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Colour an algorithmic approach Thomas Bangert tb300@eecs.qmul.ac.uk MSc in Computer Sciency by Research. Project Viva
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understanding how visual system process information Visual system: about 30% of cortex most studied part of brain best understood part of brain
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Image sensors Binary sensor array Luminance sensor array Multi-Spectral sensor array
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Where do we start? We first need a model of what light information means. Any visual system starts with a sensor: What kind of information do these sensors produce? Let’s first look at sensors we have designed!
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Sensors we build X Y
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The Pixel Sensors element may be: Binary Luminance RGB The fundamental unit of information!
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The Bitmap 2-d space represented by integer array 0 12 0 1
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What information is produced? 2-d array of pixels: Black & White Pixel: –single luminance value, usually 8 bit Colour Pixel –3 colour values, usually 8-bit
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Where we need to start: the fundamentals of the sensor ?
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Human Visual System (HVS) The fundamentals!
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The Sensor 2 systems: day-sensor & night-sensor To simplify: we ignore night sensor system Cone Sensors very similar to RGB sensors we design for cameras
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BUT: sensor array is not ordered arrangement is random note: very few blue sensors, none in the centre
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sensor pre-processing circuitry
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First Question: What information is sent from sensor array to visual system? Very clear division between sensor & pre-processing (Front of Brain) and visual system (Back of Brain) connected with very limited communication link
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Receptive Fields All sensors in the retina are organized into receptive fields Two types of receptive field. Why?
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What does a receptive field look like? In the central fovea it is simply a pair of sensors. Always 2 types: plus-centre minus-centre
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What do retinal receptive fields do? Produce an opponent value: simply the difference between 2 sensors This means: it is a relative measure, not an absolute measure and no difference = no information to brain
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Sensor Input Luminance Levels it is usual to code 256 levels of luminance Linear: Y Logarithmic: Y’
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Receptive Field Function - - - - - - - - - + + + + + + + + + - - - - - - - - - + + + + + + + + + - - - - - - - - - + + + + + + + + + Min Zone Max-Min Function Output is difference between average of center and max/min of surround Max Zone Tip of Triangle
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Dual Response to gradients Why? Often described as second derivative/zero crossing
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Abstracted Neurons only produce positive values. Dual +/- produces positive & negative values. Together: called a channel Produces signed values. Co-ordinate
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Human Sensor Response to monochromatic light stimuli
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HVS Luminance Sensor Idealized A linear response in relation to wavelength. Under ideal conditions can be used to measure wavelength.
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Spatially Opponent HVS: Luminance is always measured by taking the difference between two sensor values. Produces: contrast value Which is done twice, to get a signed contrast value
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Moving from Luminance to Colour Primitive visual systems were in b&w Night-vision remains b&w Evolutionary Path –Monochromacy –Dichromacy(most mammals – eg. the dog) –Trichromacy (birds, apes, some monkeys) Vital for evolution: backwards compatibility
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Electro-Magnetic Spectrum Visible Spectrum Visual system must represent light stimuli within this zone.
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Colour Vision Young-Helmholtz Theory Argument: Sensors are RGB therefore Brain is RGB 3 colour model
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Hering colour opponency model Fact: we never see reddish green or yellowish blue. Therefore: colours must be arranged in opponent pairs: Red Green Blue Yellow 4 colour model
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HVS Colour Sensors response to monochromatic light
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How to calculate spectral frequency with 2 luminance sensors. Roughly speaking:
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the ideal light stimulus Monochromatic Light Allows frequency to be measured in relation to reference.
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Problem: natural light is not ideal Light stimulus might not activate reference sensor fully. Light stimulus might not be fully monochromatic. ie. there might be white mixed in
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Solution: A 3 rd sensor is used to measure equiluminance. Which is subtracted. Then reference sensor can be normalized
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Equiluminance & Normalization Also called Saturation and Lightness. Must be removed first – before opponent values calculated. Then opponent value = spectral frequency Values must be preserved – otherwise information is lost.
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a 4 sensor design 2 opponent pairs only 1 of each pair can be active min sensor is equiluminance
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What does a colour opponent channel look like? luminance contrast opponent channel each colour opponent channel codes for 2 primary colours Total of 4 primary colours
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What is Colour? Colour is calculated exactly the same as luminance contrast. The only difference is spectral range of sensors is modified. Colour channels are: R G B Y Uncorrected colour values are contrast values. But with white subtracted and normalized: Colour is Wavelength!
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How many sensors? 4 primary colours require 4 sensors!
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Human Retina only has 3 sensors! What to do? Because of opponency when R=G, R G colour channel is 0. Why not pair RG and reuse it as a Yellow sensor! Yellow can be R=G
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How do we abstract information from sensor array? Luma (Y’) Red-Green (C B ) Blue-Yellow (C R )
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Luminance + 2 colour values + 2 sensor correction values Chroma Blue Chroma Red + Lightness + Saturation
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Tri-Phosphor Lighting optimised for perception of ‘white’
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Primary Colours matched to spectrum
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Testing Colour Opponent model What we should see What we do see Unfortunately it does not match There is Red in our Blue
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The strange case of Ultra-Violet Light with frequency of 400nm is ultra-blue Red sensor is at opposite of spectrum & not stimulated. Yet we see ultra-violet – which is Blue + Red …and the more we go into UV the more red
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Colour Matching Data (CIE 1931) (indirect sensor response) a very odd fact – a virtual sensor response
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Pigment Absorption Data of human cone sensors Red > Green
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Therefore: HVS colour representation must be circular! Which is not a new idea, but not currently in fashion. 540nm 620nm 480nm
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Dual Opponency with Circularity an ideal model using 2 sensor pairs
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Colour Wheel Goethe & Munsell Colours are represented by a single value: Hue
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RYB Colour Circle no longer used
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HSL (Hue + S & L) Circular colour coding Any colour represented by 1 number Allows colour arithmetic R=255 G=0 B=0 R=255 G=255 B=0 R=0 G=255 B=0 R=0 G=255 B=255 R=0 G=0 B=255 R=255 G=0 B=255
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HSL & HSV Simple & Elegant But it is flawed: –simple transformation of RGB –colours do not match perception Why? Because there are 4 primary colours, not 3!
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gives us a 2-d colour space CBCB CRCR Colour Information: 2 independent values
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2-d space: Cartesian coordinates or polar coordinates Co-ordinate systems
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… requires 2 independent channels which give 4 primary colours Yellow added as a primary! Which allows a simple transform to circular representation
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Opponent Values Hue A simple transform from 2 opponent values to a single hue value How might HVS do this? we keep 2 colour channels but link them
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Travelling the Colour Wheel (Hue) One Chroma channel is always at max or min The other Chroma channel is incremented or decremented Rules: if (C B ==Max)C R -- if (C R ==Max)C B ++ if (C R ==Min)C B -- if (C B ==Min)C R ++ +-
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Colour Wheel Simple rule based system that cycles through the colour wheel Allows arithmetic operations on colour
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What is Hue? Circular representation of spectrum Its purpose is to provide a Spectrum Value Primary Colours are the extreme ends of the 2 linked colour channels
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Hue: 2 values or 1 2 linked values allow us to turn colour off. (0,0) is not an allowed hue, used for no colour Simple standard input pixel: –luminance value or –colour value
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Why do we need arithmetic on colour? Colours are computed, not measured!
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Colour is very useful for transparency What is the colour?
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Why do we need transparency? otherwise we might have trouble with windows
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… and difficulties with these kinds of tasks
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Colour is very helpful in deciphering the layers Aim: to reconstruct scenes with transparency
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It all must start with the right kind of sensor: Format of ‘pixel’ as it enters visual area of brain for processing: Luminance Information Optional Colour Information Where on spectrum How colourful
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visual systems with 4 sensors Birds Reptiles Dinosaurs Therapsids (our dinosaur-like ancestor) about 60nm between sensors evenly spaced frequencies narrowed
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The Ideal Sensor Equally spaced on spectrum Overlap with linear transition colour channel 1: R - Gcolour channel 2: yellow - B No overlap of opponent pairs
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spectrum is shifted toward more even spacing Actual Sensor Response Sensor Response calculated from CIE perceptual data 460 530 640 CRT RGB Phosphors spectrum is shifted more towards even spacing HVS Sensor + yellow almost equal distribution
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a yellow sensor + a few tweaks makes human vision equivalent to bird vision even spacing 60nm between primary colours response narrowed intermediary colours at half- way points requires more processing, is less accurate, but is equivalent
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How do we get a yellow sensor? we re-use red & green sensors & but only when they are equal (R==G) This implies dividing by a measure of equality
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Existing Circular Colour Systems: Munsell colour wheel with 5 primary colours 100 years old quite close
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Existing Circular Colour Systems: CIE L*a*b* & CIE L*C*h L*a*b* is a colour opponent space L*C*h is the transform to circular 4 primary colours Red = 0° Yellow = 90 ° Green = 180 ° Blue = 270 °
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Summary Colour is based on contrast HVS has a circular model of spectrum Colour is a code for where on spectrum 2 colour channels, bi-polar 4 primary colours 2 channels 2-d colour space Simple transform to circular representation Single variable represents all colours Purpose is to allow systematic colour transforms colour computation
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References Poynton, C. A. (1995). “Poynton’s Color FAQ”, electronic preprint. http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html Bangert, Thomas (2008). “TriangleVision: A Toy Visual System”, ICANN 2008. Goldsmith, Timothy H. (July 2006). “What birds see”. Scientific American: 69–75. Neitz, Jay; Neitz, Maureen. (August 2008). “Colour Vision: The Wonder of Hue”. Current Biology 18(16): R700-r702. Questions?
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The problem with Yellow Colour: an algorithmic approach Thomas Bangert tb300@eecs.qmul.ac.uk Thomas Bangert MSc in Computer Sciency by Research. Project Viva
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Colour channels are pure Opponency means colour pairs are pure with respect to themselves. It follows that a pure colour is achieved only when the other opponent channel is 0. Reddest red only when B-RG is 0 Bluest blue only when R-G is 0 and inversely
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RGB is pure Red is reddest when G & B = 0 etc. XYZ and LMS are not pure. Sensors of visual system have a broad spectral response. They do not have a pure colour response. Retinal processing produces pure colour channels from noisy and ambiguous data. RGB Red: R=255, G=0, B=0 Green: R=0, G=255, B=0 Blue: R=0, G=0, B=255
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YUV & YC B C R Transforms JPEG 2000 allows reversible simplification Transform usually expressed in matrix form JPEG without anything odd like ‘headroom’ note: no negative numbers for JPEG, C+=128
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Lets try some JPEG numbers: not trivial ‘leakage’ Should be 127 Cyan
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The Problem: Colours channels are not pure. They should be! R 255 0 0 G 0 255 0 B 0 0 255 Magenta 111 127 127 Cyan 195 127 -128 RG 255 255 0 Cyan 0 255 255
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YUV/YC R C B simplified A large number of transforms exist, most variations of YUV. Minor tweaks of transform from XYZ can lead to quite large differences. All of which work fine perceptually (meaning neurons are not that precise). Why not simplify?
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Chroma Blue If there was a yellow sensor We use R=G instead: which is (R+G)/2 but we want a value only when R=G
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Yellow: the Chroma Blue correction factor The less equal R and G are, the less yellow there should be. So: Simply divide R by G to determine how close they are. The more equal they are the more active the ‘yellow’ sensor is.
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Transform back to RGB Fully Reversible Calculate R and G first, then Blue correction factor.
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Samples of simple colour transforms
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Blue- Yellow set to 0
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Red- Green inverted
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Blue- Yellow inverted
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playing with colour
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is easy
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these are simple transforms
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not touched by hand
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YUV Summary Two simple tweaks allow us to correct conversion between RGB and YUV/YC R C B. Also allows conversion to be simplified.
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