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Published byLilian Austin Modified over 9 years ago
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HOW TO STUDY VIDEO GAMES Major Themes to be Explored in this Course: Art vs. Industry Narrative vs. Gameplay Sensitivity vs. Insensitivity Fun vs. Analysis Body vs. Machine Authorship vs. Freedom Structure vs. Meaning
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WHY STUDY VIDEO GAMES? Economic value Cultural value Aesthetic value Educational value
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HOW TO STUDY VIDEO GAMES RULES – The structure/form of the game itself – Narrative vs. gameplay Narratology vs. ludology – Textual analysis/“close reading” – Meaning – Film studies/literary study – Formalist
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HOW TO STUDY VIDEO GAMES PLAY – Human experience of the game; the player – Ethnography, interviews, observation – Player interactions – Communication/Sociology – Situationist CULTURE – Culture of gaming, culture at large – Media ecology (multiple uses of games, relation to other cultural objects and practices) – Sociology/cultural studies – Situationist
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HOW TO STUDY VIDEO GAMES ONTOLOGY – Philosophical conception of games and gaming – Definition: What is a video game? – Relation between video games and other media/art – Film studies/philosophy/literature/game design, etc. – Formalist
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WHAT IS A VIDEO GAME? Graphics Interface – Screen, speakers, input devices/controllers Player activity – Ergotic (physical) – Diegetic activity, nondiegetic activity Algorithm – Representation – Responses – Rules – Randomness
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Agenda1/25/12 King of Kong Discuss Presentations Review of last class material Video game theory/What is a video game? Discussion of “Theory By Design” REMINDERS Please return Video Game Theory Reader 2 and get The Video Game Theory Reader when it arrives in the bookstore (or order online) No lab this week Class cancelled on Monday 1/30 Wed 2/1: Discuss Video Game Industry and History, Game Theory
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