL game is 70,000.
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Importance of Sports and Entertainment In 2009, approximately 17,341,012 people watched a NFL game. How much revenue does television generate for the NFL. How many people attended NBA games per year. How many people attended MLB games last year.
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Importance of Sports and Entertainment In 2008 17,063,000 people visited Walt Disney World. The Titanic, the movie, grossed almost $1 billion in global ticket sales.
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Importance of Sports and Entertainment 81.2% of US Households have a DVD player. 67% of Americans subscribe to cable TV.
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