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Copyright © 2007, Dr. Yesha Sivan The material in this presentation is private information and is not to be copied or transmitted. © Yesha Y. Sivan Metaverse standards challenges Feb 2007 Metaverse Intro for Software Workshop (sadna) Spring 2007 (0368-3500-19) Presented by: Dr. Yesha Y. Sivan yesha.sivan@afeka.ac.ilhttp://dryesha.blogspot.com Queen, Dragon and Turing Machine In my Living Room
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 2 Page Focus of Talk Inform: share some ideas about the Metaverse; show some concrete examples; Excite; fun. Tips.
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 3 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 4 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 5 Page http://slurl.com/secondlife/Campus/72/198/27
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Contents: 1.Introduction: Background 2.Review: Metaverse Cases 3.Analysis: Concept Map 4.Action Items © Yesha Y. Sivan Metaverse standards challenges Feb, 2007 6 Page
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Contents: 1.Introduction: Background 2.Review: Metaverse Cases 3.Analysis: Concept Map 4.Action Items © Yesha Y. Sivan Metaverse standards challenges Feb, 2007 7 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 8 Page Background: me 1.Lego 2.Learning (gaining new knowledge) 3.Harvard Research into knowledge age standards 1.Rail Roads 2.Elevators 3.ASCII (space=32) 4.9 keys to a knowledge infrastructure 5.Enterprise Portals 6.Tree of knowledge
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 9 Page Background: the big picture: singularity Metaverse
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 10 Page Background: Metaverse The Metaverse, a phrase coined by Neal Stephenson's science fiction novel Snow Crash (1992) constitutes Stephenson's vision of how a virtual reality-based Internet might evolve in the near future.Neal Stephensonscience fictionSnow Crashvirtual realityInternet In Snow Crash, the Metaverse can be accessed through public- access terminals in reality. However, using them carries a social stigma among Metaverse denizens, in part because of the low visual quality of the rendered avatar; the Metaverse representations of a user in virtual-reality. Entering the Metaverse through a private terminal, making it possible to customize your avatar, is possible from almost any location using portable devices. In the Metaverse, status is a function of two things: access to restricted environments (such as the Black Sun, an exclusive Metaverse club) and technical acumen (often demonstrated by the sophistication of one's avatar). The Metaverse is frequented mainly by the upper and middle classes.social stigmadenizensavatar
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Contents: 1.Introduction: Background 2.Review: Metaverse Cases 3.Analysis: Concept Map 4.Action Items © Yesha Y. Sivan Metaverse standards challenges Feb, 2007 11 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 12 Page The Case of Google Maps All the world Visual Business Information Next Level: Google Earth Next Level: Sketch Business application Google-ware http://www.google.com/maps
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 13 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 14 Page AntWeb – mapping of ants.
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 15 Page Build your own stadium.. Google sketch up
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 16 Page The case of virtual worlds: WOW WOW:World of Warcraft –Mutli User game –15$ a month –Client –Over 7.5 million users. Url: –http://video.google.co m/videoplay?docid=- 11831665418297448 35http://video.google.co m/videoplay?docid=- 11831665418297448 35
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 17 Page The case of virtual world lineage II Movie http://video.google.com/videoplay?docid=- 3200106929562119843&q=lineagehttp://video.google.com/videoplay?docid=- 3200106929562119843&q=lineage
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 18 Page How many users? Source: http://www.mmogchart.com/
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 19 Page A new kind of player: Second Life Second Life –Free, basic and more accounts (0-500$) –Build stuff –Business on line –First Version of the Metaverse URL –http://video.google.com/videoplay?docid=1826 032096934378600http://video.google.com/videoplay?docid=1826 032096934378600
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 20 Page Second Life Cases 1.Queen 2.Singer/club 3.Club 4.Dancing 5.Ohh yes.. 6.My island 7.IBM & circuit city 8.Toyota 9.Dragon Lady
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 21 Page Merging Technologies Visual Interfaces – with links to travel http://video.google.com/videoplay?docid=642 0668728353654549http://video.google.com/videoplay?docid=642 0668728353654549
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Contents: 1.Introduction: Background 2.Review: Metaverse Cases 3.Analysis: Concept Map 4.Action Items © Yesha Y. Sivan Metaverse standards challenges Feb, 2007 22 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 23 Page Metaverse Basic Model ServersClientsNetworks Social Design
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 24 Page Standards Metaverse Basic Model need… ServersClientsNetworks Social Design
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 25 Page Metaverse Basic Model: review Servers –Database –Scaling –3D engine –Physics Client –Computing (3D motion CPU) –Smart caching –Voice, Video, sensors Network –Latency –Speed –Caching –Peer-to peer (IMVU)
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 26 Page Metaverse Basic Model: review Social Design –User created content –Rules –Grieving –Democracy –Economy –Justice
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 27 Page Research on Motivation Metaverse Basic Model: review
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 28 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 29 Page Second life: the other side Numbers Technical problems Business as not as usual Does not really work Yet – and this is interesting … still popular Sat, 02-Feb-2007 20:08 Mon, 15-Jan-2007 19:00
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Contents: 1.Introduction: Background 2.Review: Metaverse Cases 3.Analysis: Concept Map 4.Action Items © Yesha Y. Sivan Metaverse standards challenges Feb, 2007 30 Page
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 31 Page Action Item – Pre Game Warning: SL is Addictive. Plan your action carefully. You need a reasonable computer (with Graphics Card). See Review Second Life Official sites. Review blogs Be aware of the sexual content Focus on building (both objects and scripts) Review Linden Scripting WIKI Find about elf community that left second life Be aware it is BUGGY!!
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 32 Page Conclusion A universal Turing machine is emerging. We must deal with the dragons … So all of us become happy … Dr. Yesha Y. Sivan yesha.sivan@afeka.ac.ilhttp://dryesha.blogspot.com
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© Yesha Y. Sivan Metaverse standards challenges Feb, 2007 33 Page Action Items Basic: –Plan to have 2 accounts One for fun One for professional –Accounts are free But it is worth your time to get the basic account. You can always close it. I would get free user for account. And a paid user for business. –Spend few hrs in help islands. –Ask people around – BE NICE – you will get a lof of help from users. SL people are usually nice. –Fill your profile. State that you are a new user and need help. –Recommendation: Do not practice sex in your professional avatar. Advance: –Modify your avatar – do simply changes (this will take 1 hr) so you do not look like a newbie. –Do Preferences>general>show start location in login screen (marked yes) –Email set up: set an email account in Gmail for your account. And fwd it to your account. –Keep a word log for learning (including SLURLs) –Learn. Be Open.
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