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Published byVirgil Marsh Modified over 9 years ago
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Cloth Report by LIANG Cheng
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Stitch Meshes for Modeling Knitted Clothing with Yarn-Level Detail(SIG12) Cem Yuksely 1,2 Jonathan M. Kaldorz 1,3 Doug L. James 1 Steve Marschner 1 1 Cornell University 2 University of Utah 3 Facebook
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Two steps interactive modeling offline relaxation
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Stitch Mesh Traditional work: Yarn loop This paper: Stich polygon wale edge course edge wale edge
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Different Types Common types Special types
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Details Borders Mismatched Wale Direction Cables
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Interactive Modeling Labeling the Input Mesh Model – labeled as either a wale edge or a course edge – User select borders as rows and they will be connected as wale edges Generating the Stitch Mesh – Tessellation according to the wale edges and the course edges Editing the Stitch Pattern – Edit the topology and attributes of the stitch mesh such as cables
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Offline-Relaxation stitch mesh model mesh-based relaxation yarn curves yarn-level relaxation
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Mesh-based Relaxation Use three types of spring forces – stretch – shear – a wale strut
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Yarn-level Relaxation An anisotropic, biphasic force Detection of Yarn Pull-through – Limit the max movement – Lod technic – Compute the safe bounds
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Inspiration Use “CG” structure present the physical object Combine physical and geometry function? This paper builds the knitwear using stitch polygon instead of traditional yarn loops. The result is stunning but the method is too slow. It implies that we can try some computer graphics structure to simulate the complex objects. 33 hours…
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