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1 Computer Graphics (under) Sep., 2003 Jung Hong Chuang CSIE NCTU
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Graphics-U, Syllabus2CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Basic information Instructor: 莊榮宏 jhchuang@csie 工三館 525 5731829 TA: 何丹期 彭其瀚 孫毓翔 Focus: 3D graphics: theory and practice 3D game and animation technologies
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Graphics-U, Syllabus3CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course Part 1: 3D graphics Pipelined graphics Global illumination Part 2 Texture mapping and shadowing Nature phenomena Fundamental real-time rendering techniques
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Graphics-U, Syllabus4CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course outline 3D graphics -1 Overview Hardware for graphics Software for graphics Graphics API: OpenGL, Direct3D Application API: OpenInventer 3D Game engines Visual simulation tools Virtual reality tools
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Graphics-U, Syllabus5CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course outline 3D graphics -2 Basic 2D graphics 2D drawing, 2D clipping geometric transformation 3D viewing and projection Local illumination Color model Illumination, shading
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Graphics-U, Syllabus6CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course outline 3D graphics -3 Visibility determination Back-facing, depth-sorting, scan-line, Z-buffering Binary space partition (BSP) Global illumination Ray tracing Radiosity
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Graphics-U, Syllabus7CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course outline Texture mapping and shadow -4 2D-to-3D Texture mapping Bump mapping, Environment map, Multitexturing, Billboarding, Light map, Normal map, Pixel shader Projective texture mapping Shadow map, Shadow volume, Shadow with projective texture mapping
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Graphics-U, Syllabus8CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course outline Nature phenomena -5 Particle system Cloud model/rendering Terrain generation/rendering Fluid modeling/rendering
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Graphics-U, Syllabus9CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course outline Real-time rendering -6 Portal culling Occluding culling Level-of-detail modeling Image-based rendering Hybrid rendering
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Graphics-U, Syllabus10CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Grading One midterm (20%) One final (20%) Programming assignments (60%) 2 programs (10+20)% 1 project (30%) Project (rendering, interaction, and content) Game design Project contest
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Graphics-U, Syllabus11CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Reference books Textbook Interactive computer graphics, 3rd ed., by Angel References Intro. To Computer Graphics by Foley, Van Dam, … Real-time rendering, 2nd ed. By Moller and Haines 3D Game Engine Design by Eberly
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Graphics-U, Syllabus12CGGM Lab.,CSIE Dept.,NCTU Jung Hong Chuang Course home page Cggmwww.csie.nctu.edu.tw Under Course
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