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Animation in the LOTE Classroom. WMR LOTE Network 12.11.2008. Mark Richardson, ICT Coordinator, Williamstown Primary School.

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Presentation on theme: "Animation in the LOTE Classroom. WMR LOTE Network 12.11.2008. Mark Richardson, ICT Coordinator, Williamstown Primary School."— Presentation transcript:

1 Animation in the LOTE Classroom. WMR LOTE Network 12.11.2008. Mark Richardson, ICT Coordinator, Williamstown Primary School.

2 Animation in the Classroom. Where does it fit with the Principles of Learning & Teaching?

3 Animation & PoLT Principle 2. Principle 2.The learning environment promotes independence, interdependence and self motivation. In learning environments that reflect this principle the teacher: 2.1 encourages and supports students to take responsibility for their learning. 2.2 uses strategies that build skills of productive collaboration.

4 Animation & PoLT Principle 3. Students' needs, backgrounds, perspectives and interests are reflected in the learning program. In learning environments that reflect this principle the teacher: 3.4 capitalises on students' experience of a technology rich world.

5 Animation & PoLT Principle 4. Students are challenged and supported to develop deep levels of thinking and application. In learning environments that reflect this principle the teacher: 4.1 plans sequences to promote sustained learning that builds over time and emphasises connections between ideas. 4.3 emphasises the quality of learning with high expectations of achievement. 4.5 uses strategies to develop investigating and problem solving skills. 4.6 uses strategies to foster imagination and creativity.

6 Animation in the Classroom Where does it fit with the Victorian Essential Learning Standards?

7 Animation & VELS Where does it fit? Strand: Physical, Personal & Social Learning. Domains: Interpersonal Development & Personal Learning. Dimensions: Building Social Relationships, Working in Teams & Managing Personal Learning. Where does it fit? Strand: Physical, Personal & Social Learning. Domains: Interpersonal Development & Personal Learning. Dimensions: Building Social Relationships, Working in Teams & Managing Personal Learning.

8 Animation & VELS Where does it fit? Strand: Discipline Based Learning. Domains: The Arts. Dimensions: Creating & Making. Exploring & Responding. Where does it fit? Strand: Discipline Based Learning. Domains: The Arts. Dimensions: Creating & Making. Exploring & Responding.

9 Animation & VELS Where does it fit? Strand: Discipline Based Learning. Domains: English. Dimensions: Reading, Writing, Speaking & Listening. Where does it fit? Strand: Discipline Based Learning. Domains: English. Dimensions: Reading, Writing, Speaking & Listening.

10 Animation & VELS Where does it fit? Strand: Discipline Based Learning. Domains: LOTE Dimensions: Communicating in a Language Other Than English. Intercultural Knowledge & Language Awareness. Where does it fit? Strand: Discipline Based Learning. Domains: LOTE Dimensions: Communicating in a Language Other Than English. Intercultural Knowledge & Language Awareness.

11 Animation & VELS Where does it fit? Strand: Interdisciplinary Learning. Domains: Communication. Dimensions: Listening, Viewing & Responding. Presenting. Where does it fit? Strand: Interdisciplinary Learning. Domains: Communication. Dimensions: Listening, Viewing & Responding. Presenting.

12 Animation & VELS Where does it fit? Strand: Interdisciplinary Learning. Domains: Design, Creativity & Technology. Dimensions: Investigating & Designing. Producing. Analysing & Evaluating. Where does it fit? Strand: Interdisciplinary Learning. Domains: Design, Creativity & Technology. Dimensions: Investigating & Designing. Producing. Analysing & Evaluating.

13 Animation & VELS Where does it fit? Strand: Interdisciplinary Learning. Domains: Information & Communication Technology. Dimensions: ICT for Investigating & Designing. ICT for Creating. ICT for Communicating. Where does it fit? Strand: Interdisciplinary Learning. Domains: Information & Communication Technology. Dimensions: ICT for Investigating & Designing. ICT for Creating. ICT for Communicating.

14 Animation & VELS Where does it fit? Strand: Interdisciplinary Learning. Domains: Thinking Processes. Dimensions: Creativity. Where does it fit? Strand: Interdisciplinary Learning. Domains: Thinking Processes. Dimensions: Creativity.

15 Animation & Social Skills COURTESY Listening Taking Turns Being Helpful COURTESY Listening Taking Turns Being Helpful

16 Animation & Social Skills RESPECT Body Language Voice Using Appropriate Language Respecting Adults Respecting the Opposite sex Respecting Differences Respecting Property RESPECT Body Language Voice Using Appropriate Language Respecting Adults Respecting the Opposite sex Respecting Differences Respecting Property

17 Animation & Social Skills COOPERATION Negotiating Suggesting and Persuading Making decisions in a group Respecting the opinions of others Sharing Including others Team Work COOPERATION Negotiating Suggesting and Persuading Making decisions in a group Respecting the opinions of others Sharing Including others Team Work

18 Animation & Social Skills RESPONSIBILITY Doing your Best Setting Goals Seeing it through Having-a-go Leadership Being Positive RESPONSIBILITY Doing your Best Setting Goals Seeing it through Having-a-go Leadership Being Positive

19 What equipment you need to implement an animation program? Computer [iMac $1,200] Camera [Web cam $100 or DV camera $600] Tripod Software [iStopMotion $60 & iMovie HD, iDVD, free with eMac] Lights Tables & Stages Art Materials [Deans / Zart etc] Computer [iMac $1,200] Camera [Web cam $100 or DV camera $600] Tripod Software [iStopMotion $60 & iMovie HD, iDVD, free with eMac] Lights Tables & Stages Art Materials [Deans / Zart etc]

20 Types of Animation. Cell Animation - Mickey Mouse, Looney Tunes etc. Computer Generated Animation - Toy Story, Ice Age, Shrek etc. Stop Motion Animation - Wallace & Gromit, Gumby etc. Cell Animation - Mickey Mouse, Looney Tunes etc. Computer Generated Animation - Toy Story, Ice Age, Shrek etc. Stop Motion Animation - Wallace & Gromit, Gumby etc.

21 The Stages of Making an Animation. Pre-production The idea. The storyboard [a story map]. The script [reader’s theatre]. Puppet & prop making. Pre-production The idea. The storyboard [a story map]. The script [reader’s theatre]. Puppet & prop making.

22 The Stages of Making an Animation. Production Filming the animation [iStopmotion]. Evaluating progress. Confirming or altering script and story board. Understanding the implications of editing. Production Filming the animation [iStopmotion]. Evaluating progress. Confirming or altering script and story board. Understanding the implications of editing.

23 The Stages of Making an Animation. Post-Production Editing the animation [iMovie]. Edits/Titles/Transitions/Effects/ Audio - voices & music [GarageBand] Final evaluation of progress. Mastering to DVD Celebration - Film Night Post-Production Editing the animation [iMovie]. Edits/Titles/Transitions/Effects/ Audio - voices & music [GarageBand] Final evaluation of progress. Mastering to DVD Celebration - Film Night


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