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Game Design for Teachers Origins 2008 Ian Schreiber
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Why We’re Here
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Just reached Level 60 in World of Warcraft.
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Why We’re Here Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign.
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Why We’re Here Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign. Thinking of building a new Magic deck.
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What makes games FUN ?
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more than school
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But first, some incentive…
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1A 2A1 2 3 4 3B4B 1H1H 3 Li 4 Be 11 Na 12 Mg 19 K 20 Ca 21 Sc 22 Ti Yttrbium! I choose you!
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Theory of Game Design "In theory, there is no difference between theory and practice. But, in practice, there is." Jan L. A. van de Snepscheut
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Mihály Csíkszentmihályi
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Raph Koster
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Soft Skills
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Pacing Start Here
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Pacing As the player gets better…
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Pacing The game gets harder!
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Robin Hunicke, Marc LeBlanc, Robert Zubek
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Some Kinds of Fun Exploration
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Some Kinds of Fun Exploration Social Experience
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Some Kinds of Fun Exploration Social Experience Collection
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Some Kinds of Fun Exploration Social Experience Collection Physical Sensation
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Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving
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Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement
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Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition
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Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition Settlers of Catan Final Fantasy XII Soccer
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Some Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition Settlers of Catan Final Fantasy XII Soccer
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Applying Game Design to the Classroom “A good game is a series of interesting choices.” Sid Meier
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Three Ways to Use Games:
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Play games in class!
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Three Ways to Use Games: Play games in class! Discuss games the class is familiar with. =
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Three Ways to Use Games: Play games in class! Discuss games the class is familiar with. Modify your teaching to be more “game-like”. =
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This is not the only game that exists in the world. (And there aren’t even many interesting decisions!)
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Multiple Difficulty Levels Normal Difficult Easy
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Design for the players…
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…not for yourself.
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Design for the players… …not for yourself. …and not for the content, either.
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Edutainment +
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Examples of PvE (Player versus Environment) World of Warcraft Scotland Yard Dungeons & Dragons
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Review of Goals
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Interesting decisions
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Review of Goals Interesting decisions Scaled difficulty
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Review of Goals Interesting decisions Scaled difficulty Student-centric course design
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Review of Goals Interesting decisions Scaled difficulty Student-centric course design Many kinds of fun
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Review of Goals: Kinds of Fun Exploration
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Review of Goals: Kinds of Fun Exploration Social Experience
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Review of Goals: Kinds of Fun Exploration Social Experience Collection
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Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation
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Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving
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Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement
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Review of Goals: Kinds of Fun Exploration Social Experience Collection Physical Sensation Puzzle Solving Advancement Competition
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Closing Remarks “Those who make a distinction between education and entertainment don’t know the first thing about either.” Marshall McLuhan
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Contacting Me Ian Schreiber ai864@yahoo.com http://teachingdesign.blogspot.com
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