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T.J.I SKANDAR A BD A ZIZ A DAPTED FROM N OTES P REPARED BY : N OOR F ARDELA Z AINAL A BIDIN R EVISED ON S EPT 2012 1 CHAPTER EIGHT MULTIMEDIA BUILDING BLOCKS IV ANIMATION CGMB113/ CITB 123: MULTIMEDIA TECHNOLOGY
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2 2222222 Objectives At the end of this chapter, students should be able to: identify the terms and concept related to animation describe how animation can be used in multimedia systems understand some of the common animation techniques
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I NTRODUCTION TO A NIMATION To animate can be thought of as, “to bring to life” Animation = An illusion of movement created by sequentially playing still image frames with different movements at the general rate of 15 - 30 fps (frames per second) Animation = rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. 3
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A LITTLE BIT OF HISTORY The earliest form of animation is a 5,200 year old earthen bowl found in Iran in Shahr-i Sokhta which has five images painted along the sides. When the bowl is spun, it shows a goat leaping up to a tree to take a pear. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion 4
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H OW A NIMATION W ORKS Animation is achieved by adding motion to still image/object. May also be defined as the creation of moving pictures one frame at a time. Few types of animation Layout transition Process/ information transition Object movement 5 This animation moves at 10 frames per second. This animation moves at 2 frames per second. At this rate, the individual frames should be discernible
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I NTRODUCTION TO A NIMATION Animation is possible because of a biological phenomenon known as persistence of vision An object seen by human eye remains chemically mapped on the eye’s retina for a brief time after viewing a psychological phenomenon called phi Human’s mind need to conceptually complete the perceived action i.e. translating the action 6
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P HI PHENOMENON the principle that the human eye is capable of perceiving movement from pieces of information, for example, a succession of images. In other words, from a slideshow of a group of frozen images at a certain speed of images per second, we are going to observe constant movement.human eye 7 http://en.wikipedia.org/wiki/File:Lilac-Chaser.gif
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H OW A NIMATION W ORKS Combination of these two (persistence of vision + phi) make it possible for a series of images that are changed very slightly and very rapidly, one after another, to seemingly blend together into a visual illusion of movement. E.g. a few cells or frames of rotating logo, when continuously and rapidly changed, the arrow of the compass is perceived to be spinning. 8 Still images are flashed in sequence to provide the illusion of animation
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H OW A NIMATION W ORKS Still images are flashed in sequence to provide the illusion of animation 9
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H OW A NIMATION W ORKS The speed of the image changes is called the frame rate. Film is typically delivered at 24 frames per second (fps) The more interruptions per second, the more continuous the beam of light appears, the smoother the animation. 10
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T RADITIONAL A NIMATION T YPES AND T ECHNIQUES 11 Cel animation - The animation artist draws or paints on sheets of celluloid film. The cels are layered over the background, then photographed frame by frame. Stop-motion animation. Stop-motion animation is a film technique that involves shooting one frame of film at a time. Rotoscoping - is the technique of re- drawing live-action images on paper in order to capture natural motion in one's illustrations. "The Lost World", 1925, animation by Willis O'Brien, one of the early masters of stop-motion. Sample images that have been rotoscoped and composited onto the live-action reference plates. Animation by Mark Simon.
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A NIMATION T ECHNIQUE : C EL A NIMATION Made famous by Disney 1) A series of progressively different graphics are used for each frame of film 2) Elements in a scene that might move, for example Kluang man, are drawn on sheets of transparent material called ‘cel’, and laid over a background which is drawn separately (kampung scenery for example) In producing a sequence, only the moving elements on the cel need to be redrawn for each frame, the fixed part of the scene need only be made once. 12
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A NIMATION T ECHNIQUE : C EL A NIMATION Animation is drawn between keyframes. Key frames identify the start and end of some action The process of filling in the action is called tweening. Tweening is a process which requires calculating the number of frames between keyframes and the path the action takes, and then actually sketching on to a cel the series of progressively different outlines. 13
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14 This image shows how two transparent cells, each with a different character drawn on them, and an opaque background are photographed together to form the composite image. Animation Techniques - Cel Animation http://en.wikipedia.org/wiki/Traditional_animation
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A NIMATION T ECHNIQUE : S TOP M OTION 15 Miniatures three-dimensional sets are used (stage, objects). Objects may include articulate figures, whose limbs can be repositioned, or solid figures whose parts are replaced, or substitute between shots, to produce an effect of gesture, walking, and so on. Objects are moved carefully between shots. Plasticine may be used for objects, to be manipulated between shots to produce both natural movement, and otherwise impossible changes and transformations.
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A NIMATION T ECHNIQUE : S TOP M OTION 16 http://wallbond.org/uploaded_images/PierceStopMotion-788581.jpg Stop-motion animation A camera is pointed at the object or scene. Each frame of motion picture film is exposed individually. Between exposures, the object or scene is manipulated or changed.
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C OMPUTER A NIMATION – D IGITAL CEL & SPRITE ANIMATION Employ the same logic and procedural concept of cel animation. Objects are drawn using 3D modeling software Objects and background are drawn on different layers, which can be put on top of one another. Layers allow you to create separate parts of a still image, for example, a person and the background of a scene they are walking through – so that each can be altered or moved independently. 17
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C OMPUTER A NIMATION – D IGITAL CEL & SPRITE ANIMATION Sprite animation – animation on moving object (sprite). A set of images, called faces is associated with each sprite. Example, a walking man, can be created by advancing the position of the sprite (the man) and cycling through the faces (walking motion), the man can be made to walk. 18
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C OMPUTER A NIMATION – K EY F RAME A NIMATION Keyframes : Are drawn to provide the pose a detailed characteristic of characters at important points in the animation. Example, specify the start and end of a walk, the top and bottom of the fall. 3D modeling and animation software will do the tweening process It fill in the gaps between the keyframes and create a smooth animation. You just set the value of frames per second (fps) for your animation. 19
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A NIMATION T ECHNIQUES – C LAYMATION A ND C OMPUTER A NIMATION 20 Example of a claymationExample of a computer animation http://en.wikipedia.org/wiki/Image:Pyramid_of_35_spheres_animation.gif http://www.dbprescott.com/girlanim.gif
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http://www.cadtutor.net/dd/bryce/anim/anim.html Basic Concepts of Tweening
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C OMPUTER A NIMATION – H YBRID A NIMATION 22 Mixing cel and 3D computer animation. May as well include life footage.
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A NIMATION T ECHNIQUES - K INEMATICS 23 The study of motion of jointed structure (such as people) Realistic animation of such movement can be complex. Latest technology use motion capture for complex movement animation. Inverse kinematics is the process of linking objects, and defining their relationship and limits. http://dictionary.zdnet.com/definition/motion+capture.html
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A NIMATION T ECHNIQUES - M ORPHING 24 The process of transitioning from one image to another When morphing, few key elements (such as a nose from both images) are set to share the same location (one the final image).
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A NIMATION F ILE F ORMATS Windows Media files :.avi,.asf or.wmv Apple QuickTime files:.qt or.mov Motion video files :.mpeg or.mpg Flash files :.swf Shockwaves files :.dcr Animated GIF :.gif 25
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C REATING A NIMATION Use digital camera to capture each drawn frame. Scan the drawn image/frame. Video camera (connected through video capture card) is connected directly to computer to capture each frame of animation on disk – let it be on paper, cel, constructed on 3D set or by any other techniques discussed. Software tool can help create object 26
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R EFERENCES Vaughan Tay, Multimedia: Making It work. 7 th Edition. McGraw Hill S. McGloughlin, “Multimedia: Concept and Practice”, Prentice Hall, 2001 27
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