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Housekeeping  Register from the waitlist  Facebook page: 2015 version please!  Course website under construction  Need to form MP1 groups by January.

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Presentation on theme: "Housekeeping  Register from the waitlist  Facebook page: 2015 version please!  Course website under construction  Need to form MP1 groups by January."— Presentation transcript:

1 Housekeeping  Register from the waitlist  Facebook page: 2015 version please!  Course website under construction  Need to form MP1 groups by January 16 th  12 UG’s + 29 G’s = ~41 students (anyone auditing?)  Want 8-9 groups => ~4-5 students  Can be a mix of grad/UG

2 CSCI 4163 / CSCI 6610, Winter 2014 Human-Computer Interaction web.cs.dal.ca/~hawkey/4163 Dr. Kirstie Hawkey, hawkey@cs.dal.cahawkey@cs.dal.ca

3 Basic Info  Instructor: Kirstie Hawkey  TA: Hasmeet Singh Chandok  Office: Room 225, Goldberg building  KH Office hours: 2-4 pm, Wednesdays  Course is offered as both an undergrad course (4163) and a graduate course (6610)  NOTE: Tutorial/Lab in LINC room 2600, Killam Library on Fridays, 12:05-1:25 - initial project brainstorming this Friday!  Website: web.cs.dal.ca/~hawkey/4163  Facebook: www.facebook.com/groups/901037349916233/

4 Class style  Pre-assigned readings  Additional resources  Some lecture content  Interactive exercises  HCI topic seminars (breadth!)  Group work:  2 mini-projects  Understanding the user’s needs  Controlled laboratory evaluation of a technique  Individual work:  Topic seminars  Research paper (grad)  Reading responses  Participation/peer evaluation/quizzes  3 assignments

5 Human Computer Interaction  Human  The user of a computer program, computerized device, or other information technology artifact  Computer  The physical device, artifact, or hardware that runs the program  Interaction  The communication between the human and the computer

6 Why Care about the human?

7 Moore’s Law transistors speed discs cost 195019902030 Slide idea by Bill Buxton Computer abilities Slide: Saul Greenberg

8 Psychology 195019902030 2000BC human abilities Slide idea by Bill Buxton

9 Where is the bottleneck? Slide idea by Bill Buxton system performance Slide: Saul Greenberg

10 Human Computer Interaction  A discipline concerned with the  of interactive computing systems for human users design implementation evaluation Slide: Saul Greenberg

11 User Centered Design process figure: http://www.yucentrik.ca/en/expertise-2/tools/  Our focus: 1. Methods for understanding user needs 2. Methods for evaluating interfaces and techniques with users 3. Theories/models of human performance NOT DESIGN (3160 in the Fall for user interface design, prototyping, discount usability evaluation)

12 User Interface Design  HCI CSCI 3160: UI Design  Iterative Design  Design architecture of system  Draw UI sketches/task scenarios  Prototyping  Evaluate with users (primarily formative)  Redesign  Implement Prototypes and evaluate (heuristics, cognitive walkthroughs)  Design Considerations  Graphic output/input  Errors  Design and layout  Task  Software  E.g., GUI toolkits, CSCI 4163 – HCI  Understand users  Learn about their needs, tasks, etc.  Understand how users do something to help inform design decisions  Understand relevant theories  Critically understand different experimental approaches to understand and evaluate systems  When to use which approach (advantages and disadvantages)  Analyze results and use these to develop guidelines  Quantitative and qualitative data  Evaluate high fidelity prototypes, interaction techniques, etc. (often summative, comparative)

13 Course goals  To understand strengths and weaknesses of different experimental methods in HCI  To learn about how theories/human models of human performance impact interaction  To develop an appreciation for experimental HCI research and how it can refine the theories/models  To be able to apply these techniques to do basic HCI research  To learn about User Experience as a career path

14 Fostering a good learning environment  More details at https://www.hackerschool.com/manual#sec-environmenthttps://www.hackerschool.com/manual#sec-environment  Don’t let fear, bravado, or the imposter syndrome stand in your way of understanding/learning  Social rules:  No feigning surprise at a lack of knowledge  Yes: I was also wondering about that!  No well-actually’s  Instead: “Yes, and ….!”  No back-seat driving  Yes: give constructive feedback through peer evaluation  No subtle –isms  racism, sexism, homophobia, transphobia, and other kinds of bias (technofile-ism?, Windows-ism?) Any others?  Embrace the diversity of perspectives in this room

15 Keys for success in this class  Show up to class and tutorials!  Experiential learning, discussions, activities  Read the readings  Be rigorous and reflective  Document your efforts  Do things for a reason (hopefully a good one!)  Examine tradeoffs  Justify your approach  Be a good group member  BUT… you have problems within your group – address them (with me) early!  Marks will not be evenly distributed among group members if there is documented evidence of unequal effort

16 Homework for Thursday’s class  Read Chapter 2 of The Encyclopedia of Human Computer Interaction  http://www.interaction- design.org/encyclopedia/human_computer_interaction_hci.htm l http://www.interaction- design.org/encyclopedia/human_computer_interaction_hci.htm l  Submit (Email? Moodle?) to Hasmeet 2 questions/comments about the reading BEFORE class on Thursday  Excellent (2 pts): thought provoking, insightful, original, good discussion points  Good (1 pt): relevant  Bad (0 pt): completely irrelevant, comments not sent or sent late

17 Plagiarism - Don’t Do It Kirstie Hawkey originally written in 2003 when I was a PhD Student, Teaching Assistant, & Lecturer

18 Basic defs  Plagiarism  “the submission or presentation of the work of another as if it were one's own.”  http://www.dal.ca/dept/university_secretariat/academic- integrity/plagiarism-cheating.html http://www.dal.ca/dept/university_secretariat/academic- integrity/plagiarism-cheating.html  Other cheating  Other violations of academic integrity  http://www.dal.ca/dept/university_secretariat/academic- integrity/plagiarism-cheating/other-cheating.html http://www.dal.ca/dept/university_secretariat/academic- integrity/plagiarism-cheating/other-cheating.html

19 Academic Integrity Quiz  Individually  & then we’ll discuss

20 Don’t Do It  In order not to “do it”, you need to know what it is.  Go to Dalhousie’s Academic Integrity website (http://www.dal.ca/dept/university_secretariat/acade mic-integrity.html)http://www.dal.ca/dept/university_secretariat/acade mic-integrity.html  Talk to our CS Librarian Gwendolyn McNairn if you have questions or talk to the Writing Center  For each class, find out what level of collaboration is allowed

21 Exercise to do at home:  You Quote It, You Note It tutorial  http://libcasts.library.dal.ca/Tutorials/QuoteNoteA/

22 Do you REALLY understand?  Don’t sign anything that says that you understand what plagiarism or academic integrity is unless you really do understand it  Make it your first priority to really understand it  Dal tutorials in academic integrity and citing  http://libraries.dal.ca/using_the_library/online_tutorials.html http://libraries.dal.ca/using_the_library/online_tutorials.html

23 Another Good Tutorial  https://www.indiana.edu/~istd/sitemap.html https://www.indiana.edu/~istd/sitemap.html

24 Don’t Do It  We can catch you… we have the technology  Google – a great way to find information, a great way to find where plagiarizers found information  Your TA’s and professors are computer scientists with brains used to seeing patterns. Changing a few words or rearranging something rarely fools us.

25 Don’t Do It  Dalhousie has subscribed to SafeAssign  Compares submissions with online databases

26 It’s not just writing  We can analyze your code and detect similarities  Compiled code can be compared to the submissions of previous years.  Rearranging functions and renaming variables and changing indentation doesn’t change the underlying structure – and that is what is compared.

27 Learn how to express yourself  Demonstrate to your professor that you know the material  Your ability to cut and paste is not what you will be marked on.  A paper full of quotations says that you don’t understand it well enough to use your own words

28 Protect yourself  Don’t let others see your written words.  Keep collaboration with others at the concept level.  Lock your computer when you leave it, even if just for a minute.  Make sure you are aware what is being submitted on your behalf for group work.

29 Don’t Do It  The faculty is making a strong effort to curb plagiarism.  Don’t become the next person with an F in a course and a notation on their transcript of academic dishonesty for the sake of a better mark on a 4% assignment  What seems like the easy way out at the time carries some heavy consequences

30 Faculty AIOs  Computer Science  Dr. Denis Riordan, Associate Dean  Email: denis.riordan@dal.ca  Dr. Christian Blouin  Email: christian.blouin@dal.ca  Graduate Studies  Dr. Eileen Denovan-Wright, Associate Dean  Email: eileen.denovan-wright@dal.ca

31 Don’t Do It  Just don’t

32 History of HCI  Slides from Saul Greenberg  FYI if curious

33 History of Human Computer Interaction  Where did HCI innovations and philosophy come from?  Who were the major personalities?  What were the important systems?  How did ideas move from the laboratory to the market?

34 History of HCI Input/output devices (2005)  Input Output Early daysconnecting wireslights on display paper tape & punch cardspaper keyboardteletype Today (2005) keyboardscrolling glass teletype + cursor keys character terminal + mouse bit-mapped screen + microphone audio Soon? data gloves + suitshead-mounted displays computer jewelryubiquitous computing natural language autonomous agents camerasmultimedia  The lesson  keyboards & terminals are just artifacts of today’s technologies  new input/output devices will change the way we interact with computers

35 History of HCI RAND’s vision of the future (1954) From ImageShack web site //www.imageshack.us ; original source unknown

36 History of HCI Eniac (1943)  A general view of the ENIAC, the world's first all electronic numerical integrator and computer. From IBM Archives.

37 History of HCI Mark I (1944)  The Mark I paper tape readers. From Harvard University Cruft Photo Laboratory.

38 History of HCI Stretch (1961) A close-up of the Stretch technical control panel. From IBM Archives.

39 History of HCI Intellectual foundations  Vannevar Bush (1945)  “As we may think” article in Atlantic Monthly  http://www.theatlantic.com/magazine/archive/1945/07/as-we-may- think/3881/ http://www.theatlantic.com/magazine/archive/1945/07/as-we-may- think/3881/  Identified the information storage and retrieval problem: new knowledge does not reach the people who could benefit from it “ publication has been extended far beyond our present ability to make real use of the record”

40 History of HCI Bush’s Memex  Conceiving Hypertext and the World Wide Web  a device where individuals stores all personal books, records, communications etc  items retrieved rapidly through indexing, keywords, cross references,...  can annotate text with margin notes, comments...  can construct and save a trail (chain of links) through the material  acts as an external memory!  Bush’s Memex based on microfilm records!  but not implemented mmmm mmm mm mmmm mmm mmmm mmm mm mmmm mmm mmm m mmm mm mmm m mmm mmm m mmm mm mmm m mmm

41 History of HCI J.C.R. Licklider (1960)  Outlined “man-computer symbiosis” “ The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.”

42 History of HCI J.C.R. Licklider (continued)  Produced goals that are pre-requisite to “man-computer symbiosis”  Immediate goals:  time sharing of computers among many users  electronic i/o for the display and communication of symbolic and pictorial information  interactive real time system for information processing and programming  large scale information storage and retrieval

43 History of HCI J.C.R. Licklider (continued)  intermediate goals:  facilitation of human cooperation in the design & programming of large systems  combined speech recognition, hand-printed character recognition & light-pen editing  long term visions:  natural language understanding (syntax, semantics, pragmatics)  speech recognition of arbitrary computer users  heuristic programming

44 History of HCI Significant Advances 1960 - 1980  Mid ‘60s  computers too expensive for a single person  Time-sharing  the illusion that each user was on their own personal machine  led to immediate need to support human-computer interaction  dramatically increased accessibility of machines  afforded interactive systems and languages vs batch “jobs”  community as a whole communicated through computers (and eventually through networks) via email, shared files, etc.

45 History of HCI Ivan Sutherland’s SketchPad-1963 PhD  Sophisticated drawing package introduced many ideas/concepts now found in today’s interfaces  hierarchical structures defined pictures and sub-pictures  object-oriented programming: master picture with instances  constraints: specify details which the system maintains through changes  icons: small pictures that represented more complex items  copying: both pictures and constraints  input techniques: efficient use of light pen  world coordinates: separation of screen from drawing coordinates  recursive operations: applied to children of hierarchical objects From http://accad.osu.edu/~waynec/history/images/ivan-sutherland.jpg

46 History of HCI Ivan Sutherland’s SketchPad-1963 PhD  Parallel developments in hardware:  “low-cost” graphics terminals  input devices such as data tablets (1964)  display processors capable of real-time manipulation of images (1968)  Videos:  http://www.youtube.com/watch?v=USyoT_Ha_bA http://www.youtube.com/watch?v=USyoT_Ha_bA  http://www.youtube.com/watch?v=BKM3CmRqK2o&feature=related http://www.youtube.com/watch?v=BKM3CmRqK2o&feature=related

47 History of HCI Douglas Engelbart  The Problem (early ‘50s) “...The world is getting more complex, and problems are getting more urgent. These must be dealt with collectively. However, human abilities to deal collectively with complex / urgent problems are not increasing as fast as these problems. If you could do something to improve human capability to deal with these problems, then you'd really contribute something basic.”...Doug Engelbart

48 History of HCI Douglas Engelbart  The Vision (Early 50’s) …I had the image of sitting at a big CRT screen with all kinds of symbols, new and different symbols, not restricted to our old ones. The computer could be manipulated, and you could be operating all kinds of things to drive the computer... I also had a clear picture that one's colleagues could be sitting in other rooms with similar work stations, tied to the same computer complex, and could be sharing and working and collaborating very closely. And also the assumption that there'd be a lot of new skills, new ways of thinking that would evolve "...Doug Engelbart

49 History of HCI Douglas Engelbart  A Conceptual Framework for Augmenting Human Intellect (SRI Report, 1962) "By augmenting man's intellect we mean increasing the capability of a man to approach a complex problem situation, gain comprehension to suit his particular needs, and to derive solutions to problems. One objective is to develop new techniques, procedures, and systems that will better adapt people's basic information-handling capabilities to the needs, problems, and progress of society."...Doug Engelbart

50 The First Mouse (1964) History of HCI The First Mouse (1964)

51 AFIP Fall Joint Conference, 1968 History of HCI AFIP Fall Joint Conference, 1968 Document Processing –modern word processing –outline processing –hypermedia Input / Output –the mouse and one-handed corded keyboard –high resolution displays –multiple windows –specially designed furniture Shared work –shared files and personal annotations –electronic messaging –shared displays with multiple pointers –audio/video conferencing –ideas of an Internet User testing, training http://vimeo.com/1408300

52 History of HCI The Personal Computer  Alan Kay (1969)  Dynabook vision (and cardboard prototype) of a notebook computer: “Imagine having your own self-contained knowledge manipulator in a portable package the size and shape of an ordinary notebook. Suppose it had enough power to out-race your senses of sight and hearing, enough capacity to store for later retrieval thousands of page-equivalents of reference materials, poems, letters, recipes, records, drawings, animations, musical scores...” http://www.youtube.com/watch?v=r36NNGzNvjo http://www.youtube.com/watch?v=r36NNGzNvjo  Ted Nelson  1974: “Computer Lib/Dream Machines”  popular book describing what computers can do for people (instead of business!)

53 History of HCI The Personal Computer  Xerox PARC, mid-’70s  Alto computer, a personal workstation  local processor, bit-mapped display, mouse  modern graphical interfaces  text and drawing editing, electronic mail  windows, menus, scroll bars, mouse selection, etc  local area networks (Ethernet) for personal workstations  could make use of shared resources  ALTAIR 8800 (1975)  Popular electronics article that showed people how to build a computer for under $400

54 History of HCI Commercial machines: Xerox Star-1981  First commercial personal computer designed for “business professionals”  First comprehensive GUI used many ideas developed at Xerox PARC  familiar user’s conceptual model (simulated desktop)  promoted recognizing/pointing rather than remembering/typing  property sheets to specify appearance/behaviour of objects  what you see is what you get (WYSIWYG)  small set of generic commands that could be used throughout the system  high degree of consistency and simplicity  modeless interaction  limited amount of user tailorability

55 History of HCI Commercial Machines: Apple Lisa (1983)  based upon many ideas in the Star  predecessor of Macintosh,  somewhat cheaper ($10,000)  commercial failure as well http://fp3.antelecom.net/gcifu/applemuseum/lisa2.html

56 History of HCI Other events:  MIT Architecture Machine Group  Nicholas Negroponte (1969-1980+)  many innovative inventions, including  wall sized displays  use of video disks  use of artificial intelligence in interfaces (idea of agents)  speech recognition merged with pointing  speech production  multimedia hypertext ....  ACM SIGCHI (1982)  special interest group on computer-human interaction  conferences draw between 2000-3000 people  www.chi2011.org www.chi2011.org  http://chi2011.org/program/videos.html http://chi2011.org/program/videos.html  HCI Journals  Int J Man Machine Studies (1969)  many others since 1982

57 History of HCI You know now:  HCI importance result of:  cheaper/available computers/workstations meant people more important than machines  excellent interface ideas modeled after human needs instead of system needs (user centered design)  evolution of ideas into products through several generations  pioneer systems developed innovative designs, but often commercially unviable  settler systems incorporated (many years later) well-researched designs  people no longer willing to accept products with poor interfaces


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