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SE 350 – Programming Games Lecture 1: Introduction Lecturer: Gazihan Alankuş Please look at the last two slides for assignments (marked with TODO) 2/10/20121
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Outline Quiz Unity Homework 2/10/20122
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Quiz TODO: url 2/10/20123
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Introducing Unity You have watched the tutorial videos Now let’s see them in action and make sure we understand everything 2/10/20124
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Unity Background for game development 2/10/20125
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Unity What it is and what it is not 2/10/20126
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Unity Using the UI 2/10/20127
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Unity Game objects Components Assets Scenes 2/10/20128
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Unity Useful components 2/10/20129
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Unity Terrain 2/10/201210
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Unity Some built-in packages 2/10/201211
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Unity Particles 2/10/201212
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Unity Prefabs 2/10/201213
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Unity Interactivity! – Colliders and triggers – Activate Trigger script 2/10/201214
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Next Class: Creating Assets With Maya and Gimp Unity’s interface is closer to Maya than 3DS Max Maya works in Windows and Mac Gimp is a free image editor 2/10/201215
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TODO: Homework 2 Download and install Maya from student.autodesk.com – I also have them if you want. You need to get your key from Autodesk. Watch the Maya “Essential Skills Movies” (Help- >Learning Movies) – Open the videos with QuickTime to hear the correct audio (English, not Chinese) and see the English subtitles. (Optional) Also watch the movies here: – http://www.digitaltutors.com/11/training.php?pid=51 2&autoplay=1 http://www.digitaltutors.com/11/training.php?pid=51 2&autoplay=1 2/10/201216
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TODO: Homework 2 (continued) Create a Unity project Create a texture image in an image editing software like Gimp. It could even be your photograph. Save it inside the Assets folder of your Unity project. Create a textured model in Maya. Assign the texture that you created to the “color” property of the material. Save it inside the Assets folder of your Unity project. Use the third-person controller to create a game in Unity – Use the model you created in Maya Place them on a terrain Collect them (they disappear when you walk over them) 2/10/201217
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