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3D API By Clayton Azzopardi (Group 10). Introduction Android uses the OpenGL ES 1.0 API Android uses the OpenGL ES 1.0 API Open Graphics Library for Embedded.

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Presentation on theme: "3D API By Clayton Azzopardi (Group 10). Introduction Android uses the OpenGL ES 1.0 API Android uses the OpenGL ES 1.0 API Open Graphics Library for Embedded."— Presentation transcript:

1 3D API By Clayton Azzopardi (Group 10)

2 Introduction Android uses the OpenGL ES 1.0 API Android uses the OpenGL ES 1.0 API Open Graphics Library for Embedded Systems Open Graphics Library for Embedded Systems Cross-language and Cross-platform Cross-language and Cross-platform Low-level and lightweight API Low-level and lightweight API Used to draw 2D and 3D graphics Used to draw 2D and 3D graphics

3 Advantages Open Industry Graphics Standard Open Industry Graphics Standard Innovative & Controlled Evolution Innovative & Controlled Evolution Ideal for Portable Devices Ideal for Portable Devices Based on OpenGL Based on OpenGL Hardware & Software Rendering Hardware & Software Rendering

4 Functionality (1/3) – Geometry Processing Data types Data types Vertex Arrays Vertex Arrays  Used for drawing objects  Specify colours, normals and texture coordinates Primitives Primitives  e.g. POINTS, LINES, TRIANGLE etc. Coordinate Transformation Coordinate Transformation  Viewport  DepthRange Vertex Lighting Vertex Lighting ShadeModel ShadeModel

5 Functionality (2/3) – Rasterization Converting a primitive to a 2D image on the screen Converting a primitive to a 2D image on the screen Anti-aliasing Anti-aliasing Polygons Face Culling Polygons Face Culling Polygon Offset Polygon Offset

6 Functionality (3/3) – Texture Mapping Applying an image data to a primitive Supports only 2D textures Supports only 2D textures Texture Clamping (edge_clamp) Texture Clamping (edge_clamp) Wrapping (wrap_repeat) Wrapping (wrap_repeat) Compressed Texture Compressed Texture Multitexture Multitexture RGBA & Packed Pixel Formats RGBA & Packed Pixel Formats Filtering Filtering

7 Examples (1/2)

8 Examples (2/2)

9 References http://www.khronos.org/opengles/ OpenGL ES Common/Common-Lite Profile Specification Version 1.0.02 The OpenGLR Graphics System: A Specification (Version 1.3) OpenGL® SUPERBIBLE Fourth Editionhttp://www.enfis.it/archives/14 http://hcilab.uniud.it/MobiX3D/ http://www.ist- ultra.org/publications/CAMTech_ULTRA_topics%20 06-2006_v01-3.pdf


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