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MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when.

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Presentation on theme: "MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when."— Presentation transcript:

1 MATH +BASEKETBALL AWESOMENESS! Directions: 1)Sit across from your partner. 2)You need: Pencil, Calculator, and A Practice Test 3)The game will begin when you are silent.

2 ANNOUNCEMENTS DUE TOMORROW: – Homework packets Make sure you’ve graded and fixed all problems Put in order! – Extra Credit Note changes if printed before Wednesday. (If done, I’ll take as is) Tonight’s HW: Fill out Learning Goal Chart & STUDY – Use study guide as a measure

3 Instructions Between the partners, the first one done and correct gets the point. If you are done, help your partner. Points from each round determine the FLASH ROUND, but we will have a tally for most points overall at the end. We will briefly review answers after each question. FYI – FOULS: Off-task = No playing

4 When you see this guy: The team member with the most points from the current round will line up to take a basket. Those who make it (or hit the rim) will go to the board for the FLASH ROUND!

5 ROUND 1 ADDITION SUBTRACTION SCALAR MULTIPLICATION BASIC DEFINITIONS

6

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8 Let A = and B =. 4X + A = B. Solve for X.

9 Find the product, if possible. A = B =

10 Partner with the most points, take your shot! Those who hit the rim or make it in advance to the FLASH ROUND !!!

11 FLASH ROUND Find e 31 Row 3 Column 1 = 12

12 ROUND 2 (start scoring over) MULTIPLICATION INVERSE MATRICES DETERMINANTS

13 Find the product, if possible. A =, B =

14 THROW YOUR HANDS UP! You can win an extra point if you’re the first to raise your hand with the answer to: Give an example of two matrices that cannot be multiplied together.

15

16 Find the inverse:

17 THROW YOUR HANDS UP! You can win an extra point if you’re the first to raise your hand with the answer to: DEFINITION OF THE DETERMINANT A real number assigned to each matrix Formula: ad-bc

18 Evaluate the Determinant: A = 4 - (- 32) = 36

19 Partner with the most points, take your shot! Those who hit the rim or make it in advance to the FLASH ROUND !!!

20 Evaluate the determinant: -3-3 = -6

21 ROUND 3 (start scoring over) Solving matrices

22 Write in Matrix Form: 7x + 2y = 40 6x + 2y = 34

23 THROW YOUR HANDS UP! You can win an extra point if you’re the first to raise your hand with the answer to: If…. A X = B Then… X = ???? A -1 X = A -1 B

24 Find A -1 7x + 2y = 40 6x + 2y = 34

25 Solve the equation: 7x + 2y = 40 6x + 2y = 34

26 Solve the equation: (Use calc to crunch numbers, but show ALL work) 6x + 8y = 102 -2y = -12

27 Solve using your calculator:

28 Partner with the most points, take your shot! Those who hit the rim or make it in advance to the FLASH ROUND !!!

29 FLASH ROUND: Solve using your calculator: 2x - 2z= 12 2y - 2z = 12 5x + 2y + 7z = 14

30 And the winner is….


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