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Copyright 2004 Compsim LLC The Right Brain Architecture of a Holonic Manufacturing System Application of KEEL ® Technology to Holonic Manufacturing Systems
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Copyright 2004 Compsim LLC Industrial Automation Systems n Discrete Manufacturing Systems Line 1 Line 2 Line 3 XXXX
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Copyright 2004 Compsim LLC Holonic Manufacturing Systems n Objective l Machines negotiate for work X
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Copyright 2004 Compsim LLC Most Research on Infrastructure Architecture Protocol for Negotiation Symantics / Language Object Definition
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Copyright 2004 Compsim LLC Agent Reasoning Why How Much When Who Should Know
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Copyright 2004 Compsim LLC Agent Model n Normal Mode l Static Rules l Repetitive Operation n Characterized By l Conventional Programming Languages RLL Dominant Structured Text Sequential Function Charts Function Block Programming n Exception Mode l Multiple Courses of Action l Judgment l Balancing Options l Accept Human Advise n Characterized TODAY by l Complex Code Segments
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Copyright 2004 Compsim LLC Reasoning for Agents n Reasoning is more than just processing a linear set of rules. n To fulfill their potential, Agents must incorporate reasoning to address subjective situations. n At least today, there is an advantage to have that reasoning defined by humans. l Allowing auditing of the process l Allowing humans to correct / enhance the process
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Copyright 2004 Compsim LLC Problem with Conventional Logic n Static rules will not solve many complex situations n Defining solutions as a set of scenarios does not allow the agents to react to new situations n Developing complex solutions with conventional programming practices creates solutions prone to logic errors.
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Copyright 2004 Compsim LLC Some Cognitive Solutions n Artificial Neural Nets (ANN) l Pattern Matching Solution – not reasoning l Mechanism Model (models the human brain) l Training is an issue l Results / Actions are not “explainable” n Fuzzy Logic l Fuzzy Rules (“Expert System”) l Process Model (based on linguistic uncertainty) l Design is an art - inexplicit l Results / Actions are “mathematically explainable”
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Copyright 2004 Compsim LLC KEEL ® n Knowledge Enhanced Electronic Logic (KEEL ® ) l Graphical Rules Based (“Expert System”) l Process Model (Graphical Rules) l Models Reasoning of Human Expert l Dynamic Rules l Results / Actions are Visually Explainable
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Copyright 2004 Compsim LLC KEEL ® Source Code 6 Decisions / Actions Potential Outputs Yes / No (On/Off) Or Analog Height of bars indicates importance
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Copyright 2004 Compsim LLC KEEL ® Source Code Inputs Supporting / Driving Inputs (Green) Blocking / Objecting Inputs (Red)
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Copyright 2004 Compsim LLC Adaptive Behavior n Humans l Adapt to a changing environment by allocating resources l Importance of information changes as their environment changes l Balance a number of problems / possible actions at any time determine value of information and how resources should be applied l Rules by which humans operate change based on the resources available and by their perception of their environment n Holons l Need to do the same things n KEEL Engines l Iteratively process information (inputs) l Adjust the importance of information l In order to balance all of the options / actions l Until a stable set of outputs is achieved
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Copyright 2004 Compsim LLC Explainable n Drives n Sets the importance of n Determines the threshold of n Inhibits (objects too) n Sets the importance of n Turns On/Off Trace the lines to see exactly why any decision or action is taken
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Copyright 2004 Compsim LLC Learning versus Adapting n Learning l Psychologists consider learning as the ability to acquire new information (automatically) and generate all necessary linkages and values (automatically). l We suggest that this is not what we want with a holonic manufacturing system. n Adapting l Holonic Agents need more control l They need to be accountable to their human supervisors l In our view Adapting is more appropirate than Learning Holons “adapt to changing values” described by human experts Holons “react according to” planned relationships defined by human experts
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Copyright 2004 Compsim LLC Extending a Holon Judgmental Rule Construction Environment Rules are data structures, not formulas or sequential instructions Holon Rule Memory Sensor InputsActuator Outputs Holon Logic Processor KEEL Engine Reload
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Copyright 2004 Compsim LLC Contact Information Compsim Web: http://www.compsim.com Email: info@compsim.com
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