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Published byPenelope Strickland Modified over 9 years ago
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UW EXTENSION CERTIFICATE PROGRAM IN GAME DEVELOPMENT 2 ND QUARTER: ADVANCED GRAPHICS D3DX introduction and math
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Goals 1. Introduction to the D3DX library 2. Review the math functions offered by D3DX
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D3DX utilities library Useful stuff that doesn’t relate directly to the GPU 3D math functions Higher-level geometry representations Shader compiler/assembler Text rendering Animation Various helper functions Generally not used in high-performance games Some functions still very useful
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D3DX portability issue Not generally portable Other target platforms might not have these utilities! For multi-platform games you’ll need an alternative Use a portable all-in-one engine For instance Unreal Engine or CryENGINE Develop your own common wrapper Develop your own utilities
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D3DX vector math D3DXCOLOR – float RGBA (D3DXColorXXX) Add, subtract, multiply (modulate, scale), lerp… D3DXVECTOR# – 2D to 4D vectors (D3DXVecXXX) Add, subtract, multiply (dot, cross, scale), min, max Interpolate (lerp, hermite, catmull-rom) Length, normalize, project, transform D3DXMATRIX – 4x4 matrices (D3DXMatrixXXX) Add, subtract, multiply, scale, inverse, transpose Creation functions: transformation, projection, euler…
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D3DX more math D3DXQUATERNION – Quaternions (rotations) Multiply, inverse, conjugate, dot, exponential, logarithm Length, normalize, rotation, slerp D3DXPLANE – infinite 3D dividers Dot, scale, normalize, transform, intersect Spherical harmonics – Direction-dependent functions Add, multiply, dot, scale, eval, rotate, project Other functions 16-bit float, fresnel formula
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