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Published byClaribel Turner Modified over 9 years ago
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Anyone who wishes to miss this session … …is free to leave - NOW (*) (*) provided they can give a really good reason afterwards to convince me, the Training Manager and the BH
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Instructional Design What is this beast?
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At the end of this session… You will be able to Identify the various schools of thought that have contributed to classical and new-wave instructional design Apply some of these lines of thought to your own work in e-learning Critique some of these theories in a meaningful way
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From the beginning Pavlov’s Dog Operant Conditioning Behaviorism aims to measure learning in terms of behavior … … and aims to modify that behavior to achieve its aims A ‘military’ style of learning “Drill-and-Practice” Relies mostly on repetition
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School # 2 (or College #1) Cognitivism Aims to understand the mental processes in the learner’s head Notice how the focus has changed
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Theory # 3 Constructivism… …allows for – in fact – encourages differences within learners The most democratic school of all Actually treats each learner as a unit of instruction Each learner aims to relate the content to his personal experience and embeds it within
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How they are used
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Spot the differences Difference between IA and ID Training vs education Skills vs knowledge ….
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The three domains of learning Cognitive Affective Psycho-Motor Note that a skill is combine of (a) and (c)
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The Business Imperative Where arises the need for training?
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Task Analysis How would you go about it One method – the DIF Next step
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The 1-2-3 of the cognitive domain
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More on Bloom Other examples: The process of addition: can you apply? Alphabet: plain letters to the idea of a alphabet The theory of infinity The periodic table Classical music Bloom’s taxonomy itself!
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Learning Objectives – the cornerstone of successful education/training The three features of a good objective Difference between an aim and an objective
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10 minute Intermission Only 10 minutes
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Assessments What are the good features of a good assessment Making assessments tougher Assessments for higher levels of knowledge … a word about mastery learning
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Relative vs Absolute Grading Pros and cons - discussion
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What is content? Concept Facts Procedures and Processes Principles
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Ways of exposition Facts – use mnemonics, use repetition, use grouping; try to have them apply facts in real-life situations Procedures – use clear display of steps with visuals and descriptions – use chaining to allow for creation of scripts
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More on exposition Concepts – present examples, non- examples, borderline examples, border- line non-examples; vary only one attribute at a time Principles – use critical incidents that allow assimilation of how it was applied in that situation
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A chess game Procedure: how the knight moves Fact: it has 64 squares and 32 pieces Concept: the game itself Principle: Knocking out the opponent’s queen results in victory / Castling early is a good way to defend the king/ the value of the queen to a pawn is in the rough ratio 9:1
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Evaluating the instruction Summative evaluation vs formative evaluation
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Kirkpatrick Reaction Learning Behavior Results
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A closer look at learners Learning styles Inductive-deductive Active-reflective Visual-auditory Sequential-global Sensory-intuitive
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More on content exposition Move from concrete to abstract From less difficult to more difficult From more familiar to less familiar Use advance organizers Use summarizers
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Some other influences worth mentioning Malcolm Knowles – andragogy Vyogtsky – social conditioning Gestalt theory Gagne’s conditions of learning ACT-R vs SOAR
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Questions
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