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COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 0: Introduction
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Slide 2Faculty of Computer Science and Engineering - HCMUT OUTLINE Contact Course’s Objectives References Course’s Outcomes Course’s Outline Grading Policy Teaching Method
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Slide 3Faculty of Computer Science and Engineering - HCMUT CONTACT Instructor: –Tran Giang Son – tgson@cse.hcmut.edu.vntgson@cse.hcmut.edu.vn E-Learning System: –Website: https://elearning.cse.hcmut.edu.vn/portal User name: Password:
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Slide 4Faculty of Computer Science and Engineering - HCMUT COURSE’S OBJECTIVE Introduce to students –Usefulness of the course –Challenge of the course –General solution for Computer Graphics Systems Train students with the following knowledge to implement computer graphics systems –Underlying mathematical models –Algorithms and practical toolkits
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Slide 5Faculty of Computer Science and Engineering - HCMUT References Edward Angel, “Interactive Computer Graphics: A Topdown Approach Using OpenGL”, Addison Wesley, 5 th Edition, 2009. Donald Hearn and M. Pauline Baker, “Computer Graphics with OpenGL”, Prentice Hall, 3rd Edition, 2004. The OpenGL Programming Guide (The Redbook) The OpenGL Reference Manual (The Bluebook) Websites: –OpenGL: http://www.opengl.orghttp://www.opengl.org –NeHe: http://nehe.gamedev.nethttp://nehe.gamedev.net –Guru for OpenGL: http://www.codeguru.com/cpp/gm/opengl/
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Slide 6Faculty of Computer Science and Engineering - HCMUT References Tran Giang Son, “Đồ họa máy tính trong không gian hai chiều”, NXB KHKT 2009. Tran Giang Son, “Đồ họa máy tính trong không gian ba chiều”, NXB KHKT 2009.
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Slide 7Faculty of Computer Science and Engineering - HCMUT Course’s Outcomes Are able to explain working steps of graphics pipelines. Are able to use OpenGL to create 2D and 3D graphics applications. Are able to select suitable graphics toolkits/libraries for implementing graphics systems. Are able to develop (design & implement) basic graphics systems.
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Slide 8Faculty of Computer Science and Engineering - HCMUT Course’s Outline Chapter 01: Graphics System and Programming Chapter 02: Graphics Programming Chapter 03: User Interaction Chapter 04: Transformation Chapter 05: Viewing Chapter 06: Lighting and Shading Chapter 07: Rasterization Chapter 08: Texture Mapping
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Slide 9Faculty of Computer Science and Engineering - HCMUT Grading Policy Final examination: (60%) –Method: Grade Writing exam. Assignments: (20%) –Method: Grade the result of two mini-projects Exercises: (10%) –Method: Grade the capability of solving exercises, and the students’ attendance Labs: (10%) –Grade the capability of graphics programming and the students’ attendance
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Slide 10Faculty of Computer Science and Engineering - HCMUT Grading Policy Rules: –Assignments: Copy programs from others ⇒ failed the course –Exercises and Labs: Attend less than 7 of sessions ⇒ failed the course
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