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Morten Aagaaard Persuasive Technology and Open Source Page 1/16 HANDS Persuasive Technology and Open Source “… there is a remarkably good fit between the autistic mind and the digital age. For this new generation of children with autism, I anticipate that many of them will find ways to blossom, using their skills with digital technology ….” Simon Baron-Cohen, Professor and Director of Autism Research Centre, University of Cambridge
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HANDS – Persuasive Technology and Open Source 1.Persuasive Technology 2.Context: ASD/Selfregulation 3.Open Source 4.Questions, talk
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Morten Aagaaard Persuasive Technology and Open Source Page 3/16 Interaction Contekst Persuasive Technology Persuasive Technology – how computers intentionally can change attitude or behaviour of people ”If Persuasive Technology works, can you persuade individuals with ASD to get a better life?” Morten Aagaard
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Morten Aagaaard Persuasive Technology and Open Source Page 4/16 INTERACTIVITY Advantages of Computers as Persuaders 1.Be more persistent than human beings 2.Offer greater anonymity 3.Manage huge volumes of data 4.Use many modalitites to influence 5.Scale easily 6.Go where humans cannot go or may not be welcome B.J. Fogg Persuasive Technology, s 7
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Morten Aagaaard Persuasive Technology and Open Source Page 5/16 Credibility and userintentions are prerequistes Succesfull Persuasion Professionally designed Persuasive Technology Experienced Credibility Well understood and confirmed userintentions
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Morten Aagaaard Persuasive Technology and Open Source Page 6/16 The functional triad Tools– increases comptences Making target behaviour easier to do Leading people through a process Performning calculations or measurements that motivate Social actors – creates personal relations Reward people with positive feedback Modelling a target behaviour or attitude Provide social support Media – gives access to experiences Allowing people to explore cause-and-effect relations Providing people with vicarious experimences that motivate Helping people to rehearse a behaviour
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Morten Aagaaard Persuasive Technology and Open Source Page 7/16 Persuasive Tools 1.2. 4.3.
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Morten Aagaaard Persuasive Technology and Open Source Page 8/16 PT/Social simulator www.uge40.dk
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Morten Aagaaard Persuasive Technology and Open Source Page 9/16 Social actor www.uge40.dk
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Morten Aagaaard Persuasive Technology and Open Source Page 10/16 Kairos – the moment To the oppurtune moment to involve the users. B. J. Fogg: Persuasive Technology, s41
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Morten Aagaaard Persuasive Technology and Open Source Page 11/16 Print from: http://www.selvforstaaelse.dk/
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Morten Aagaaard Persuasive Technology and Open Source Page 12/16 Technology and development considerations Technology Personal Digital Assistents Mainstream technology(MS, C#, DB) Standard communication possibilities Possibilities for log Development Designers(teachers) and Metadesigners(researchers) Offering of services Customisation possibilities
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Morten Aagaaard Persuasive Technology and Open Source Page 13/16 Idea 1 Prototype 1+2 - Winsor, MeMouse Personality, Storyboard, Animation + HID Winsor MeMouse
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Morten Aagaaard Persuasive Technology and Open Source Page 14/16 Idea 2 Handy Interactive Persuasive Diary(HIPD) Memorysupport Support of timeplanning - customised to their mental level Increase attention to problematic attittudes Increase selfconsicousness ? ??
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Morten Aagaaard Persuasive Technology and Open Source Page 15/16 Idea 3 Theory of Mind(ToM) Simulator Social simulator Userinterface - a game Challenges in the game: variants of Sally-Ann exercise Challenges is adapted to the single individual
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Morten Aagaaard Persuasive Technology and Open Source Page 16/16 Open Source “In order to design ICT tools specifically for individuals with autism … and that, honestly speaking, makes the task quite challenging” Miklos Gyori associate professor, ELTE University => The best ICT tools are the ones which are designed and implemented specifically to the single individual with ASD The most valuable softwaredesigner is the teacher, who knows the single individual with ASD Reallife implication Two levels of designers: metadesigners and designers Teachers are offered different services/components, which can be customised
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