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Published byAdela Wilkinson Modified over 9 years ago
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Homogeneous Coordinates (Projective Space) Let be a point in Euclidean space Change to homogeneous coordinates: Defined up to scale: Can go back to non-homogeneous representation as follows:
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3-D Transformations: Translation Ordinarily, a translation between points is expressed as a vector addition Homogeneous coordinates allow it to be written as a matrix multiplication:
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3-D Rotations: Euler Angles Can decompose rotation of about arbi- trary 3-D axis into rotations about the coordinate axes (“yaw-roll-pitch”), where: (Clockwise when looking toward the origin)
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3-D Transformations: Rotation A rotation of a point about an arbitrary axis normally expressed as a multiplication by the rotation matrix is written with homogeneous coordinates as follows:
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3-D Transformations: Change of Coordinates Any rigid transformation can be written as a combined rotation and translation:
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Pinhole Camera Model Camera center Principal point Image point Camera point Image plane Focal length Optical axis
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Pinhole Perspective Projection Letting the camera coordinates of the projected point be leads by similar triangles to:
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Projection Matrix Using homogeneous coordinates, we can describe perspective projection with a linear equation: (by the rule for converting between homogeneous and regular coordinates)
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Example 1: 2D Translation Q: How can we represent translation as a 3x3 matrix? A: Using the rightmost column:
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Translation Example of translation t x = 2 t y = 1 Homogeneous Coordinates
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Basic 2D Transformations Basic 2D transformations as 3x3 matrices Translate RotateShear Scale
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Affine Transformations Affine transformations are combinations of … –Linear transformations, and –Translations Properties of affine transformations: –Origin does not necessarily map to origin –Lines map to lines –Parallel lines remain parallel –Ratios are preserved –Closed under composition –Models change of basis
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Projective Transformations Projective transformations … –Affine transformations, and –Projective warps Properties of projective transformations: –Origin does not necessarily map to origin –Lines map to lines –Parallel lines do not necessarily remain parallel –Ratios are not preserved –Closed under composition –Models change of basis
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Matrix Composition Transformations can be combined by matrix multiplication p’ = T(t x,t y ) R( ) S(s x,s y ) p
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Homography (Projective Transformation) Definition: Projective transformation or 8DOF Recall (set f=1)
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Homography Estimation Given N pairs of corresponding coordinates (u,v) <> (u’,v’), how to estimate eight-parameter transform H?
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Computing the Homography 8 degrees of freedom in, so 4 pairs of 2-D points are sufficient to determine it –Other combinations of points and lines also work 3 collinear points in either image are a degenerate configuration preventing a unique solution Direct Linear Transformation (DLT) algorithm: Least-squares method for estimating
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Huang’s LS Method A
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Direct Linear Transformation (DLT) Method Since vectors are homogeneous, are parallel, so Let be row j of, be stacked ‘s Expanding and rearranging cross product above, we obtain, where
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DLT Homography Estimation: Solve System Only 2 linearly independent equations in each, so leave out 3 rd to make it 2 x 9 Stack every to get 2n x 9 Solve by computing singular value decomposition (SVD) ; is last column of Solution is improved by normalizing image coordinates before applying DLT
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Applying Homographies to Remove Perspective Distortion from Hartley & Zisserman 4 point correspondences suffice for the planar building facade
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Homographies for Mosaicing from Hartley & Zisserman
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