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Student Exchange Program in Intelligent Computer Systems Autin Tim Student Exchange Program in Intelligent Computer Systems Autin Tim.

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Presentation on theme: "Student Exchange Program in Intelligent Computer Systems Autin Tim Student Exchange Program in Intelligent Computer Systems Autin Tim."— Presentation transcript:

1 Student Exchange Program in Intelligent Computer Systems Autin Tim Student Exchange Program in Intelligent Computer Systems Autin Tim

2 2 Summary 1. Presentation 1. Student 2. HERON & SEPICS 3. My project 2. Progress report 1. Ogre 3D 2. 3D environment 3. 2D mission : Tetris 3. Development plan 1. Other 2D missions 2. 3D environment 3. Scenario

3 3 ➡ Student ? ➡ HERON lab ? ➡ SEPICS ? ➡ Project ? Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ? 1. Presentation

4 4 ➡ Student ➡ Tim Autin ➡ Undergraduate degree in Computer Sciences ➡ La Rochelle university ➡ Supervisor : Lotfi Derbali ➡ French supervisor : Mike Eboueya ➡ SEPICS’ program supervisor : Claude Frasson Introduction Presentation 1. Student HERON & SEPICS Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ? 1. Presentation

5 5 ➡ HERON lab ➡ Higher Educational research ON tutoring systems ➡ Ceated in 1986, around 40 members today ➡ Interested in Intelligent Tutoring System ➡ Recognised internationally ➡ Works closely with the SEPICS 1. Presentation Introduction Presentation 1. Student 2. HERON & SEPICS Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

6 6 ➡ SEPICS ➡ Student Exchange Program In Computer Systems ➡ Aims to initiate collaboration amongst European and Canadian universities in the field of Intelligent Systems in Computer Science ➡ Allowed me to discover the research sector, and to further my academic knowledge ➡ Allowed me to experience a different way of life and discover another culture 1. Presentation Introduction Presentation 1. Student 2. HERON & SEPICS Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

7 7 1. Presentation Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ? ➡ Project ➡ Realize an intelligent system to help learning ➡ Based on John Keller's theoretical model of motivation (ARCS model) ➡ Will incorporate motivational factors and strategies from serious games for a course on data structure teaching.

8 8 ➡ Project ➡ C++ ➡ Ogre 3D ➡ 3D environment ➡ 2D missions above the 3D environment ➡ Sensitive captors 1. Presentation Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

9 9 2. Progress report ➡ Ogre 3D ? ➡ 3D environment ? ➡ Tetris ? Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

10 10 ➡ Ogre 3D ➡ Object-Oriented Graphics Rendering Engine ➡ 2D & 3D graphical library ➡ Available in several languages, we have chosen C++ ➡ Proven, stable engine used in several commercial products 2. Progress report Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

11 11 ➡ 3D environment ➡ I realized a class to create walls easilly ➡ 2 rooms and a corridor ➡ Rotation of the camera by moving the mouse ➡ Moving just by clicking on the floor ➡ Helpmate : I began to learn to use Ogre Animations 2. Progress report Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

12 12 ➡ 3D environment ➡ Top view : 2. Progress report Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

13 13 ➡ 3D environment ➡ When you are playing : 2. Progress report Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

14 14 ➡ 2D missions : Tetris ➡ The rules : ➡ The player must complete a tree with some nodes that are falling from the top of the window ➡ Each element must have a value lower than their parent’s ➡ 3 jokers, 60 seconds ➡ When a subtree of three elements is completed, their color changes and the score is incremented of their values ➡ When the tree is filled it is reset and the player gets 30 seconds more to try to fill a new one 2. Progress report Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

15 15 ➡ 2D missions : Tetris 2. Progress report Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

16 16 3. Development plan ➡ Other 2D missions ? ➡ Continuation of the 3D environment ? ➡ Creation of a scenario ? Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

17 17 ➡ Other 2D missions ➡ A game against the computer ➡ Each turn the player and the computer must place an element in their tree. This piece will aslo be placed in the tree of the other player. The goal is to disadvantage the opponent to have the best score. 3. Development plan Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

18 18 ➡ Other 2D missions ➡ A shoot game ➡ The player must detect as many errors as he can in a limited time and in a partially visible tree ➡ When he detects one he can shoot it. He has a limited number of bullet. 3. Development plan Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

19 19 ➡ 3D environment ➡ The helpmate must follow the player. To do that, I will have to implement the A* algorithm to detect the collisions ➡ Lotfi & me have to think about the map, which is small and simple for the moment ➡ I have to find or to create another 3D personnage for the helpmate, because the actual one isn’t very pleasant... 3. Development plan Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

20 20 ➡ Scenario ➡ For the moment the player can move in a 3D environment ➡ There is a helpmate ➡ And some 2D missions ➡ Why ? ➡ We will have to imagine a credible scenario 3. Development plan Introduction Presentation 1. Student 2. HERON & SEPICS 3. Project Progress report Ogre 3D 3D environment 2D mission : Tetris Development plan Other 2D missions 3D environment Scenario Questions ?

21 21 Questions ? Demo ?

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