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Peer-to-Peer Filesystems Slides originally created by Tom Roeder
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Announcements Welcome back from Spring break! We are in the final stretch Homework 4 and Project 4 design doc this week Homework 5 and 6 due in April Project 5 and 6 due in April and beginning of May Prelim II, Thursday April 26th??? Final, Wednesday May 17th
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Goals for Today What is P2P? P2P File Sharing Systems Case study: Napster Overlays Structured Unstructured Distributed hash tables (DHTs) Hash table ontop of structured overlay Case studies: PAST, CFS, OpenDHT Content-Addressable Storage (CAS)
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Nature of P2P Systems P2P: communicating peers in the system normally an overlay in the network Hot topic because of Napster, Gnutella, etc In some sense, P2P is older than the name many protocols used symmetric interactions not everything is client-server What’s the real definition? no-one has a good one, yet depends on what you want to fit in the class
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Nature of P2P Systems Standard definition symmetric interactions between peers no distinguished server Minimally: is the Web a P2P system? We don’t want to say that it is but it is, under this definition I can always run a server if I want: no asymmtery There must be more structure than this Let’s try again
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Nature of P2P Systems Recent definition No distinguished initial state Each server has the same code servers cooperate to handle requests clients don’t matter: servers are the P2P system Try again: is the Web P2P? No, not under this def: servers don’t interact Is the Google server farm P2P? Depends on how it’s set up? Probably not.
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Case study: Napster File Sharing service created by Shawn Fanning in 1999 Flat FS: single-level FS with no hierarchy Multiple files can have the same name All storage done at edges: Hosts export set of files stored locally Host is registered with centralized directory Uses keepalive messages to check for connectivity Centralized directory notified of file names exported by the host File lookup: client sends request to central directory Directory server sends 100 files matching the request to client Client pings each host, computes RTT and displays results Client transfers files from the closest host File transfers are peer-to-peer; central directory not part
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Napster Architecture Network Firewall IP Sprayer/ Redirector Napster Directory Server 1 Napster Directory Server 2 Napster Directory Server 3 Napster.com H1 H2 H3
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Napster Protocol Network Firewall IP Sprayer/ Redirector Napster Directory Server 1 Napster Directory Server 2 Napster Directory Server 3 Napster.com H1 H2 H3 I have “metallica / enter sandman”
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Napster Protocol Network Firewall IP Sprayer/ Redirector Napster Directory Server 1 Napster Directory Server 2 Napster Directory Server 3 Napster.com “who has metallica ?” “check H1, H2” H1 H2 H3 I have “metallica / enter sandman”
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Napster Protocol Network Firewall IP Sprayer/ Redirector Napster Directory Server 1 Napster Directory Server 2 Napster Directory Server 3 Napster.com “who has metallica ?” “check H1, H2” ping H1 H2 H3 I have “metallica / enter sandman”
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Napster Protocol Network Firewall IP Sprayer/ Redirector Napster Directory Server 1 Napster Directory Server 2 Napster Directory Server 3 Napster.com “who has metallica ?” “check H1, H2” ping H1 H2 H3 transfer I have “metallica / enter sandman”
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Napster Discussion Issues: Centralized file location directory Load balancing Relies on keepalive messages Scalability an issue! Success: ability to create and foster an online community Built in ethics Built in faults Communication medium Had upto 40 million users in June 2000! May actually be lower, 26.4 million by February 2001 Ultimately found to be illegal service
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Other P2P File Sharing Systems Napster has a central database! Removing it will make regulating file transfers harder Freenet, gnutella, kazaa … all are decentralized Freenet: anonymous, files encrypted So not known which files stored locally, which file searched Kazaa: allows parallel downloads (Bit)Torrents for faster download Legality. Are there any good legal uses for P2P systems?
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Overlays P2P systems possess some degree of self-organization each node finds its peers and helps maintain the system structure Two types of overlays connect most P2P systems Unstructured No infrastructure set up for routing Random walks, flood search Structured Small World Phenomenon: Kleinberg Set up enough structure to get fast routing We will see O(log n) For special tasks, can get O(1)
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Overlays: Unstructured From Gribble a common unstructured overlay look at connectivity more structure than it seems at first
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Overlays: Unstructured Gossip: state synchronization technique Instead of forced flooding, share state Do so infrequently with one neighbor at a time Original insight from epidemic theory Convergence of state is reasonably fast with high probability for almost all nodes good probabilistic guarantees Trivial to implement Saves bandwidth and energy consumption
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Overlays: Structured Need to build up long distance pointers think of routing within levels of a namespace eg. namespace is 10 digit numbers base 4 0112032101 then you can hop levels to find other nodes This is the most common structure imposed
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Distributed Hash Tables One way to do this structured routing Assign each node each node an id from space eg. 128 bits: SHA-1 salted hash of IP address build up a ring: circular hashing assign nodes into this space Value diversity of neighbors even coverage of space less chance of attack?
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Distributed Hash Tables Why “hash tables”? Stored named objects by hash code Route the object to the nearest location in space key idea: nodes and objects share id space How do you find an object without its name? Close names don’t help because of hashing Cost of churn? In most P2P apps, many joins and leaves Cost of freeloaders?
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Distributed Hash Tables Dangers Sybil attacks: one node becomes many id attacks: can place your node wherever Solutions hard to come by crytpo puzzles / money for IDs? Certification of routing and storage? Many routing frameworks in this spirit Very popular in late 90s early 00s Pastry, Tapestry, CAN, Chord, Kademlia
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Applications of DHTs Almost anything that involves routing illegal file sharing: obvious application backup/storage filesystems P2P DNS Good properties O(log N) hops to find an id (but how good is this?) Non-fate-sharing id neighbors Random distribution of objects to nodes
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Pastry: Node state
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Pastry: Node Joins Find another geographically nearby node Hash IP address to get Pastry id Try to route a join message to this id get routing tables from each hop and dest select neighborhood set from nearby node get the leaf set from the destination Give info back to nodes so they can add you Assuming the Pastry ring is well set up, this procedure will give good parameters
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Pastry: Node Joins Consider what happens from node 0 bootstraps itself next node to come adds itself and adds this node Neighborhood information will be bad for a while need a good way to discover network proximity This is a current research problem On node leaves, do the reverse If a node leaves suddenly, must be detected removal from tables by detecting node
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Pastry: Routing The key idea: grow common prefix given an object id, try to send to a node with at least one more digit in common if not possible, send to a node that is closer numerically if not possible, then you are the destination Gives O(log N) hops Each step gets closer to destination Guaranteed to converge
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How Does Routing/Lookup Work? 0… 10… 110… 111… Lookup ID Source Response Assign IDs to nodes Map hash values to node with closest ID Leaf set is successors and predecessors All that’s needed for correctness Routing table matches successively longer prefixes Allows efficient lookups
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PAST: Pastry Filesystem Now a simple filesystem follows: to get a file, hash its name and look up in Pastry to store a file, store it Pastry Punt on metadata/discovery Can implement directories as files Then just need to know the name of root Shown to give reasonable utilization of storage space
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PAST: File Replication Since any one node might fail, replicate Uses the neighbor set for k-way storage Keeps the same file at each neighbor Diversity of neighbors helps fate-sharing Certification Each node signs a certificate Says that it stored the file Client will retry storage if not enough certificates OK guarantees
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PAST: Tradeoffs No explicit FS structure: Could build any sort of system by storing files Basically variable-sized block storage mechanism This buys simplicity at the cost of optimization Speed vs. storage See Beehive for this tradeoff Makes it an explicit formula; can be tuned Ease of use vs. security Hashes make file discovery non-transparent
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Rationale and Validation Backing up on other systems no fate sharing automatic backup by storing the file But Cost much higher than regular filesystem Incentives: why should I store your files? How is this better than tape backup? How is this affected by churn/freeloaders Will anyone ever use it?
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PAST: comparsion to CFS CFS: a filesystem built on Chord/DHash Pastry is MSR, Chord/DHash is MIT Very similar routing and storage
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PAST: comparison to CFS PAST stores files, CFS blocks Thus CFS can use more fine-grained space lookup could be much longer get each block: must go through routing for each CFS claims: ftp-like speed Could imagine much faster: get blocks in parallel thus routing is slowing them down Remember: hops here are overlay, not internet, hops Load balancing in CFS predictable storage requirements per file per node
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IP Chord DHT CFS (MIT) Pastry DHT PAST (MSR/ Rice) Tapestry DHT OStore (UCB) CAN DHT pSearch (HP) Kademlia DHT Coral (NYU) Chord DHT i 3 (UCB) DHT Deployment Today Bamboo DHT Antiquity (UCB) connectivity Every application deploys its own DHT (DHT as a library) Bamboo DHT PIER (UCB)
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Why so many DHT implementations? Distributed Hash Table Peer-to-peer algorithm to offering put/get interface Associative map for peer-to-peer applications More generally, provide lookup functionality Map application-provided hash values to nodes (Just as local hash tables map hashes to memory locs.) Put/get then constructed above lookup Many proposed applications File sharing, end-system multicast, aggregation trees
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IP Chord DHT CFS (MIT) Pastry DHT PAST (MSR/ Rice) Tapestry DHT OStore (UCB) Bamboo DHT PIER (UCB) CAN DHT pSearch (HP) Kademlia DHT Coral (NYU) Chord DHT i 3 (UCB) Bamboo DHT Antiquity (UCB) DHT connectivity indirection OpenDHT: one DHT, shared across applications (DHT as a service) DHT Deployment Tomorrow?
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Issues Faster lookup. Cornell’s Kelips, Beehive DHTs achieve 1-hop lookups Churn When nodes come and go, some algorithms perform repairs that involve disruptive overheads For example, CFS and PAST are at risk of copying tons of data to maintain replication levels! Robustness to network partitioning Chord, for example, can develop a split brain problem! Legal uses
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Conclusions Tradeoffs are critical Why are you using P2P to begin with? What sort of security/anonymity guarantees? DHT applications Think of a good one and become famous PAST caches whole files Save some routing overhead Harder to implement true filesystem CFS Easier space management since stores fixed sized-blocks But possible higher management overheads OpenDHT All DHT’s have same put/get interface, but different implementations Use same implementation for all applications
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References A. Rowstron and P. Druschel, "Pastry: Scalable, distributed object location and routing for large-scale peer-to-peer systems". IFIP/ACM International Conference on Distributed Systems Platforms (Middleware), Heidelberg, Germany, pages 329-350, November, 2001. A. Rowstron and P. Druschel, "Storage management and caching in PAST, a large-scale, persistent peer-to-peer storage utility", ACM Symposium on Operating Systems Principles (SOSP'01), Banff, Canada, October 2001. Ion Stoica, Robert Morris, David Karger, M. Frans Kaashoek, and Hari Balakrishnan, Chord: A Scalable Peer-to-peer Lookup Service for Internet Applications, ACM SIGCOMM 2001, San Deigo, CA, August 2001, pp. 149-160. Frank Dabek, M. Frans Kaashoek, David Karger, Robert Morris, and Ion Stoica, Wide-area cooperative storage with CFS, ACM SOSP 2001, Banff, October 2001.
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References Stefan Saroiu, P. Krishna Gummadi, and Steven D. Gribble. A Measurement Study of Peer-to-Peer File Sharing Systems, Proceedings of Multimedia Computing and Networking 2002 (MMCN'02), San Jose, CA, January 2002.Kleinberg C. G. Plaxton, R. Rajaraman, and A. W. Richa. Accessing nearby copies of replicated objects in a distributed environment. In Proceedings of the 9th Annual ACM Symposium on Parallel Algorithms and Architectures, Newport, Rhode Island, pages 311- 320, June 1997. Sean Rhea, Brighten Godfrey, Brad Karp, John Kubiatowicz, Sylvia Ratnasamy, Scott Shenker, Ion Stoica, and Harlan Yu. OpenDHT: A Public DHT Service and Its Uses. Proceedings of ACM SIGCOMM, Philidelphi, Pennsylvania, pages 73 - 84, August 2005. Sean Rhea, Patrick Eaton, Dennis Geels, Hakim Weatherspoon, Ben Zhao, and John Kubiatowicz. Pond: The OceanStore Prototype. In Proceedings of the 2nd USENIX Conference on File and Storage Technologies (FAST). San Francisco, California, pages 1 - 14, March, 2003.
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